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Accessibility To Maps
This is a discussion that may not have any easy answers, but a thought I wanted to introduce into the wild in a place where the issue could be explored.

One crime in single player Quake is the sheer pain a new player has in learning how to load a custom map.

First, the player must find out where to put the map. Second, the player has to type the name in the console like "map ac2" to load the map. The *only* engine that has a built-in maps menu to take that pain out is JoeQuake, and I might add it even finds maps in pak files and displays them separately.

The user-unfriendliness is a killer.

Here is a possible solution I want to introduce into the wild.

There is a mod called RuneQuake. The source is available and it is actively maintained by Slot Zero at http://www.runequake.com and http://forums.runecentral.com

It is available in both Quake and Quakeworld varieties.

It has been run on multiplayer servers for ages and is very powerful, easy to use and user friendly.

1. It can be run in cooperative mode with monsters.
2. It has an amazing "vote-map" capability with support for up to 200+ maps.
3. On maps without a sufficient number of spawn points, it will spawn a player somewhere else.

To see it in action, a recommended servers to check out are:

QW: hoh.dtdns.net:27500
quake.msmcs.net:27500

NQ: quake.shmack.net

Type "custom" in the console and it lists the maps available. Type the map name in and it will initiate a vote for that map.

vb pointed out to me a list of Quakeworld servers at quakeservers.net and there are a grand total of 3 servers running coop in the whole world listed there.

It seems to me that something that would be very logical would be a Quakeworld server running various custom single player maps in coop mode (that don't require a progs, of course, that would throw a huge wrench into things).

I think it would be a great way to expose players to single player maps without them having to do anything/learn anything.

It would be a totally lazy way for players to experience single player maps and they could "vote" for the map they wanted to play on the server.

There are a million server hosts out there, one server host that is known to do a great job and has a lot of experience with Quake/Quakeworld is Essentrix.net and, for the sake of thoroughness, the contact email address there is chris ---at--- essentrix.net. There are many good hosting companies, but I'm a thorough guy and wanted to provide at least one name for research purposes.

Anyway, I don't know if anything will ever come of this, but I wanted to introduce this thought into the wild somewhere that cares about such a thing.

If such a thing existed, I'd make sure a lot of players know about it. I've seen a post about coop servers at quakeworld.us and basically, there aren't any.
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Stop Getting Angry We Don't Like QW 
Why do QW people get so mad not everyone agree's QW is better? I started out with NQ (as did millions of others) and I liked QW about as much as I liked Q2. Why don't I like it? Cause it doesn't *feel* like quake. Yes, it's netcode is more efficient. That doesn't make me like it.
I could post all day long about how QW is junk, and not true to original quake, or whatever. No one who likes QW would give a crap cause they like QW. Nor do netquakers care when you tell us we're dumb cause we like netquake. If you like QW better, great, play that and enjoy yourself. 
 
I never said it was superior. In fact, about the only time the Quake v. Quakeworld seems to come up is when vb posts.

Haha are you serious? You brought up the NQ v. QW thing yourself, as you've done on... How many sites is it now? I've lost count, because you seem to try and bring it up everywhere you go.

Yellow No. 5: Nobody is angry at you for liking NetQuake as far as I know, nor do I see anybody labelling you dumb. I for instance, was simply correcting Baker on stuff he had seemed to have invented himself (eg: his comment regarding trans-Pacific QW). 
Ahem 
Nice friendly community you people got going here... ;D 
HMMM 
Never have I had so many ppl in a single thread tell me who I am and what I like/don't like.

I never knew these great things about myself, heheh.

Things I have learned about myself in this thread:

1. I was flaming FitzQuake. Which is weird.

2. My favorite engine is DarkPlaces. Hmm. I always thought I was a hardcore JoeQuake guy myself, heheh. I guess I'll have to stop helping out Mr. Jozsef.

3. I hate QW. Hmmm, I'll have to take out all the links in http://www.quakeone.com/navigator and remove all the 24-bit textures that mostly get used by QWers from the downloads section.

Plus, I'll have to stop making the texture installers compatible with QW. And delete that post @ QuakeOne.com where I announced that Inertia's Aerowalk guide has been setup.

I have a lot of work to do!
-------------
In all seriousness, it would have been nicer if only ppl that are interest in a cooperative server participated in this thread instead of trolls barging in. 
If Qw Doesn't Feel Like Quake 
how much could it be helped by a qw mod? This is the third time I ask. You know about this stuff, vb.

I understand that the single player mappers intended many of their maps to be played in quake. That is, no qw bunny, and other differences. Now, would that be easy to achieve in qw? 
 
Nobody is saying you hate QW, Baker. You are the first to even use that verb in this thread ;)

In all seriousness, it would have been nicer if only ppl that are interest in a cooperative server participated in this thread instead of trolls barging in.

If somebody doesn't agree, or corrects a false claim, they are a troll? :D

bambuz: You can bunny in NQ, especially when playing locally (eg: SP) :> 
O RLY? 
�_� 
Vb 
bunny is much harder at least in fitzquake than in fuhquake. 
 
Harder perhaps, much wouldn't be my personal choice of words though.

There is 1 frame of friction when you land whilst bunny-hopping in NetQuake that isn't present in QuakeWorld. 
Well 
is it possible to have that in quakeworld?

It's very much harder for me! If I bunny in a circle in nq, I don't speed up much at all, ever. 
W00t! Hehe 
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