Why
#37 posted by pope on 2005/01/17 23:06:41
the 1666 brush limit exactly?
Pope
#38 posted by Kell on 2005/01/18 04:53:21
I could drivel on for a bit in order to explain, but I don't want to spam the thread and the short answer is: to increase the chances that stuff actually gets finished.
Than
#39 posted by Kinn on 2005/01/18 20:14:08
Yes, I made Marcher with WorldCraft 3.4, aka "Teh Hammre". I'd like to do a map for this, but I'm not sure I've got the time atm sadly, which is a shame because the theme and custom content available here is stupendously good.
Kinn,
#40 posted by necros on 2005/01/18 20:58:21
not even in two months? :(
Kinn
#41 posted by than on 2005/01/19 08:46:46
I always feel good when I hear that another awesome map has been produced with worldcraft - not that other editors haven't been employed to create other works of genius in the past (spogsp1, gmsp3 for example.)
I don't really have enough time myself, but I'm willing to try and make time, because I do shit at work allday and want to do something that doesn't fuck me off horrendously.
Bug?
#42 posted by generic on 2005/01/20 15:10:53
I know the rules say FitzQuake but if I try to run a map with a light_flame_brazier_short in WinQuake I get the following Quake Error:
Mod_LoadAliasGroup: interval<=0
Rats...
#43 posted by necros on 2005/01/20 18:12:55
it appears some stuff still managed to slip past our eyes. :\
i found out what causes this though. apparently, somewhere along the line, the short brazier's model accidentally got set two sets of framegroups (instead of one) and it appears to only bother software quake engines (tyrann's Software quake does the same).
there are two solutions to this:
if you know how to use qme, you can extra the small brazier model file, ungroup the extra frames and then replace the old brazier file, or you can download this:
http://www.planetquake.com/necros/temp/chapters_software_fix.zip
which contains pak1.pak and drop that in your chapters folder.
it contains the fixed model file which will override the broken one in the pak0.pak file.
this will be fixed when we reupload the pack with all the maps in it.
sorry about the inconvenience! ^_^
K
#44 posted by generic on 2005/01/20 19:10:34
Thanx
Uh...
#45 posted by Drew on 2005/01/28 08:02:09
Started mapping a bit for this project and playing around with the new features, but came across a strange problem.
Every time I load Chapters up, everything goes smoothly for about 5 seconds, at which point the game is minimized into the taskbar. If I click on it I'll be brought back into the game for a few seconds and then spat out once more. I've never encountered anything like this with Quake before, and so I'm wondering if anybody has any idea as to what I can do to resolve the problem. Has this happened to any one else?
Um...
#46 posted by necros on 2005/01/28 09:28:38
sounds like you've got a program running in the background that keeps asking for screentime... either turn it off or get it to stop?
sorry, that's all that i can think of. afaik, there is nothing in qc that is capable of doing that.
heh, that'd be a funny trap -- instead of getting killed, the game minimizes. :P
Er...
#47 posted by Drew on 2005/01/31 10:38:35
Well I'll have to look into it - been away from my computer for a while...
Pretty sure that the problem lies elsewhere, but I'll figure it out eventually.
Thanks necros
Grr
#48 posted by than on 2005/02/05 09:12:21
irritatingly I have a lot on at work at the moment, so haven't got any further with this map than a paper layout sketch and gameplay ideas.
Don't know if I will be able to make the deadline or even continue the map. Sorry if I seemed to have comitted to doing something. I will give it a try if I get some time.
Woot!
#49 posted by Zwiffle on 2005/02/05 09:22:47
than just said he's making THREE whole maps for this!!
What A Coincindence This Is Bumped Up...
#50 posted by Shambler on 2005/02/05 10:37:54
* Shambler makes a map for kell's ludicruous contest that consists entirely of secret areas full of grunts and biosuits
<DaZ> omgomgomgOMG
<DaZ> teh Shamblarr maps!
<DaZ> arb denied
* Shambler removes all arbs from the vicinity
<Kinn|Maya> Shambler: what's the title of your map? :D
<DaZ> "kinns anus makes goatse look like childrens material"
<Kinn|Maya> :(
<Shambler> correct
<DaZ> oh sorry no, thats my map title :/
<Shambler> and that is indeed a quote from one of the works of Shakespeare
<Shambler> admittedly an unreleased work...
<DaZ> an unrealised work ;)
<Kinn|Maya> DaZ: you'd have to turn someone completely inside out to achieve that :/
<redfellaq3dm5> they had goatse back then?
<DaZ> of course
?
#51 posted by necros on 2005/02/05 10:44:41
for kell's ludicruous contest
look, if you don't like our contest, that's fine, but what was that post for. O_o
Shock! Horror!
#52 posted by Kinn on 2005/02/05 11:35:26
A #tf quote revolving around goatse! Can it be true?!?
But yeah, me slaps Shambler around a bit with a large trout for disrespectin' the Kellster.
I Wasn't Even Aware It Was A Contest
#53 posted by R.P.G. on 2005/02/05 11:52:16
More like an event, I thought.
Shambler, go back to your dungeon instead of hating on people who actually encourage mapping.
No, Your Right.
#54 posted by necros on 2005/02/05 12:12:55
no, you were right. it's not a contest, you can't win anything and no one is being judged. kell and i like to think of it as an event as well. i just tend to revert to the word 'contest'. d'oh. :)
RPG
#55 posted by Shambler on 2005/02/05 14:05:06
Go back to a planet where everyone has their humour gland removed, you might fit in there.
And
#56 posted by inertia on 2005/02/09 22:46:33
also all testicles removed
And
#57 posted by anonymous user on 2005/02/19 06:27:13
i-nerd go map
Kell
#58 posted by Zwiffle on 2005/02/24 12:53:10
I was wondering if you got the email I sent you along with the submitted map? I sent it out a couple days ago, but haven't gotten a reply yet.
Yup, We Got It.
#59 posted by necros on 2005/02/24 15:25:29
.
So
#60 posted by Vondur on 2005/03/15 07:28:40
what's up with the project?
it's the deadline tomorrow, how many maps submitted, when the release? give us the information!
:)
Well,
#61 posted by necros on 2005/03/15 09:57:57
i haven't been able to talk to Kell for a little while... i have been on msn only sporadically of late (i picked up WoW and have been playing that nearly all day O_o)
but, we did get two map submissions (that i'm aware of).
i have a map i made for it, but it's taking ages to vis (currently, elapsed time is 209h 55minutes).
i don't want to shoot myself in the foot by giving a release date that's wrong, so i'll just say that it should be 'soon'. shouldn't be any later than the end of the month though, but please don't quote me on that. (also, since i haven't talked to kell, this may not be completly accurate)
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