I Dunno
I only joined this forum like 2 months ago, so I have no idea who does what really, only a couple.
@Kinn
I only want to know what they did, not what they are doing. Plus I originally never said I wanted to know anything, lol.
#571 posted by mankrip on 2016/04/01 06:26:15
I haven't developed anything professionally yet, but I like to talk to creative knowledgeable people and there are many brilliant ones here.
Speaking Of
#572 posted by Blitz on 2016/04/01 22:01:53
Today was the last day of my contract for the project I was working on, so if you're lookin' for someone with 10 years of professional experience, I am available!
(As far as I know it wasn't just a cruel April Fool's prank to have the last day of my contract be April 1st but the day is still young)
Blitz
#573 posted by Hipshot on 2016/04/02 01:34:34
I'm always interested in knowing what people can do or not. Do you have any portfolio or cv?
@Hipshot
Since you developed Hammerwatch, I must ask this:
What rogue-like elements inspired you to make the ones in your game? I'm looking to buy it since I play a lot of rouge-likes like nethack and Caves of Qud, as well as more action rogue-likes like Risk of Rain.
SpecialBomb
#575 posted by Hipshot on 2016/04/02 10:32:18
Well, to be honest, I wasn't really sure what a rogue like was some year ago, I'm still not sure what exactly it is, except for it being all random?
I don't like that, I don't like random, so I haven't really been inspired by that.
And you don't need to buy the game, just add me on steam and I'll get you a key. Same name as here and there's a tiger as avatar.
Go Map Blitz
It Isn't A Rogue Lite
As it's not random
#578 posted by Kinn on 2016/04/02 12:43:05
Random levels and permadeath are the things that qualify something as a "Roguelike" imo. If it doesn't have both those things then it ain't.
#579 posted by Joel B on 2016/04/02 16:30:46
#579
#580 posted by Kinn on 2016/04/02 17:02:00
cool didn't know that they tried to standardise the definition, but it's nice to know that the top two factors are the ones I mentioned.
we should define some metrics for what makes a game "quake-like", ranked in order of value. Ok, go!
Ok I'll Start
#581 posted by Kinn on 2016/04/02 17:02:58
1) Is Quake
2)....erm....
#582 posted by Hipshot on 2016/04/02 17:17:04
That berlin thing there... good information.
Quake Metrics
#583 posted by killpixel on 2016/04/02 22:54:19
1. brown
2. rockets jumping
3. lovecraftian
@killpixel
#584 posted by Kinn on 2016/04/02 23:37:17
I just flushed something down the loo that hit 2 out of 3 of those points so I'm thinking you might need to be more specific.
#586 posted by metlslime on 2016/04/03 01:02:52
So it wasn't brown, then?
Ok
#587 posted by Kinn on 2016/04/03 02:13:57
now that i think about it there was some definite "splash damage" so looks like we are actually 3/3
Ouch
#588 posted by mankrip on 2016/04/03 02:17:17
Heh
#589 posted by killpixel on 2016/04/03 03:55:05
splash damage
So, Rogue-Likes...
Are all technically based off of the game mechanics of on singular game that started it all, Rogue. Those who use Linux can play it by getting the BSD games package. It was a very simple game that used D&D like methods for random events. What made it really important for Linux though is that it invented an early version of NCURSES, which allowed for it's grid-ascii style of gameplay. This would lead to graphical-text programs being developed that allowed unexperienced users to quickly do something in the system without using the command prompt. You were a player with stats based off D&D that went around a dungeon fighting monsters trying to get an amulet, then leave. What made the game special is that the dungeon was different every time, which was super innovative for the time. So go ahead and try it out, I'm pretty sure there is a windows version of it somewhere, but idk. Short warning: IT'S REALLY FUCKING HARD.
Cool Story Bro
#591 posted by PepeLord86 on 2016/04/03 18:45:02
Thanks for the info. Also, I keep hearing people around here talking about some game called "Quake" - anyone know what that is?
Whats Your Salt With Me Bro? @PepeLord86
I know some of the stuff I say goes off topic, but seriously, why are you targeting me?
@SpecialBomb
#593 posted by PepeLord84 on 2016/04/06 20:46:14
Please excuse my younger brother, PepeLord86. I have asked him to review his recent comments in light of your grievances, and he will be unavailable to comment for a while. In the meantime I, PepeLord84, will be posting in his stead until further notice.
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