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Fitzquake Mark V
I wasn't planning on doing this mini-project, it started as an effort to address some Fitzquake issues, fix them the right way up to Fitzquake standards (i.e. do it right, once and properly versus continual releases) and donate it back.

FitzQuake Mark V Download:

http://quake-1.com/docs/utils/fitzquake_mark_v.zip

Short version: Eliminated most issues in FitzQuake thread, most issues I can even remember hearing of ever and marked every single one clearly with a very minimal implementation.

It may be the case that only metlslime and Quakespasm and engine coders may find this engine upgrade of interest.

Features: 5 button mouse support, single pass video mode, external mdl textures, alpha textures (like RMQ), record demo at any time, rotation support, video capture (bind "capturevideo toggle"), console to clipboard, screenshot to clipboard, entities to clipboard, tool_texturepointer, tool_inspector (change weapons to see different info), clock fix, contrast support, fov does not affect gun, gun displays onscreen, Quakespasm wrong content protection, external ent support, session-to-session history and .. (see readme).
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Wow! 
 
 
gonna dig through this now. 
 
-sndspeed 44100 doesn't enable 44khz sound? 
Had A Look 
Digging the new water effect, set it as default :) the environment map & texture scrolling could be put to some good uses also, is it possible to have the environment map over a standard texture though? Looks kinda weird having only environment mapping with no base texture underneath.

The demo features are EXTREMELY welcome! Oh god you saved my life here :) 
Looks Very Interesting... 
I'll have to check it out when i get home.

Baker, does this engine make obsolete your previous "custom builds" of fitzquake? For example there was one a few years ago that had various fixes like the Intel adapter fix. 
Also... 
Is there a full list of changes? The news post says "see readme" ... the readme says "see home page" ... 
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