Than, MadFox
Than: yeah, that's what I've been doing up until now -- had Bob and the Defender added to my map, but for some reason the Rocketeer (or monster_army_rocket) will not show up. Figured the actual .def file might have something I'm not doing.
MadFox: No, the .def file which has the information on all the special Quoth entities for the map editor. The Map Tutorial page at Kell's site is supposed to have a link to the .def file, but it does not =(
Biff
#594 posted by than on 2007/01/24 00:58:41
what I do for placement is place an enforcer to get the right size bbox, put him where I want him, and then change the type to one of the quoth classes. When I do that (in WC btw) the bounding box shape changes to the wrong size, but at least I know it's in the right place. Are you sure you haven't put them clipping into a wall or something? I'm having no probs with enemies not showing up.
Quoth Def.qc
#595 posted by madfox on 2007/01/24 01:03:56
biff, use the site of necros, all the def.qc are below the page.
http://necros.planetquake.gamespy.com/quoth/index.html
NECROS ROCKS.
'Nuff said.
So, Quoth Source
#597 posted by Lunaran on 2007/01/24 05:28:11
yes? no?
Typically
#598 posted by necros on 2007/01/24 05:37:41
we release the source of the previous version of quoth each time. when we released quoth, we released the chapters progs. if we followed the same trend, you'd get the original quoth progs this time around.
we never released our stuff under gpl (although that remix map was GPL, which is why the source to the map was included), but seeing as how this is likely the last version of quoth, releasing the current progs would be in order.
but! i am really swamped with stuff, work, burning crusade and d3 mapping and i haven't talked to kell in ages (sorry dude, not ignoring you or anything).
the interest is just not there at the moment (speaking for myself, and i got the impression it wasn't there for kell either).
i have been watching this thread, but i couldn't find any 'nice' way of saying it...
Interest?
#599 posted by Lunaran on 2007/01/24 05:47:38
How much is there to do? I was just imagining progs/* -> .zip -> ftp.
.
#600 posted by necros on 2007/01/24 08:32:45
there's a lot.
What Does That Mean?
#601 posted by than on 2007/01/24 13:47:55
Does it mean you aren't going to do any more stuff with Quoth, or you aren't going to do anything for the time being?
Just wondering because my map uses a fair bit of the current Quoth 2 content :/
Mind you, my map is also unfinished :)
.
#602 posted by necros on 2007/01/24 21:33:54
it doesn't mean anything. :)
i was being intentionally noncommittal, since, as i said, i haven't talked to kell about it, and this is just as much his project as it is mine. i haven't seen him post here in a while, and he was pretty busy when last we palavered.
i don't have any answers to give you, sorry. at the very worst, if we decide we don't want to have anything to do with quoth anymore, i'll tidy up what is in the beta version, and bundle up the source and call it quits and you guys can do your maps and whatnot (cause i'm not a complete asshole!), there just won't be any other new stuff which we were originally planning to include but is not yet in the beta.
don't take any of what i'm saying as 100% truth though. until i can converse with kell about this stuff, it's all unofficial.
just know that we are aware that you guys have put a lot of work into your maps. i've already seen some of them, and i want them to be finished with a proper progs backing them up.
the only thing i can say with any certainty is to take your time with your maps, and work at your own pace.
#603 posted by Trinca on 2007/01/24 21:43:27
hope it doesn�t take long thks for honesty necros :)
Kell come back darling!!!
Necros
Noone who palavers is an asshole. Its a documented fact.
Meanwhile, I'm coming terribly close to getting my map in rough order -- tweaking, detailing, and adding some stuff that I forgot to before (funny how getting caught up in the the more menial ends of a map can take your mind off what you wanted to do in the first place). Squeal.
Status
#605 posted by JPL on 2007/01/28 12:01:08
Just before the end of the month, I'd like to have a status of each mappers, and also on Kell/necros side (Kell, you have an email !) about the Quoth update. We reached almost the end of the month, and it seems that this pack is not about to be "packed"... So what is your map status guys ?
I've Just Set Down
#606 posted by HeadThump on 2007/01/28 18:51:04
to put another 8 to 10 hours into the map. I hope to get it to playable beta tonight.
Status
#607 posted by than on 2007/01/29 00:58:48
NOT READY :/
I am still working on the map for a few hours every couple of days, but there is still some way to go. Noteably the final area is not yet built, and there are a couple of other areas that are much smaller but also need building. Aside from that, it's bug fixing and tweaking.
Btw
#608 posted by inertia on 2007/01/29 01:18:49
Mine's on hiatus. I thought it would be done over winter break, but alas, that was not to happen. Good luck, guys!
#609 posted by Trinca on 2007/02/03 15:52:46
another dead like DEAD!!!
#610 posted by Trinca on 2007/02/03 15:53:00
deadline lol :\
Sorry Trinca,
#611 posted by HeadThump on 2007/02/03 19:00:13
I put a chunk of time into the map last Sunday and last night, and I'm still working on it a bit this afternoon. It's coming together nicely, though. I hoped to have a beta ready, but I don't wont to force it until it is good enough to display.
#612 posted by Trinca on 2007/02/03 19:57:28
HeadThump i hate delays :p already complete another map...
Tranquillo
#613 posted by madfox on 2007/02/03 22:57:24
we're not speedmapping, are we?
trinca, although you're map is finished that doesn't mean you can't finetweak things?
#614 posted by Trinca on 2007/02/04 02:06:06
dont touch in my .qkr for a longggggggggg time... :) kind of bored of that map!
Deadline Proposition
#615 posted by JPL on 2007/02/04 11:38:47
OK, let's say we fix a deadline by mid-february... (I didn't mentionned which year.. so it can be postponed easily year by year... doh ! ... :P) Is it suitable for everybody ?
I'm also waiting for necros / Kell feedback about Quoth update... What are you doing men ?? Are you dead ?
Deadline Suggestions / Comments
#616 posted by than on 2007/02/04 13:53:07
when it's done? ;)
I think that mid Feb is a bit early if we've just missed the end of Jan deadline, so I propose the end of March to when it's done, depending on how keen people are to get their maps finished and out the door. I really want to get mine done because I am starting to get sick of it :)
I'm fairly near the end of my map now, but I will still need a few more weeks, as I don't have a massive amount of time each day to work on it.
Also, any idea what's going on with forcefields etc? Still going in or not? Necros said that he was too busy and with a lack of motivation to work on the project, but I thought Headthump was helping on the code side. Any heads up would be appreciated.
Than
#617 posted by JPL on 2007/02/04 14:48:15
OK, let's go for end of march... I hope this thime everybody will have time to finish his work (i.e map, Quoth update, etc...)....
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