|
Posted by metlslime on 2002/12/23 18:24:21 |
Talk about anything in here. If you've got something newsworthy, please submit it as news. If it seems borderline, submit it anyway and a mod will either approve it or move the post back to this thread.
News submissions: https://celephais.net/board/submit_news.php |
|
|
Fitzquake For President 2008
#6156 posted by Lunaran on 2004/11/18 23:11:34
lolol
Lunaran
#6157 posted by JPL on 2004/11/19 01:53:36
Yeah, good idea !!! FitzQuake is THE engine....
Jplambert
#6158 posted by nitin on 2004/11/19 02:07:51
yes but not if you want model interpolation like Vorelord does.
Nitin
#6159 posted by JPL on 2004/11/19 03:54:15
I agree, but for standard GLQuake based map development, I think FitzQuake is THE reference engine... Nevertheless, it's my humble opinion, and that's why I test my map with FitzQuake...
For "extra features" like mods, model interpolation, etc.., for sure there are better engines..
Errr...
#6160 posted by Shambler on 2004/11/19 04:13:29
GLQuake.
Yes...
#6161 posted by metlslime on 2004/11/19 05:51:17
GLQuake is the preferred engine of both Ray Charles and Stevie Wonder.
Define Irony...
#6162 posted by Megazoid on 2004/11/19 07:10:35
People who play an 8 year old game and then complain about the graphics.
P.S. Ray Charles is dead. Wait and minute... yep, he's still dead.
Blindness...
#6163 posted by JPL on 2004/11/19 07:26:53
... doesn't mean you cannot see anything.... I let you think about this "phylosophical sentence"... 8P
Is There Irish Guys Here ???
#6164 posted by JPL on 2004/11/19 09:06:57
RoE Info From Planetdoom.com
#6165 posted by Zwiffle on 2004/11/19 15:18:12
Looks cool. The Bruisers look like rather neat monsters, and the Artifact weapon sounds really cool too. Can't wait ~_~
Hmmm
#6166 posted by VoreLord on 2004/11/19 16:06:15
So who is complaining about the graphics exactly?
Define Irony...
#6167 posted by VoreLord on 2004/11/19 16:46:35
People who complains about people complaining.
P.S> especially when they aren't complaining
People ...
#6168 posted by Megazoid on 2004/11/19 18:56:15
Who complain about complaints about complaining about complaints to infinitity... and beyond... about complaining, especially when they aren't complaining, and beyond, X2 to infinity, you have cooties, lalala, too infinity, about complaining about some shit... lalala... I win (double tag, triple tag, no returns)
I personally except Quake1 as a retro game, so you don't get whining about weapon interpolation, which is one of those "Oh I'm impressed for about a couple of hours features" things.
I like Quake1 "vanilla". I don't do the "upgrades". I hopelessly stuck in the past. Correct. In vino veritas.
Ha :)
Bouncers Teaser Released
#6169 posted by Dr. Nemesis on 2004/11/19 20:31:40
An early teaser of 'Bouncers' has been released, showing off just some of what's to come from Binary Picture Show's current Quake 2 film project.
Bouncers is based on the popular comedy short, 'Bouncer Please', recently shown on G4techTV's 'The Screensavers'.
http://www.binarypictureshow.com/
Megazoid:
#6170 posted by metlslime on 2004/11/19 21:02:46
i'm not sure if you're still responding to me, but are you saying you don't think glquake is a buggy, ugly implementation of quake? Surely an engine that doesn't faithfully render many of the effects that the original DOS engine supported wouldn't satisfy a purist like yourself.
He Must Play Software Quake
#6171 posted by VoreLord on 2004/11/19 22:25:08
Because, I like Quake1 "vanilla". I don't do the "upgrades". therefore he can't use gl as it is an upgrade, an addon.
weapon interpolation ???? hmmmm,
//scratches head, and wonders ........
#6172 posted by - on 2004/11/19 22:58:00
Quake was better when it was called Wolfenstein 3D.
DooM3 On A Voodoo 2 X 2 (SLI)
#6173 posted by VoreLord on 2004/11/20 04:28:04
I Agree
#6174 posted by Kinn on 2004/11/20 05:21:15
GlQuake looks like a pile of arse. WinQuake is the Daddy.
Complaining
#6175 posted by Lunaran on 2004/11/20 05:29:08
Eat more, spend less, make more money now ...
I can't get behind that!
I Lied Anyway.
#6176 posted by Megazoid on 2004/11/20 09:09:30
I use glxpro+.exe, with all the extra eyecandy turned off. I just like the best weapon command. Hehe.
GLQuake buggy, ugly implementation of quake? I assume you mean these GLQuake bugs : http://www.inside3d.com/qip/q1/bugs.htm#OpenGL%20Quake Half of these bugs I've never seen when actually using GLQuake.
If people wanna make Quake1 look like Doom3, knockyourselves out. It's a personal preference thing anyway. I started on GLquake, since I didn't have a computer that had the power to run Quake1 when it came out. So to me GLQuake is my original engine. Anyroad, note to self *don't post after coming back from the pub*.
Nitin
#6177 posted by VoreLord on 2004/11/20 19:14:01
With MHQuake, how do you get rid of the crosshair, I have tried the usual way, but it just stays there? Is there another way, or have I hit another mystery.
Megazoid
#6178 posted by nitin on 2004/11/20 23:27:12
It's really not about trying to make Quake look pretty. Glquake doesnt actually work on all systems, I use MHquake with all extra stuff turned off, except smooth animation which I like, simply because it actually runs.
Does Your Engine Do 2x Overbrightening?
#6179 posted by Lunaran on 2004/11/21 12:38:30
Fitzquake does.
Megazoid:
#6180 posted by metlslime on 2004/11/21 18:20:05
there are bugs, but what mainly bothers me is the visual crappiness, which is pretty constant.
Missing in glquake: fullbrights, overbright lighting. Present, but poorly done: water texture animation, waterwarp, sky animation. Additional ugliness provided by: pink edges on sprites, weird blurry cross-shaped particles, crappy mipmap generation, extremely poor handling of non-power-of-two textures (which includes every skin in the game, and a some level textures.)
I suppose if glquake is all you've known, it's understandable that this stuff doesn't really bother you. But it bothers me a lot. Anyway...
|
|
You must be logged in to post in this thread.
|
Website copyright © 2002-2024 John Fitzgibbons. All posts are copyright their respective authors.
|
|