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Inspiration & Reference
I just wanted to know if people had any links to good websites for either level design inspiration (photos, paintings, concept art, etc.) or just for architectural reference. We had a thread like this on the old qmap, but we know how much good that does us.
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^^ 
I would seriously buy a few of those if I could 
^^^ Jacek Yerka 
Architectural Inspiration Using HL2 
Hehe 
the last comment says it all - "Looks nice but I keep expecting someone to pop out and start shooting" :D 
DaZ 
Yep, I agree !! 
JPL 
Very interesting; for me it serves as a perfect example to demonstrate how using real-world scale always feels too small in games. 
Dunno If This Has Been Posted Before... 
http://www.khulsey.com/main_english.html

although this leaves little room for creativity, you have to admire the skill and attention to detail that (good) technical illustrators have.

Look at this ship ffs... http://www.khulsey.com/empress_main.html 
Damn 
I love this thread. 
Papercut 
Only a few of these can be considered level design related, but all of it is cool:

http://www.oncotton.co.uk/peter/index/index2.html 
I Am So Impressed 
(Paper) hats off. 
Pay No Attention To The Rapperist 
A Bit Of Learning To Be Had 
http://en.wikipedia.org/wiki/Category:Architecture_stubs

note: the pages go on in chunks of 200 terms at a time. 
Excellent Refresher Material 
oh, the first time I learned to put up a post! 
More Big Machines - CERN 
More accelerators and particle collisions: the CERN photo collection
http://cdsweb.cern.ch/collection/Photos

CERN is the European version of Fermilab, featured in Dan Brown's book Angels & Demons. It is also the birthplace of the WWW - yup, the web was invented to do particle physics! Go figure. 
Lots Of Old S-f Mag Covers 
Some really weird stuff. Hard-to-navigate-site though.
http://www.sfcovers.net/ 
Ooh, Yeah Spirit 
Dig that retro-future stuff. BLAST OFF TO ADVENTURE IN THE AMAZING YEAR FOUR HUNDRED BILLION! 
Some Skyboxes... 
.. I found from a french Quake community website...

ftp://ftp.yi.se/pub/software/equake/addons/equake-skyboxpack-1.1b395.rar

Enjoy !! 
Ouch... 
I've just opened the equake rar file containing the skyboxes mentionned above (see previous post), and skyboxes are in png format. Furthermore, the end names (i.e _lf, _rt, _bk, _up, _dn, and _ft) are not correct... I'm currently working on thesse files in order to convert all the stuff into .tga format, and also to restore proper end names... I'll post a link with the modified stuff later... 
JPL 
I bet many of these are from Kell. Check his site before you do extra work. ;) 
 
No, none of them are mine. I think a couple of them might be sock's.
The panels are only 256x256, instead of 512 or larger.
Most of them aren't very good either tbh. 
Too Late... 
.. already done... Nevertheless, I saw, where I found these skyboxes, that Kell's skyboxes are also referenced... I hope it is not coming, or even copyed, from Kell's skyboxes...
Note I didn't verify deeply: I just didn't find any matching names between the 2 sets... ;P
So I apologize a lot in advance if Kell would find something that would be his own work, cause it it is not my intention to stole his talent... ;) .. I only modifed what I found as is on the internet..
Anyway, here is the link (22Mo file !!):

http://lambert.jeanphilippe.free.fr/DownLoad/equake-skybox.zip

Enjoy !! 
Crossing Posts... 
... Anyway, I noticed the size was not correct... and I didn't changed the original size in the above link... I will not perform all the job guys, it's up to you now ;) 
Umm 
png is a good format... doesn't fitz support it? 
The Question Is Do All Engines Support It 
the answer to that being no. I don't think png support is one of the implied standards. 
Png And Jpeg 
are both things that would be nice to support, but since they required dlls, i was somewhat reluctant to do it.

However, i realized it's possible to make the dlls optional (disable the feature if dlls missing) so it doesn't sound so bad, then.

But yeah, only pcx and tga supported right now, and not very well either (no way to override liquids, or sprites, or skins, or HUD elements etc.) Plus I think there's a bug with some tgas being loaded upside-down. 
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