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RemakeQuake
This is a thread about a project currently underway to remake Quake one.

It involves upgrading what exists already in order to play and look better or at least differently in all probable situations and enhance what is already there in this great game.

So we're remixing all the maps, monsters, and the player.

A specific engine in order to solve long-standing issues isn't out of the question, the main concerns being cross-OS support for features that should be common, like entity alpha and multiplayer. These things exist in various forms, but there's still no standard, at least today.

There's a great wealth of resource on this board - the one thing that doesn't exist here is apathy.

So, we're fishing for contributors. If you can make a map, animate or code and want to see this monster through to its conception then you're on the team.

Over the next few days I'll post info on what currently exists, and where it's headed.
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Well 
I forgot this backup existed until Negke forwarded me a tweet by Eric. 
RemakeRemakeQuake? 
 
^3 
Check out some of the maps (complete with source, bsp lit etc).

Rj did some amazing stuff, digs has a massive industrial complex but without gameplay, Ricky had something similar, the DM maps are pretty complete (including a DM9 rebuild) and there's a tonne of other stuff to chew on.

Plenty of scraps as well. 
Armor Shard Models 
I've been searching for some RMQ credits for a while.

I need to know who made the armor shard models for credit. There are a few. Interested in the little coffin looking one with the Q and the green one with rivets. 
Ijed 
Otp 
thank you! 
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