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Contract Revoked: The Lost Chapters
This information is repeated on the Lost Chapters webpage on my site, with images:
http://kell.spawnpoint.org

The Theme

Return To Fodrian

Fodrian is a planet. Though it isn't exaclty a medieval version of Coruscant, it is flecked and pitted with numerous cities, some vaster than could ever be fully explored. While the events of Contract Revoked depicted the trial of one lone slipgater, countless other beings have visited this world down the aeons.
Daring individuals frequently invade the library-cities, hoping to steal artifacts of great power and renown.

Written on pages torn out and discarded, filed away in secrecy or scattered to the winds, these are their stories.
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Why 
the 1666 brush limit exactly? 
Pope 
I could drivel on for a bit in order to explain, but I don't want to spam the thread and the short answer is: to increase the chances that stuff actually gets finished. 
Than 
Yes, I made Marcher with WorldCraft 3.4, aka "Teh Hammre". I'd like to do a map for this, but I'm not sure I've got the time atm sadly, which is a shame because the theme and custom content available here is stupendously good. 
Kinn, 
not even in two months? :( 
Kinn 
I always feel good when I hear that another awesome map has been produced with worldcraft - not that other editors haven't been employed to create other works of genius in the past (spogsp1, gmsp3 for example.)

I don't really have enough time myself, but I'm willing to try and make time, because I do shit at work allday and want to do something that doesn't fuck me off horrendously. 
Bug? 
I know the rules say FitzQuake but if I try to run a map with a light_flame_brazier_short in WinQuake I get the following Quake Error:

Mod_LoadAliasGroup: interval<=0 
Rats... 
it appears some stuff still managed to slip past our eyes. :\

i found out what causes this though. apparently, somewhere along the line, the short brazier's model accidentally got set two sets of framegroups (instead of one) and it appears to only bother software quake engines (tyrann's Software quake does the same).

there are two solutions to this:
if you know how to use qme, you can extra the small brazier model file, ungroup the extra frames and then replace the old brazier file, or you can download this:
http://www.planetquake.com/necros/temp/chapters_software_fix.zip
which contains pak1.pak and drop that in your chapters folder.
it contains the fixed model file which will override the broken one in the pak0.pak file.

this will be fixed when we reupload the pack with all the maps in it.

sorry about the inconvenience! ^_^ 
Thanx 
Uh... 
Started mapping a bit for this project and playing around with the new features, but came across a strange problem.
Every time I load Chapters up, everything goes smoothly for about 5 seconds, at which point the game is minimized into the taskbar. If I click on it I'll be brought back into the game for a few seconds and then spat out once more. I've never encountered anything like this with Quake before, and so I'm wondering if anybody has any idea as to what I can do to resolve the problem. Has this happened to any one else? 
Um... 
sounds like you've got a program running in the background that keeps asking for screentime... either turn it off or get it to stop?

sorry, that's all that i can think of. afaik, there is nothing in qc that is capable of doing that.
heh, that'd be a funny trap -- instead of getting killed, the game minimizes. :P 
Er... 
Well I'll have to look into it - been away from my computer for a while...
Pretty sure that the problem lies elsewhere, but I'll figure it out eventually.
Thanks necros 
Grr 
irritatingly I have a lot on at work at the moment, so haven't got any further with this map than a paper layout sketch and gameplay ideas.

Don't know if I will be able to make the deadline or even continue the map. Sorry if I seemed to have comitted to doing something. I will give it a try if I get some time. 
Woot! 
than just said he's making THREE whole maps for this!! 
What A Coincindence This Is Bumped Up... 
* Shambler makes a map for kell's ludicruous contest that consists entirely of secret areas full of grunts and biosuits
<DaZ> omgomgomgOMG
<DaZ> teh Shamblarr maps!
<DaZ> arb denied
* Shambler removes all arbs from the vicinity
<Kinn|Maya> Shambler: what's the title of your map? :D
<DaZ> "kinns anus makes goatse look like childrens material"
<Kinn|Maya> :(
<Shambler> correct
<DaZ> oh sorry no, thats my map title :/
<Shambler> and that is indeed a quote from one of the works of Shakespeare
<Shambler> admittedly an unreleased work...
<DaZ> an unrealised work ;)
<Kinn|Maya> DaZ: you'd have to turn someone completely inside out to achieve that :/
<redfellaq3dm5> they had goatse back then?
<DaZ> of course 
for kell's ludicruous contest
look, if you don't like our contest, that's fine, but what was that post for. O_o 
Shock! Horror! 
A #tf quote revolving around goatse! Can it be true?!?

But yeah, me slaps Shambler around a bit with a large trout for disrespectin' the Kellster. 
I Wasn't Even Aware It Was A Contest 
More like an event, I thought.

Shambler, go back to your dungeon instead of hating on people who actually encourage mapping. 
No, Your Right. 
no, you were right. it's not a contest, you can't win anything and no one is being judged. kell and i like to think of it as an event as well. i just tend to revert to the word 'contest'. d'oh. :) 
RPG 
Go back to a planet where everyone has their humour gland removed, you might fit in there. 
And 
also all testicles removed 
And 
i-nerd go map 
Kell 
I was wondering if you got the email I sent you along with the submitted map? I sent it out a couple days ago, but haven't gotten a reply yet. 
Yup, We Got It. 
So 
what's up with the project?
it's the deadline tomorrow, how many maps submitted, when the release? give us the information!
:) 
Well, 
i haven't been able to talk to Kell for a little while... i have been on msn only sporadically of late (i picked up WoW and have been playing that nearly all day O_o)

but, we did get two map submissions (that i'm aware of).

i have a map i made for it, but it's taking ages to vis (currently, elapsed time is 209h 55minutes).

i don't want to shoot myself in the foot by giving a release date that's wrong, so i'll just say that it should be 'soon'. shouldn't be any later than the end of the month though, but please don't quote me on that. (also, since i haven't talked to kell, this may not be completly accurate) 
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