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Posted by Tronyn on 2005/07/15 04:42:38 |
So I was actually mapping the other day, trying to deal with my sprawling, incoherent maps and projects, and I thought, what I'd really like to do is something smaller and quicker. Which caused me to think up my *very own* rip-off of The Lost Chapters! The idea is very similar: a contest to create smaller maps, with some common custom content (in this case Soul of Evil's), and a common theme, playable in any order.
Here are the rules:
1) Single player must be supported: skill levels, cooperative, and deathmatch are not required.
2) With the exception of a sky texture, all textures must be from the Soul of Evil textures . Soe_devkit.zip contains 3 wads, available on the downloads page at http://www.planetquake.com/tronyn/soul
3) The level must contain no more than 1500 brushes
4) The level must contain at least one "forested" outdoor area. Whether this effect is achieved through brushwork or the use of misc_tree or whatever else is up to the mapper.
5) At least one type of custom monster must be present (see soe_devkit.zip for a list).
6) The map's title must come from the works of J.R.R. Tolkien
Announced July 15, maps must be submitted by email to me (netgames@netdp.com) by September 10. Release date is September 15. |
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Ah Yes...
#38 posted by ionous on 2005/12/21 12:56:59
My map decided to suck, and not go anywhere.
So, the chance of me making a map for this is slim, since this isn't my main quake thing right now.
But, if i do get stuck on my current map, i'll give this a try again.
#39 posted by Trinca on 2005/12/21 15:40:37
o.k then i will start one... if can use the monster�s place becouse o no qkr file for quake is just ask u Tronyn to place the monster�s on it :)
#40 posted by Trinca on 2005/12/21 15:41:12
"no qkr file for quake" lollll
for Quark
Trinca
#41 posted by JPL on 2005/12/22 00:03:47
A specific qkm file for QuArK is not mandatory at all if you are maping for a specific mod (it also depends of the complexity of the mod for sure...). In anyway, if you have a good idea of the monsters and items included in the pack (and about what you exactly need !), just use copy-paste of standard monster/item into specific monsters/items in the map: just change the monster/item name to what you need according to pack requirements... fill/add the mandatory fields.. Normally, QBSP/VIS/LIGHT tools don't care if the the game is a standard quake or a specific mod.. and then you shouldn't have compilation problems.
Also, don't forget to copy the pack file in your tmpQuark directory (where the compile log files are located), it will allow you to play the map with all the embedded mod features, and then to test it directly from QuArK ;P
BTW, I'm currently using this methodology for my current project that use a specific monster, and it works fine !!
#42 posted by Trinca on 2005/12/22 02:56:05
as usualy thks JPL ;)in january i will start the map!
Hey Tronyn,
#43 posted by HeadThump on 2005/12/22 10:16:39
And last I heard Ionous and Headthump were working on maps (status unknown...)
Unfortunately (well, fortunately for the bottom line), I have been on the road for the last several weeks. I don't know when I'll have the time for mapping. Withdrawals are severe; Radiant haunts me in my sleep.
#44 posted by Trinca on 2006/06/07 07:48:48
so how things going? i might start one next week!!!
I'm Making Steady Progress,
#45 posted by HeadThump on 2006/06/07 12:16:21
It's pretty large, so I might have to devide it in two maps to fall under the 1500 brush mark. That is okay by me.
One thing I've been meaning to mention is that the Source of Evil page is no longer accessable due to the restructuring going on on PlanetQuake.
I recall there being an sdk for SoE, and a choice of a few wad files. It could prove helpful, though I can get by by stripping textures from the .bsp's and entity list as well, if it isn't available.
#46 posted by Trinca on 2006/06/07 15:09:32
then i will make one!
Hey
#47 posted by Zwiffle on 2006/06/07 20:18:01
Didn't I submit a map for this?
He He
#48 posted by HeadThump on 2006/06/07 21:16:09
post #37. Sorry, but Tronyn's system crashed last fall, and then my system crashed, project has had
a few setbacks.
#49 posted by Trinca on 2006/06/08 01:34:42
where can i get the kit??? can someone host anywere? my trsp3 is in beta testing so i got time to start another!!! full fill my happy hours at work got nothing to do!!! :p
HeadThump
#50 posted by erc on 2006/06/08 01:46:17
http://tronyn.planetquake.gamespy.com
http://tronyn.planetquake.gamespy.com/soul
~
Though it seems that the Soul of Evil page is intentionally left blank, rather than a server problem.
Sorry About That!
#51 posted by erc on 2006/06/08 01:51:24
Well, I hadn't checked the original post - actually, the original link redirects one to the same blank page.
Trinca, the devkit is here:
http://www.fileplanet.com/hosteddl.aspx?/tronyn/soe_devkit.zip
#52 posted by Trinca on 2006/06/08 05:21:01
erc thks very much i will play soe again to be inside the ambience again :) and then start mapping!!!
Thanks Erc
#53 posted by HeadThump on 2006/06/08 09:30:29
that helps bunches
Hmm
#54 posted by Tronyn on 2006/06/08 21:13:32
it shouldn't be blank, I'll have to log into my PQ account and see how I can make the site available again.
cheers guys.
Trinca / HeadThump
#55 posted by erc on 2006/06/09 05:55:22
No problem, I'm glad to be of help. As a site note, FilePlanet links for the downloads of the Gamespy hosted sites goes like this:
fileplanet.com/hosteddl.aspx? (this is the default part)
/tronyn (name of the hosted site; as in -planetquake/tronyn-)
/soe_devkit.zip (filename, in it's full length)
So the final link should be:
http://www.fileplanet.com/hosteddl.aspx?/tronyn/soe_devkit.zip
~
Suppose I'd like to get the Crescendo of Dreams - first I change the hosted site to necros (with a slash before the name, of course), then add the filename: ne_marb.zip. The link would be..
http://www.fileplanet.com/hosteddl.aspx?/necros/ne_marb.zip
Hope that helps - good luck with the maps.
#56 posted by Trinca on 2006/09/10 13:54:14
my map is in progress but my base map are taking me many time :) i will try to finish as son as possible!
Trinca,
#57 posted by HeadThump on 2006/09/10 16:42:35
might want to see if Tronyn is still around since Puksar is having trouble reaching him. It sounds like another system crash kind of thing.
I worked on it a bit this Summer but haven't touched it in about a month; here are some bits I plan to keep http://img208.imageshack.us/img208/9325/quake18op0.jpg
but I'll have to change those textures to fit the SoE theme. This map is more CoE like though. I've attempted to make an IKBlue
map that is as much terrain as it is interior. One day I'll get it right.
Sorry Pulsar,
#58 posted by HeadThump on 2006/09/10 16:43:36
that was and editing mistake! Not implying anything associated with the word puke at all :)
#59 posted by Trinca on 2006/11/30 06:54:24
500 brushes :) now is realy going!!! since i finish my base map! is in beta testing! i�m already working full time on this ;) i might have it finish sometime in december i hope! i cant get more then 1500 ;) so there are not much space left...
Okay Well
#60 posted by Zwiffle on 2006/12/18 13:37:22
I suppose since I have more time I can go back and work on my map some more, since it can take another ~500 brushes or so. Since Trinca is pretty excited about his, I should at least spiff mine up so his isn't better than mine.
#61 posted by Trinca on 2006/12/18 14:22:27
:p Zwiffle u are noob :p
http://trinca.planetaclix.pt/joequake028.jpg
mine still need a lot of fixes!!!
#62 posted by Trinca on 2006/12/19 11:55:33
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