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Quake Reforged Project
Alfader and Nergal have been working on a project to re-texture Quake using DarkPlaces features and they call it the Quake Reforged Project

Site: http://www.quakeone.com/reforged

Development thread: http://quakeone.com/forums/quake-mod-releases/works-progress/4655-quake-reforged-project.html

(This is where they have been posting work in progress pics)

Sample images:

1. http://www.quakeone.com/~images/news/reforged.jpg
2. http://quakeone.com/~images/news/alfader-awaits.jpg
3. http://quakeone.com/~images/news/reforged1.jpg
4. http://quakeone.com/~images/news/reforged2.jpg
5. http://quakeone.com/~images/news/reforged3.jpg

According to the site, the work is licensed under the GPL.

It appears that they are re-texturing Quake models, models for the Scourge of Armagon and Dissolution of Eternity mission packs (aka rogue and hipnotic) and it looks like they may intend to do the same for Quoth and possibly Travail.
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the only one i don't really like is the fiend. i don't like that ugly snout that was added. it just doesn't seem to fit in for me. 
Oh 
shub niggurath looks wild though! i kind of like this look more than the original bleeding gashes. 
 
We have to consider that making skins is fairly easy, at least compared to the modelling process for quake, that is unfriendly to say the least.

I'm glad too they redesigned a few monsters, 'cause Shub and Chthon are surely better than the originals. 
New Models 
also that it's not really worth making 'high res' models of the original ones because the q1 mdl format is... well, quite bad. accuracy is terrible (well known 'vertex dancing' effect) and the limits are pretty low. i believe max 1024 tris or something? also, lack of real uvw mapping and having to rely on simple planar projection (front/back only or breaking model apart) means making a skin for a high poly model would be quite annoying.

if it was for a special engine with, for example, md3, then it would bear looking at. but even md3 is not that great. iirc, q3 models are also open at the texture seams. 
Theres Pletny Of Great Md3s 
so i think that's a good enough standard 
IQM 
 
 
quake modelling is not annoying, it's only extremely tedious. even porting md3 files to mdl is prone to many errors. 
Yep 
Make sure to use Qwalk and send feedback to Sajt so he finishes Qwalk2:

http://lmgtfy.com/?q=qwalk

(Been a while since I used that search site) 
Ijed 
You can use Google directly like this:
http://www.google.de/search?q=walk 
Aha 
 
So This Project Seems To Be Dead.... 
Actually, No 
It seems that post was a joke. They actually have a new release tomorrow. 
 
Apparently the "joke" was unwanted and consequential to an error..

It doesn't matter anymore, the full pack has been released. 
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