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Jobs & Mappers Wanted
Need level designers for your amazing new mod? Or are you a game developer looking to hire? Maybe you just heard about some job at some company, and want to pass it on to the gang here at Func. Or you're just doing some fun little one-man project and want a little help from a level designer. This thread is the place to announce paid positions at companies, unpaid positions on mod teams, or even just ask for a few maps for your mod.
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I haven't developed anything professionally yet, but I like to talk to creative knowledgeable people and there are many brilliant ones here. 
Speaking Of 
Today was the last day of my contract for the project I was working on, so if you're lookin' for someone with 10 years of professional experience, I am available!

(As far as I know it wasn't just a cruel April Fool's prank to have the last day of my contract be April 1st but the day is still young) 
Blitz 
I'm always interested in knowing what people can do or not. Do you have any portfolio or cv? 
@Hipshot 
Since you developed Hammerwatch, I must ask this:

What rogue-like elements inspired you to make the ones in your game? I'm looking to buy it since I play a lot of rouge-likes like nethack and Caves of Qud, as well as more action rogue-likes like Risk of Rain. 
SpecialBomb 
Well, to be honest, I wasn't really sure what a rogue like was some year ago, I'm still not sure what exactly it is, except for it being all random?

I don't like that, I don't like random, so I haven't really been inspired by that.

And you don't need to buy the game, just add me on steam and I'll get you a key. Same name as here and there's a tiger as avatar. 
Go Map Blitz 
 
It Isn't A Rogue Lite 
As it's not random 
 
Random levels and permadeath are the things that qualify something as a "Roguelike" imo. If it doesn't have both those things then it ain't. 
 
#579 
cool didn't know that they tried to standardise the definition, but it's nice to know that the top two factors are the ones I mentioned.

we should define some metrics for what makes a game "quake-like", ranked in order of value. Ok, go! 
Ok I'll Start 
1) Is Quake
2)....erm.... 
 
That berlin thing there... good information. 
Quake Metrics 
1. brown
2. rockets jumping
3. lovecraftian 
@killpixel 
I just flushed something down the loo that hit 2 out of 3 of those points so I'm thinking you might need to be more specific. 
 
Lol kinn 
 
So it wasn't brown, then? 
Ok 
now that i think about it there was some definite "splash damage" so looks like we are actually 3/3 
Ouch 
Heh 
splash damage 
So, Rogue-Likes... 
Are all technically based off of the game mechanics of on singular game that started it all, Rogue. Those who use Linux can play it by getting the BSD games package. It was a very simple game that used D&D like methods for random events. What made it really important for Linux though is that it invented an early version of NCURSES, which allowed for it's grid-ascii style of gameplay. This would lead to graphical-text programs being developed that allowed unexperienced users to quickly do something in the system without using the command prompt. You were a player with stats based off D&D that went around a dungeon fighting monsters trying to get an amulet, then leave. What made the game special is that the dungeon was different every time, which was super innovative for the time. So go ahead and try it out, I'm pretty sure there is a windows version of it somewhere, but idk. Short warning: IT'S REALLY FUCKING HARD. 
Cool Story Bro 
Thanks for the info. Also, I keep hearing people around here talking about some game called "Quake" - anyone know what that is? 
Whats Your Salt With Me Bro? @PepeLord86 
I know some of the stuff I say goes off topic, but seriously, why are you targeting me? 
@SpecialBomb 
Please excuse my younger brother, PepeLord86. I have asked him to review his recent comments in light of your grievances, and he will be unavailable to comment for a while. In the meantime I, PepeLord84, will be posting in his stead until further notice. 
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