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Elder Scrolls 
Looks fucking fantastic Jago. It also looks like a section from 3DMark03 :D 
But What You Really Need Is A Deus Ex Clone... 
http://www.gengamers.com/html/neuro.html

Just to add a bit of variety to the Painkiller clones ;)


P.S. ES: Oblivion on the other hand does look very cool. 
Err 
how are "clone" games, as an idea, any worse than the gazillion sequel games produced by the big studios everyear? 
Ttfn! 
ta ta for now! leaving for Madison early tomorrow morning. my computer is already sitting in my car. :D 
Safe Travels 
Jago 
There is, but I'm hesitant to show it around very much.


... Email me. 
Lets Start A Pool. 
10 bux says scampie takes the wrong highway and ends up in Quebec. 
He He He 
no thanks, I already have one. 
That Is, If You Count 
a three foot deep kiddie pool a real pool.

Once again, good luck Scampie. 
 
hello wrath, you are a qt.

A/S/L? Want 2 cyber? 
Back To An Earlier Discussion 
...on the existence of qmap projects, I just caught this over at gamasutra. (registration required, but well worth it)

in short, it is a small game that ernest adams, of twinkie withholding fame, claims is a perfect game. note I said "a" perfect game, not "the". I digress. One of the three people responsible for said game is Iikka Ker�nen, by the way. Good on yer.

so, food for thought. One of the aspects of game, mod and level making is of course the game design portion of it all. In the case of mods, it's sorely lacking. In the case of games, it's even more so, and it's even more symptomatic of an industry in dire need of some smacking alongside the netherworld. the closest a mapper will get to actual game design, and I'm talking low level shit here -- the scary, wonderful stuff, is some scripting and monster placement. But in truth, you're working within the constraints, boundaries -- and to be fair, possibilities, that are already put into place.

maychance some kind of project that isn't necessarily FPS-oriented could be useful to engage and challenge the established patterns of designing, and could help out when working in a 3d environment equiped with every bell and whistle nvidia and jcarmack can muster up? 
Gah 
Wow 
that's like the smartest damn thing anyone's posted in this thread yet. 
Sarcasm-o-meter 
..tingling. 
Could Someone Help Me 
I had planned on repurchasing Quake 1 so I could take the screenshots of XL1DM7 for my art class. However money wise its just not in the cards right now. I was hoping however someone here with that map could take 6-7 high res screenshots of that map in particular for me. I'm looking for 1200*1600 or whatever the highest resolution supported by your system. If someone would be nice enough to do that they can get at me in #tf or e-mail me at timmi1gm@cmich.edu I would greatly appreciate it.

Thanks 
YOU GAVE AWAY QUAKE?? 
Bitch, that ain't good, ya know? 
I Didn't Give It Away 
Are you kidding, I lost my disc years ago. It was the first PC game I bought. I actually bought the game, and the Deathmatch Manifesto before I even received the computer to run it on. Which was a Pent2 266, with 64 megs of ram, and a S3 Virge! Then I got my Pure3D II and was all set.

Regardless if someone could do that sometime that would extra super cool. 
 
I downloaded my copy off of Kazaa. No viruses or anything (from the downloaded Quake. THere were tons of shit on Kazaa.) I had it before, but I don't know which zip disk it's on now. 
ProdXL 
http://vondur.net/files/prodxl.zip
~10 1600x1200x32 screens in tga (32Mb total zipped)
report me when you're done dling, i'll erase them from the server 
Quake 3 
Does anyone here regularly play at a custom Q3 map server? 
Prodigy, 
http://www.gamers.org/pub/idgames2/

You can build it from scratch using the demo version as a basis. 
I Wasn't Being Sarcastic 
Warez0ring 
I downloaded my copy off of Kazaa. No viruses or anything...

well it's not like you're going to use the executables that came with the game anyway. You're either going to download winquake or glquake, or one of the custom engines. 
Yeah, 
what is missing from the demo version?

Vore model, spawn
and Hell Knight, right?

Any differences in the Progs.dat? 
What's Missing 
open up pak1.pak -- that's what's missing. 
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