Hipshot
#563 posted by mankrip on 2016/03/31 06:18:02
#564 posted by Hipshot on 2016/03/31 11:54:11
@ SpecialBomb, there's probably at least a few around here. Often you don't know, since when people are employed at a larger developer - they try to avoid talking about that outside work, AAA titles are surrounded by a lot of hush hush and paperwork to enforce that =)
@ mankrip, cute =) didn't know people still made things for the DC.
Isnt Czg As AAA As You Can Get?
#565 posted by nitin on 2016/03/31 14:13:16
Errm
#566 posted by Kinn on 2016/03/31 16:42:36
A pretty large proportion of people here have worked on "AAA" games (whatever the hell "AAA" is supposed to mean nowadays).
But yeah, NDAs and whatnot tend to stop people mouthing off about what they are up to.
Aaa Wikipedia
#568 posted by Vondur on 2016/03/31 17:07:51
AAA is not an acronym, but a way to classify games, in some cases, referring to it as an equivalent to a movie blockbuster.
:=)
#569 posted by Rick on 2016/03/31 17:43:33
That reminds me, my AAA membership expires next month. I need to remember to renew it (wouldn't want to get stranded on the side of the road).
I Dunno
I only joined this forum like 2 months ago, so I have no idea who does what really, only a couple.
@Kinn
I only want to know what they did, not what they are doing. Plus I originally never said I wanted to know anything, lol.
#571 posted by mankrip on 2016/04/01 06:26:15
I haven't developed anything professionally yet, but I like to talk to creative knowledgeable people and there are many brilliant ones here.
Speaking Of
#572 posted by Blitz on 2016/04/01 22:01:53
Today was the last day of my contract for the project I was working on, so if you're lookin' for someone with 10 years of professional experience, I am available!
(As far as I know it wasn't just a cruel April Fool's prank to have the last day of my contract be April 1st but the day is still young)
Blitz
#573 posted by Hipshot on 2016/04/02 01:34:34
I'm always interested in knowing what people can do or not. Do you have any portfolio or cv?
@Hipshot
Since you developed Hammerwatch, I must ask this:
What rogue-like elements inspired you to make the ones in your game? I'm looking to buy it since I play a lot of rouge-likes like nethack and Caves of Qud, as well as more action rogue-likes like Risk of Rain.
SpecialBomb
#575 posted by Hipshot on 2016/04/02 10:32:18
Well, to be honest, I wasn't really sure what a rogue like was some year ago, I'm still not sure what exactly it is, except for it being all random?
I don't like that, I don't like random, so I haven't really been inspired by that.
And you don't need to buy the game, just add me on steam and I'll get you a key. Same name as here and there's a tiger as avatar.
Go Map Blitz
It Isn't A Rogue Lite
As it's not random
#578 posted by Kinn on 2016/04/02 12:43:05
Random levels and permadeath are the things that qualify something as a "Roguelike" imo. If it doesn't have both those things then it ain't.
#579 posted by Joel B on 2016/04/02 16:30:46
#579
#580 posted by Kinn on 2016/04/02 17:02:00
cool didn't know that they tried to standardise the definition, but it's nice to know that the top two factors are the ones I mentioned.
we should define some metrics for what makes a game "quake-like", ranked in order of value. Ok, go!
Ok I'll Start
#581 posted by Kinn on 2016/04/02 17:02:58
1) Is Quake
2)....erm....
#582 posted by Hipshot on 2016/04/02 17:17:04
That berlin thing there... good information.
Quake Metrics
#583 posted by killpixel on 2016/04/02 22:54:19
1. brown
2. rockets jumping
3. lovecraftian
@killpixel
#584 posted by Kinn on 2016/04/02 23:37:17
I just flushed something down the loo that hit 2 out of 3 of those points so I'm thinking you might need to be more specific.
#586 posted by metlslime on 2016/04/03 01:02:52
So it wasn't brown, then?
Ok
#587 posted by Kinn on 2016/04/03 02:13:57
now that i think about it there was some definite "splash damage" so looks like we are actually 3/3
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