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#1 posted by
metlslime on 2007/05/02 20:27:28

Could The 512� Playable...
#2 posted by
Text_Fish on 2007/05/02 21:32:51
...area shift on different vertical levels? That is to say, if there is one 512� room on top of another, do they have to line up on the x and z axis, or could they overlap, just so long as it doesn't allow the player any more than 512*512 horizontal movement space at any one time?
How about non-playable area? I assume there could be some detailing through a window that isn't part of the 512� playable area...
#3 posted by
negke on 2007/05/02 21:47:07
yes, they have to line up for the sake of consistency. areas outside of the 512� field are allowed of course, as long as the player can't reach them. those could also be used for monsters.

1024� FTW!
The 512� idea sounds good to me, I might even join in on the fun. I would recommend extending it to 1024�, though. 512� might be a tad to cramped.
One question: Standard Quake, Quoth, something else?

768x768!
#5 posted by bear on 2007/05/02 22:54:02
The golden middle path!

1024...
#6 posted by
metlslime on 2007/05/02 22:56:34
I was worried that 1024 might be so big that it wouldn't be much of a restriction... but I guess for a sizable SP map, it might be.
There's also 768�...