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Q1SP: The Grand Guignol
From conceptualizing to final compile I think this took about a week... I tried to focus on GAMEPLAY instead of just making everything look pretty.

Oh yeah and it's at least nominally runnable. Play in Skill 2 if you just want to play quake and shoot things. :)

Screenshots:
http://www.suspenlute.com/01/fr3nrun2a.jpg
http://www.suspenlute.com/01/fr3nrun2b.jpg
http://www.suspenlute.com/01/fr3nrun2c.jpg

Download:
http://www.suspenlute.com/01/fr3nrun2.zip
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Dear lord they're coming out of the woodworks!

Screenshots look ok, so I'll have to play it to find out if it's any good since you seem to want to focus on this "gameplay" thing. 
 
#2 post but i�m first to post after playing :)

very enjoyable the map :) had real fun! was quite easy on hard, but maby becouse i found all 4 secrets at first :) and two of then gave me real real help (hardcore gameplay)!

good use of these great textures!!! is always nice to see a good mapper like you with such a nice textures like those!

hope to see more from you

;) 
Secrets 
Nice going, Trinca. For a while everybody was missing at least one. ;)

Thx 4 feedback. 
 
Great use of Sock's textures! The map could have had at least one outdoor location - now it seemed to lack variety.

It was a fun map, died once and found one secret (wasn't looking for them). Took around 8 minutes. 
This Reminds Me 
Is it possible for me to get the source map for the older fr3n1m3, so I can get rid of the tjunc sparkles? 
Happy Hunting 
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