Hehe
#604 posted by
DaZ on 2006/10/16 02:54:32
the last comment says it all - "Looks nice but I keep expecting someone to pop out and start shooting" :D
JPL
#606 posted by
Kinn on 2006/10/16 12:10:28
Very interesting; for me it serves as a perfect example to demonstrate how using real-world scale always feels too small in games.
Dunno If This Has Been Posted Before...
#607 posted by
than on 2006/10/20 03:49:03
http://www.khulsey.com/main_english.html
although this leaves little room for creativity, you have to admire the skill and attention to detail that (good) technical illustrators have.
Look at this ship ffs...
http://www.khulsey.com/empress_main.html
Papercut
#609 posted by
metlslime on 2006/10/23 00:14:52
Only a few of these can be considered level design related, but all of it is cool:
http://www.oncotton.co.uk/peter/index/index2.html
Pay No Attention To The Rapperist
#611 posted by
bambuz on 2006/10/23 08:23:55
A Bit Of Learning To Be Had
#612 posted by
pope on 2006/10/24 20:37:14
http://en.wikipedia.org/wiki/Category:Architecture_stubs
note: the pages go on in chunks of 200 terms at a time.
Excellent Refresher Material
#613 posted by
HeadThump on 2006/10/24 21:34:31
oh, the first time I learned to put up a post!
More Big Machines - CERN
#614 posted by Skands on 2006/10/30 22:24:46
More accelerators and particle collisions: the CERN photo collection
http://cdsweb.cern.ch/collection/Photos
CERN is the European version of Fermilab, featured in Dan Brown's book Angels & Demons. It is also the birthplace of the WWW - yup, the web was invented to do particle physics! Go figure.
Lots Of Old S-f Mag Covers
#615 posted by
Spirit on 2006/10/31 13:27:32
Some really weird stuff. Hard-to-navigate-site though.
http://www.sfcovers.net/
Ooh, Yeah Spirit
Dig that retro-future stuff. BLAST OFF TO ADVENTURE IN THE AMAZING YEAR FOUR HUNDRED BILLION!
Some Skyboxes...
#617 posted by
JPL on 2006/11/04 08:34:39
Ouch...
#618 posted by
JPL on 2006/11/04 12:09:34
I've just opened the equake rar file containing the skyboxes mentionned above (see previous post), and skyboxes are in png format. Furthermore, the end names (i.e _lf, _rt, _bk, _up, _dn, and _ft) are not correct... I'm currently working on thesse files in order to convert all the stuff into .tga format, and also to restore proper end names... I'll post a link with the modified stuff later...
JPL
#619 posted by
Spirit on 2006/11/04 12:21:06
I bet many of these are from Kell. Check his site before you do extra work. ;)
#620 posted by
Kell on 2006/11/04 12:44:22
No, none of them are mine. I think a couple of them might be sock's.
The panels are only 256x256, instead of 512 or larger.
Most of them aren't very good either tbh.
Too Late...
#621 posted by
JPL on 2006/11/04 12:55:36
.. already done... Nevertheless, I saw, where I found these skyboxes, that Kell's skyboxes are also referenced... I hope it is not coming, or even copyed, from Kell's skyboxes...
Note I didn't verify deeply: I just didn't find any matching names between the 2 sets... ;P
So I apologize a lot in advance if Kell would find something that would be his own work, cause it it is not my intention to stole his talent... ;)
.. I only modifed what I found as is on the internet..
Anyway, here is the link (22Mo file !!):
http://lambert.jeanphilippe.free.fr/DownLoad/equake-skybox.zip
Enjoy !!
Crossing Posts...
#622 posted by
JPL on 2006/11/04 12:58:10
... Anyway, I noticed the size was not correct... and I didn't changed the original size in the above link... I will not perform all the job guys, it's up to you now ;)
Umm
#623 posted by
bambuz on 2006/11/05 08:04:36
png is a good format... doesn't fitz support it?
The Question Is Do All Engines Support It
#624 posted by
Lunaran on 2006/11/05 10:37:39
the answer to that being no. I don't think png support is one of the implied standards.
Png And Jpeg
#625 posted by
metlslime on 2006/11/06 01:17:18
are both things that would be nice to support, but since they required dlls, i was somewhat reluctant to do it.
However, i realized it's possible to make the dlls optional (disable the feature if dlls missing) so it doesn't sound so bad, then.
But yeah, only pcx and tga supported right now, and not very well either (no way to override liquids, or sprites, or skins, or HUD elements etc.) Plus I think there's a bug with some tgas being loaded upside-down.
#626 posted by
necros on 2006/11/19 12:53:52
i absolutely love the png format.
Ruhr Area
#627 posted by
bambuz on 2006/11/19 18:08:10