Necros
#51 posted by
Vondur on 2004/10/28 15:53:01
old classic maps from the dark 90s
Sadlark
#52 posted by
HeadThump on 2004/10/28 16:01:13
good series -- tended towards temples, internal missions and crampness.
Anyone Who Cares
just to let you know i will post a review of this map, probably in the next week or so.
Speedruns
#55 posted by Mike Woodham on 2004/11/03 14:56:14
Two Fmb100 speedruns over at
http://www.planetquake.com/sda/
The longer one shows the 'correct' order to get the Quad damage secret.
The quick one... well, I knew that you could squeeze through and decided to leave it in as there was no benefit if you wanted 100% kills.
Finally Played This Too
#56 posted by
PuLSaR on 2004/11/04 08:39:25
Hey, that was fun=)
I had a feeling during the playtime that this map was made for me:) I has almost all features that I like to make and to play, I would have placed only some more monsters, but this time 100 is the key.
I enjoyed the final battle a lot. Overall good work: style, design, gameplay - I want more
Oh
#57 posted by
PuLSaR on 2004/11/04 08:40:58
I has almost all features
should be
It has almost all features
Insomnia Induced Free Time!
#58 posted by
HeadThump on 2004/11/07 03:41:31
Wicked sexy level, Mike. I wished I had more to add then groveling flattery, but it is hard to criticise the first thing to do a good job of scratching my Quake itch since Pulsar's last level.
I'll report to you a bit of a bug with Dark Places. It drops the game if you attempt a save game. Works fine in FitzQuake though.
Heh
#59 posted by
R.P.G. on 2004/12/10 09:22:59
Mike says: Great! Got to kill the fiends first
RPG says: What fiends? I don't remember any fiends.
Fiends say: we want 2 imple j00r ass!!
That moment was absolutely awesome, Mike. I'm guessing that my response was exactly what you had in mind.
Great map, too.
R.P.G.
#60 posted by Mike Woodham on 2004/12/10 16:04:41
Just about right. Glad it worked for you and glad you liked the map (and so long after it was released?)