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Milkshakes, Man 
without the milk you would just have icecream. 
Without Milk... 
you wouldn't even have ice cream. 
Starbuck 
Is your PQ email account working? I noticed that your hotmail was gone. 
AguirRe 
my PQ mail is fucked and they are unable/unwilling to help me fix it. I use the account jonmilesuk at h0tmale for my email now as i keep forgetting to check the starbuck one and it gets closed down :) 
Hehe, Crazy Japs 
http://www2.gol.com/users/yadoran/gamer/q3/e_index.htm

Check out the bottom pictures. (>_<):; 
Lol 
even a page about the quake series should have a naked schoolgirl on it.

(i wonder how many people will click the link after i said that) 
Hrm 
so how bout that hl2/no hl2 playing? eh? eeeh? 
The Final Hours Of Half Life 2 
Gamespot have posted a very interesting "Final Hours Of" article about Half-Life 2. It covers all the trial and tribulations that Gabe and the crew at Valve went through, and it looks like there were a lot, notably the theft of the source code of course. Personally, i'm hyped about the game again after reading this, and I hope it'll be a big success; the team seems to deserve it.

http://www.gamespot.com/features/6112889/?q=1&tag=gs_hp_topslot_click 
Maric 
Play Halo 2 on XBL.. thats is where its at!! Oh my god soooo much fun!!

Yes the SP is very simular to Halo, but seriously what where you expecting. I will agree with you on the ammo part though, never enough ammo for the human weapons. But seriously this makes sense being your on an alien world. Would seem kinda odd if ammo for the earth weapons was laying around everywhere. 
Halo2 
I'll point out that I really liked the first Halo, and so read this with a grain of salt.

Played coop with a friend, still have a few levels left to play until the game is finished. Absolutely loved the game, perhaps apart from the very first level. The cinematics just blew me away, and the city streets were a lovely place to fight in. The environments are finally more varied, the fights are cool (even if they do repeat themselves a bit/a lot), the graphics are amazing and the music still kicks ass.

Also played multiplayer with 3 other players, and it was very enjoyable. Then again, we weren't all that sober at the time. (I have to point out that we were sober enough to find out that Flatout really is quite boring.) Played with those energy swords, liked it, played Oddball, didn't like it, played Ninja Renegade, loved it.

All in all, yes, it is similar to Halo, but the improvements are good enough that it's a real sequel instead of feeling like an add-on. 
Halo2 
I played it in cooperative (even if I'm not used with it... I prefer to play alone against horde of monsters...) with a friend of mine this week-end, and like Maric said in post 6117, there are no new features in this second game... Lightning effects, enviroments, visual graphics, weapon uses, etc... are really improved for sure, but globally there are no major changes in the game.. The most complaining thing I noticed is this "new" assault rifle, which works only with short burst... what a fucking feature.... Nervertheless, Halo2 is for sure worth playing, and give a lot of fun while you have a "deja-vu" feeling.... so enjoy !! 
 
"Certainly after he caught fire, it was pretty much panic time I think." 
The Battle Rifle 
is a great weapon, and if you complain about it you're obviously missing out. You'd be lucky to hit something at ten yards with an SMG. Or even two of them. 
If You're Talking SP 
then ok, I can't comment as i haven't played very much, but if you mean multiplayer, what the hell?

Maybe its useful if your friends aren't any good at Halo and just stand there without dealing any damage back, but against real world opponents, if you have a battle rifle and take on someone carrying almost anything else, my experience says you're absolutely screwed, in the ass, by a donkey. And not in a good way. 
Halo Too 
Ummm... I didn't have any specific expectations going in, aside from the obvious... That being, a sequel to Halo would therefore have a lot of similarities to the original.

I am simply expressing disapointment that it is SO similar as to feel almost no different at all.
It is still quite fun (though a bit boring and very repetitive) and I will play it all the way through at least once.

The Battle Rifle is definately accurate but I still contend that it is very underpowered.

I am horrible at Xbox live due to the same reasons I am horrible at any FPS on a console... I am a fish out of water without the mouse and keyboard. After playing through numerous FPS console games, the original Halo several times... I am still uncomfortable with the controller (and am not competitive at all). In fact I am so bad at it that I have no fun at all with Halo online... Now Crimson Skies is another thing =) 
Maric 
Give this a go then (haven't tried it myself, but apparently it works well enough):

http://www.lik-sang.com/info.php?products_id=5438 
Oooh 
Interesting, thank you. 
Lunaran 
I wasn't talking about uzi like rifle, I as talking abut the assault rifle you can already found in the first Halo. The major change is the fact in Halo the rifle can fire every time you want, and i Halo2, it is no more possible: you have only short burst... so that's why I complained about this fucking new feature.... It was not a good idea IMHO.... that' all 
Halo 2 
Ok, I was weak and feeble and bought it.

Pros:

- Some nice new weapons and enemies.
- Less repetition.
- Cinematics are rather good, nice dof.
- Better level design (more vertical play, interesting layouts)

Cons:

- It's Halo 1.5.

The thing that annoys me is that it's so horrifically adequate. Apart from the grenades (which r4wk), there's just nothing interesting to do, and yet nothing particularly offensive. It's like eating bread and marg.

I think a good shorthand way of judging a game is: what's the first thing you think after you die? With a good game you'll think "I failed, but I'm gonna do better next time". With a bad game "That wasn't my fault". With Halo 2 I just think "Meh. Doesn't really matter".

Such a pity. I can see the tech is good, the design has potential and they've definitely got some clever people on board. I just can't work out where they went wrong. 
Waterwarp 
I haven't played Quake since Doom3 was released, and now every time I play quake I have that hideous waterwarp, I can't seem to get rid of it. For the last 3 or 4 years I have been using nglquake, and like most I guess, it has waterwarp disabled. but now.............hmmm. Things that have changed, Vid card, driver version, XP SP2. This is a fresh install after format etc, any help appreciated. 
DooM3 SDK V2.0 
Waterwarp Pt2 
Well I can rule out drivers I think, I went back to a version of driver that all worked fine on before, but still no good. I tried othe gl engines that allowed for the use of r_waterwarp to enable/disable the warping, but they did nothing. I sure as hell am not going to downgrade Video cards or uninstall XP SP2 just to find out if it has anything to do with them.

Any one out there with a 256MB GF6800 Ultra or 256MB 6800GT that can confirm that they can run with waterwarp disabled in glQuake? I have 2 machines, one with a 256MB GF6800 Ultra and one with 256MB GF6800 GT, and it doesn't work on them. 
POST SOME MAPPING NEWS PEOPLE. 
Come on, sort it out. 
Shambler 
go map
as u start i'll post the news 
Vorelord: 
if you have this problem with fitzquake, i'd like to hear about it. R_waterwarp 0 should disable it, and even 1 should be a much different warp than glquake.

But these other engines should work as always, too. Very odd. 
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