#1 posted by
Spirit on 2012/02/05 22:03:02
Looks like ioquake3 can't handle this, shaders not working or something. Damn!
Cool
#2 posted by
DaZ on 2012/02/05 22:27:27
Reminds me of Combine architecture from hl2 in a way. Simple but very effective, love it :)
#4 posted by
Zwiffle on 2012/02/05 22:53:10
You got Mirror's Edge in my Q3! You got Q3 in my Mirror's Edge!
#5 posted by
necros on 2012/02/05 23:14:06
haha that's awesome!
the fake ambient occlusion worked out really well, too.
Spirit
#6 posted by
Lunaran on 2012/02/06 00:19:01
I made and tested it primarily in ioquake3. Are you getting broken shaders?