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Vertical Map Competition
This is the thread for the new mapping event being discussed.

UPDATE: Here are the rules for the event:
* All entities/brushfaces inside 768x768
* No teleporting the player
* Deadline july 14 (extended from june 30)
* Single-player
* Playable in Quoth
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Link To Previous Discussion 
Could The 512� Playable... 
...area shift on different vertical levels? That is to say, if there is one 512� room on top of another, do they have to line up on the x and z axis, or could they overlap, just so long as it doesn't allow the player any more than 512*512 horizontal movement space at any one time?

How about non-playable area? I assume there could be some detailing through a window that isn't part of the 512� playable area... 
 
yes, they have to line up for the sake of consistency. areas outside of the 512� field are allowed of course, as long as the player can't reach them. those could also be used for monsters. 
1024� FTW! 
The 512� idea sounds good to me, I might even join in on the fun. I would recommend extending it to 1024�, though. 512� might be a tad to cramped.

One question: Standard Quake, Quoth, something else? 
768x768! 
The golden middle path! 
1024... 
I was worried that 1024 might be so big that it wouldn't be much of a restriction... but I guess for a sizable SP map, it might be.

There's also 768�... 
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