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Lunaran 
Yeah, good idea !!! FitzQuake is THE engine.... 
Jplambert 
yes but not if you want model interpolation like Vorelord does. 
Nitin 
I agree, but for standard GLQuake based map development, I think FitzQuake is THE reference engine... Nevertheless, it's my humble opinion, and that's why I test my map with FitzQuake...
For "extra features" like mods, model interpolation, etc.., for sure there are better engines.. 
Errr... 
GLQuake. 
Yes... 
GLQuake is the preferred engine of both Ray Charles and Stevie Wonder. 
Define Irony... 
People who play an 8 year old game and then complain about the graphics.

P.S. Ray Charles is dead. Wait and minute... yep, he's still dead. 
Blindness... 
... doesn't mean you cannot see anything.... I let you think about this "phylosophical sentence"... 8P 
Is There Irish Guys Here ??? 
RoE Info From Planetdoom.com 
Looks cool. The Bruisers look like rather neat monsters, and the Artifact weapon sounds really cool too. Can't wait ~_~ 
Hmmm 
So who is complaining about the graphics exactly? 
Define Irony... 
People who complains about people complaining.

P.S> especially when they aren't complaining 
People ... 
Who complain about complaints about complaining about complaints to infinitity... and beyond... about complaining, especially when they aren't complaining, and beyond, X2 to infinity, you have cooties, lalala, too infinity, about complaining about some shit... lalala... I win (double tag, triple tag, no returns)

I personally except Quake1 as a retro game, so you don't get whining about weapon interpolation, which is one of those "Oh I'm impressed for about a couple of hours features" things.

I like Quake1 "vanilla". I don't do the "upgrades". I hopelessly stuck in the past. Correct. In vino veritas.

Ha :) 
Bouncers Teaser Released 
An early teaser of 'Bouncers' has been released, showing off just some of what's to come from Binary Picture Show's current Quake 2 film project.
Bouncers is based on the popular comedy short, 'Bouncer Please', recently shown on G4techTV's 'The Screensavers'.
http://www.binarypictureshow.com/ 
Megazoid: 
i'm not sure if you're still responding to me, but are you saying you don't think glquake is a buggy, ugly implementation of quake? Surely an engine that doesn't faithfully render many of the effects that the original DOS engine supported wouldn't satisfy a purist like yourself. 
He Must Play Software Quake 
Because, I like Quake1 "vanilla". I don't do the "upgrades". therefore he can't use gl as it is an upgrade, an addon.

weapon interpolation ???? hmmmm,

//scratches head, and wonders ........ 
 
Quake was better when it was called Wolfenstein 3D. 
DooM3 On A Voodoo 2 X 2 (SLI) 
I Agree 
GlQuake looks like a pile of arse. WinQuake is the Daddy. 
Complaining 
Eat more, spend less, make more money now ...

I can't get behind that! 
I Lied Anyway. 
I use glxpro+.exe, with all the extra eyecandy turned off. I just like the best weapon command. Hehe.

GLQuake buggy, ugly implementation of quake? I assume you mean these GLQuake bugs : http://www.inside3d.com/qip/q1/bugs.htm#OpenGL%20Quake Half of these bugs I've never seen when actually using GLQuake.

If people wanna make Quake1 look like Doom3, knockyourselves out. It's a personal preference thing anyway. I started on GLquake, since I didn't have a computer that had the power to run Quake1 when it came out. So to me GLQuake is my original engine. Anyroad, note to self *don't post after coming back from the pub*. 
Nitin 
With MHQuake, how do you get rid of the crosshair, I have tried the usual way, but it just stays there? Is there another way, or have I hit another mystery. 
Megazoid 
It's really not about trying to make Quake look pretty. Glquake doesnt actually work on all systems, I use MHquake with all extra stuff turned off, except smooth animation which I like, simply because it actually runs. 
Does Your Engine Do 2x Overbrightening? 
Fitzquake does. 
Megazoid: 
there are bugs, but what mainly bothers me is the visual crappiness, which is pretty constant.

Missing in glquake: fullbrights, overbright lighting. Present, but poorly done: water texture animation, waterwarp, sky animation. Additional ugliness provided by: pink edges on sprites, weird blurry cross-shaped particles, crappy mipmap generation, extremely poor handling of non-power-of-two textures (which includes every skin in the game, and a some level textures.)

I suppose if glquake is all you've known, it's understandable that this stuff doesn't really bother you. But it bothers me a lot. Anyway... 
Wow, 
you have to practically be doing it on purpose to fuck up mipmapping using OpenGL. 
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