Well, you can use the water trick, if you don't mind your glass having no pattern (you disguise the ripple effect by having a flat texture), and imposing the same wateralpha value on all your lava and slime. But that's kind of beside the point of the challenge, like saying you can make 100-brush maps bigger by just adding some more :-p
The models are still nice as a compliment to more conventional windows. If you add a translucent brush which removes itself from engines without the alpha checkextension value you get this effect:
http://tomeofpreach.files.wordpress.com/2013/04/panes3.jpg
Then in engines which support alpha but don't report it you get:
http://tomeofpreach.files.wordpress.com/2013/04/panes2.jpg
and in engines with no alpha you get:
http://tomeofpreach.files.wordpress.com/2013/04/panes.jpg
which is quite a nice progression from getting the most from fully-featured engines, while staying functional everywhere.
In keeping with this, today's models are some decals to apply to windows.
http://tomeofpreach.wordpress.com/2013/04/10/decals/
The models received some last minute tweaks so that they play well with a semi-transparent brush behind them.