My First Maps Were For Loderunner (1983), Bitches
#36 posted by pjw on 2008/06/28 05:24:35
(I'm old.)
Loderunner
#37 posted by ijed on 2008/06/28 05:53:42
Was great. Regenerating bricks - says it all.
What were the bad guys supposed to be again? Cyborgs? I think it was either that or Dr Who Cybermen where I first heard the concept.
Pjw
#38 posted by HeadThump on 2008/06/28 06:08:13
You are only as old as the youngest woman who lets you bang her which makes me about 26 at the present time :)
Hmm
#39 posted by nonentity on 2008/06/28 06:29:11
And I don't see how Willem counts, seeing as he changed his nick and all. Yeah.
Cunt.
<3
#40 posted by Tron on 2008/06/28 11:20:27
Started posting at the Electric Fish messageboard and then followed the discussions through their various iterations to here.
I'm always surprised by how many of the same names are still in #terrafusion
Lets See
#41 posted by nitin on 2008/06/29 01:49:14
i was downloading stuff off SPQ (matt sefton's site) and talon's after quake came out. Then once spq sort of closed down after q2 and unreal came out I left. Then came back after somehow stumbling onto shambler's site and basically downloading a few years worth of levels :)
still here.
Ya Bro
#42 posted by [Kona] on 2008/07/22 04:51:46
haha yeah i remember spq, talons, crash. awoq and awoq2 were my favs. still have all those website archived on my comp :D
lol tronyn, yeah shambler refused to review my first release too, he said he was offended i even suggested he'd review it. i held a grudge ever since, lol, even though looking back now it was a piece of shit episode. i can't believe some guys put out such good first releases - it took me a good dozen or so maps before i actually started doing anything good.
that was way back in 98, though i do remember playing carmen sandiago and spear of destiny :D
Kona
#43 posted by Spirit on 2008/07/22 07:31:53
Did you get my mail? If not please send me one so I can send to the right address (tried that one http://www.celephais.net/board/view_user.php?name=[Kona] )
Also
#44 posted by negke on 2008/07/22 07:40:16
What's with Ethereal Hell?
Yeah Aye
#45 posted by [Kona] on 2008/07/22 14:07:29
negke: i know mate, where the bloody hell is my website? i just clicked it today and it's gone! it could have been like this for the last 6 months for all i know. i better email telefragged...
spirit: um, yeah, that's one of my email addys. it should work aye. maybe send it again?
hmmm i just logged in for the first time since 2004, hehe.
#46 posted by Trinca on 2008/07/22 14:23:52
now go make a speedmap [Kona] :)to the Quake aniversary!!!
Kona
#47 posted by RickyT33 on 2008/07/22 14:58:15
Im a fan of your work. Carved in flesh and Guncotton are my faves!!! Thanks for the inspiration!!! :P
PS What Trinca said...
Wow
#48 posted by Zwiffle on 2008/07/22 18:03:47
pjw was literally mapping before I was born. -_-;;
PJW
#49 posted by Shambler on 2008/07/22 19:24:09
Is your father.
Holy Shit
#50 posted by - on 2008/07/22 19:42:07
BRACKETkonaBRACKET
#51 posted by Trinca on 2008/07/22 20:15:46
and Zwiffle is my bitch!!!
#52 posted by pjw on 2008/07/23 03:18:58
Zwiffle, you can destroy the Emperor. He has foreseen this. It is your destiny. Join me, and together we can rule the galaxy as father and son.
Sweet
#53 posted by [Kona] on 2008/07/23 03:47:54
cheers ricky.
actually i just remembered i did some maps for doom2... that must be going back a ways!
i've long forgotten how to use worldcraft, lol. haven't touched it since the end of 2003, 4.5 years ago! the only thing that sparked my interest was the possible involvement in mindcrime's big project after nehahra. i guess that will never see the light of day though :o
I'm So Old School...
#54 posted by preacher_ on 2009/05/02 17:26:04
We didnt even have editors, we just wrote .map files with notepad!
Now That Is Hardcore
I remember playing 1 or 2 maps that were made with a text editor (some maps by DaBug I think), and I was really impressed. It must have taken a fair bit of brain power and dedication to produce a playable map of any sort, let alone a half-decent one, without a graphical editor.
#56 posted by JneeraZ on 2009/05/03 11:42:51
I remember that whole phase happening before real editors appeared. I took one look at that and said, "No thanks". :)
Anyone Know What Tools Id Used To Make Quake?
#57 posted by RickyT33 on 2009/05/03 14:43:59
I doubt they used a text editor to make the maps, although I guess it's possible....
I remember reading they used p300mhz machines with 64 mb of ram and thinking "oooh!"
#58 posted by JneeraZ on 2009/05/03 14:48:58
They used QuakeEd which is what QERadient was derived from.
Speaking Of Old Machines
#59 posted by preacher_ on 2009/05/03 16:22:08
I remember having a like 50 meg harddrive, I had just finished a level (aerowalk) and was going to plug in my headset, suddenly there was a static sound *bzzzt* *silence* My harddrive had gone into brick mode :P
Lost everything and had to redo the map from scratch. It improved greatly the second time around though :)
Lesson learned, always do a quick draft first of any dm level to get the basic layout and flow mapped out, throw it away and do it right :)
Ricky
#60 posted by Spirit on 2009/05/03 16:43:45
http://www.gamers.org/dEngine/quake/QuakeEd/source.html
They surely had no 300MHz machines for Quake. Rather something from the 75-133MHz range.
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