Vivisector
#5869 posted by Zwiffle on 2004/10/22 09:42:24
Excites me more then Quake 4 did. Not EVERY game can be HL2, y'know, the majority of titles are gonna be from startup companies in Holland and whatnot that take 6 months to make their game.
Zwiffle
#5870 posted by Jago on 2004/10/22 09:50:16
An FPS game made in 6 months is bound to be utter shit. It takes more than 6 months to do a big, high-quality SP experience for Quake 1 with good content (see Nehahra or any other well-sized quality SP thing). The newer the tech, the more content needs to be done, the longer the development time. It's inevitable.
Vivisector
#5871 posted by Vondur on 2004/10/22 10:07:20
i got to play vivisector in feb2004 at kri, it plays and looks like your general fps. nothing really impressive there... only impressive thing was possibility to shoot off any limb of the monsters. you could shoot off hand, leg, ANY part of the body, so u could see the ribs under the torn off skin etc....
and wtf with holland here? it's ukrainian game...
I'm Not Saying
#5872 posted by Zwiffle on 2004/10/22 10:08:06
that it won't suck; It's just that not every game can be that billion-dollar budget blockbuster badass ... ummmm.... b-word game.
So true. I mean how fucking creatively challenged do you have to be before you say "I know! Lets make a PainKiller rip-off! That game was rich with unique and innovative ideas for us to plunder!"
Sometimes you can't just make an engine with light-bending gravity-warping 1-billion polys-per-monster type characteristics and you just have to do what you can with what you got.
So I'm not saying any of these games will be the next Doom3 at all, but sometimes one has to realize these are the Mom and Pop businesses of games development. (Mom and Pop stores are little tiny family run stores that generally don't do very well.)
Why
#5873 posted by wrath on 2004/10/22 10:56:58
...haven't we tried putting our money were our mouths are and attempted a mod or something? the qmap project. there are engines around, and good ones at that, cube for example. I mean really tried doing it professionally like and shit. with the cream of the crap, as it were.
ah, a girl can dream... I also want a moon pony for christmas.
Wrath
#5874 posted by Jago on 2004/10/22 11:05:03
The QMap/TF folks have pulled off a whole shitload of gmae projects. Some of them pretty damn big too.
Moon Ponies?
#5875 posted by Lunaran on 2004/10/22 11:10:28
I've been, there aren't any.
There are moon pies, though.
What? You Think Humans Actually Have Freedom?
#5876 posted by R.P.G. on 2004/10/22 11:40:04
So true. I mean how fucking creatively challenged do you have to be before you say "I know! Lets make a PainKiller rip-off! That game was rich with unique and innovative ideas for us to plunder!"
I think one major lapse in people's reasoning is that the game developers frequently don't get to pick what games they work on. Would you rather work on Lame Project 23 that the publisher wants to have made, or would you rather spend all your time developing a cool game without any funding and then spend 2 years shopping it around to publishers and eventually have to can the whole thing because the technology became outdated? Your call, really. But one option at least lets you have something to eat for dinner besides street rats at the Gotta-Catch-Em-All restaurant in the back alley.
Wait...
#5877 posted by - on 2004/10/22 13:43:56
wrath is a girl?
hello wrath, you are a qt.
Www.quakeblog.de.vu
#5878 posted by Spirit of 85 on 2004/10/22 16:45:26
Hi Guys!
I just started my trendy "singleplayerstuff-Quake-weblog";) You can take a look at it:
http://www.quakeblog.de.vu
(' hope this link works on this board)
Don't worry about the ".de.vu", I know this sucks... But the page is entirely in english. Maybe you should visit it later again, because like I said: it has just begun=)
See ya!
Spirit Of 85
#5879 posted by Jago on 2004/10/22 16:52:08
The website looks surprisingly decent. Theres not a whole lot of new Quake websites being opened, so yours is definately a welcome addition.
Nice Look, Clean, Functional, Loaded Fairly Quickly.
#5880 posted by necros on 2004/10/22 17:55:35
i think it would be nice to have a general news site but devoted only to q1. pq is general news, but the q1 stuff tends to get buried in the tidal wave of other games.
good luck with the site then. :)
Er...
#5881 posted by necros on 2004/10/22 17:56:05
"i think it would be nice"
should be: "i think it's nice"
:P
Thanks A Lot
#5882 posted by Spirit of 85 on 2004/10/22 18:16:54
I hope you will visit me often:) The clean look is (except of the colors) the default of this "simple php blog", but thank you anyway! It would be a pleasure if the people who cause "mentionable" news would submit these to me, so I wouldn't have that much work;) Well, thats a dream... Let's see what the future will be like!
Thumbs Up, Spirit Of 85
#5883 posted by HeadThump on 2004/10/22 21:28:40
I like what I see. The brown shading in the page is perfect in its Quake-ness. I'm adding it to my regular circut of Quake sites.
If Wrath Is A Girl, There Is No God
#5884 posted by Blitz on 2004/10/22 21:43:58
Whooops
#5885 posted by Lunaran on 2004/10/22 22:14:04
While messing with doom3's chaingun script to try and change the way it spins up and down, I fucked up a while loop and now I've got a six barreled flak launcher that dumps all 60 rounds in one frame. It's like a fucking anti-aircraft cannon. I'm sitting here launching hell knights across the room.
Entirely not what I meant to do, but totally awesome nevertheless.
Lun
#5886 posted by Zwiffle on 2004/10/22 22:31:28
Awesome :)
Vivisectore...
#5887 posted by pope on 2004/10/22 22:46:23
that hairy beast thing looked kinda neat, for the hairy effect.... of course a sshot is totally different from how it looks in game.
But yeah, not every game is going to be put out by well established companies already 3 sequels deep into their FPS de la jour. Yes there are some hot exceptions out there. But these companies hopes aren't set on being the next big thing. They are simply trying to establish themselves to land bigger projects.
Hell even the 'established' companies throw stinkers like this at us all the time. Not just in the FPS department but all genres are victim to this.
Lun
#5888 posted by Kell on 2004/10/22 23:02:02
Sounds like a jolly old romp :D
Be careful who you share that with though; you do realize how many players there are who would consider that the basis for an 'awesome' MP mod? :P
.
#5889 posted by necros on 2004/10/23 01:10:05
do the same thing to the bfg and you'll have an instant classic!
The BFG Already CAN Dump The Whole Clip In One Go
#5890 posted by Lunaran on 2004/10/23 01:32:32
you just have to hold the button for a second or two. :)
Chaingun's now working the way I desire - it's almost as much fun to use as the impromptu flak cannon.
I thought of a nifty way I can quickly test Byzantine monster/weapon balance - build a big and very ugly deathmatch map, and rig it DMSP-style. It'd be quick and continuous gameplay just generated on the fly, plus nice and easy to box up and upload to a few testers ...
Lun
#5891 posted by Jago on 2004/10/23 01:47:14
Is there a Byzantine design doc? If so, may I take a peek?
More Elder Scrolls IV: Oblivion Goodness...
#5892 posted by Jago on 2004/10/23 01:59:37
Mortal Kombat: Shaolin Monks
#5893 posted by Jago on 2004/10/23 03:19:54
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