Well...
#51 posted by
RickyT33 on 2008/01/07 10:26:35
...I thought it was a *teeny tad* easy on Nightmare! I mean I rocketted through the level on skill 3 in about 13 mins without finding any of the secrets...
...it was great fun though!! Also the map looked really sexy!
:D
Finished On Hard
#53 posted by Scragbait on 2008/01/08 03:59:54
Nice, well built and not that hard metal map. Felt good to play some fresh Runic.
I got all 6 secrets without cheats or clues (aside from the one in the readme.) This is a very nice secret hunter's map due to the variety of clues and techniques needed to find them. To me good secrets are ones with clues and ones that any normal player can find.
Now wouldn't it be nice if both exit cled somewhere.
It Would Be Nicer...
#54 posted by
Shambler on 2008/01/08 10:57:11
...if one exit randomly gibbed you.
Or perhaps not.
Wow
#55 posted by
PuLSaR on 2008/01/10 21:58:15
it's good to see another release from Kell. A very nice classic quake map. It makes me want to make a small map in the style of one of the original episodes (tho it's rather rare these days, isn't it?).
/me is waiting for another one
Me Too PuLSaR
#56 posted by
RickyT33 on 2008/01/11 18:20:56
What you think about that?
Would your map be Base, Metal, Midevil or Eldar?
(Mine wud B Base, 4 sure :-)
Ricky
#57 posted by
PuLSaR on 2008/01/11 20:37:05
i'm not sure so far. i like runic, but i've already made that one, medieval maybe. but ep4 also maybe
#58 posted by Jaromir83 on 2008/01/12 11:41:32
hi, how about playing quake 1 over internet? I use non-gl joequake engine+hamachi (v1.0.1.5) program to connect directly with other players. lets play! my icq 259 689 233, email jardomir.b@seznam.cz
Thanks Kell
#59 posted by golden_boy on 2008/01/13 02:10:56
Solid map, good monster placement and good balance. I like the blend of grotto floor texture and runic.
Got no secrets on the first play through, although I found one or two shootable thingies. I'll keep looking.
Gameplay was fun, nice how the map wrapped around itself, and good use of Quoth monsters, especially vorelings.
As Ijed already stated, the detailing is almost a bit overdone, personally I'd use less wall decorations and more extreme shadows (e1m6 is a good example.)
The crushers were a bit too blatantly nicked from e3m3 :-) with the lava and bridges...
A map with NO keys ^^
Nice.