Back To An Earlier Discussion
...on the existence of qmap projects, I just caught
this over at gamasutra. (registration required, but well worth it)
in short, it is a small game that ernest adams, of twinkie withholding fame, claims is a perfect game. note I said "a" perfect game, not "the". I digress. One of the three people responsible for said game is Iikka Ker�nen, by the way. Good on yer.
so, food for thought. One of the aspects of game, mod and level making is of course the game design portion of it all. In the case of mods, it's sorely lacking. In the case of games, it's even more so, and it's even more symptomatic of an industry in dire need of some smacking alongside the netherworld. the closest a mapper will get to actual game design, and I'm talking low level shit here -- the scary, wonderful stuff, is some scripting and monster placement. But in truth, you're working within the constraints, boundaries -- and to be fair, possibilities, that are already put into place.
maychance some kind of project that isn't necessarily FPS-oriented could be useful to engage and challenge the established patterns of designing, and could help out when working in a 3d environment equiped with every bell and whistle nvidia and jcarmack can muster up?