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Need level designers for your amazing new mod? Or are you a game developer looking to hire? Maybe you just heard about some job at some company, and want to pass it on to the gang here at Func. Or you're just doing some fun little one-man project and want a little help from a level designer. This thread is the place to announce paid positions at companies, unpaid positions on mod teams, or even just ask for a few maps for your mod.
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Hipshot 
Your work seems to have inspired a new Dreamcast game:
http://dcemulation.org/phpBB/viewtopic.php?f=72&t=103950 
 
@ SpecialBomb, there's probably at least a few around here. Often you don't know, since when people are employed at a larger developer - they try to avoid talking about that outside work, AAA titles are surrounded by a lot of hush hush and paperwork to enforce that =)

@ mankrip, cute =) didn't know people still made things for the DC. 
Isnt Czg As AAA As You Can Get? 
 
Errm 
A pretty large proportion of people here have worked on "AAA" games (whatever the hell "AAA" is supposed to mean nowadays).

But yeah, NDAs and whatnot tend to stop people mouthing off about what they are up to. 
 
I ain't worked on shit 
Aaa Wikipedia 
AAA is not an acronym, but a way to classify games, in some cases, referring to it as an equivalent to a movie blockbuster.

:=) 
 
That reminds me, my AAA membership expires next month. I need to remember to renew it (wouldn't want to get stranded on the side of the road). 
I Dunno 
I only joined this forum like 2 months ago, so I have no idea who does what really, only a couple.

@Kinn
I only want to know what they did, not what they are doing. Plus I originally never said I wanted to know anything, lol. 
 
I haven't developed anything professionally yet, but I like to talk to creative knowledgeable people and there are many brilliant ones here. 
Speaking Of 
Today was the last day of my contract for the project I was working on, so if you're lookin' for someone with 10 years of professional experience, I am available!

(As far as I know it wasn't just a cruel April Fool's prank to have the last day of my contract be April 1st but the day is still young) 
Blitz 
I'm always interested in knowing what people can do or not. Do you have any portfolio or cv? 
@Hipshot 
Since you developed Hammerwatch, I must ask this:

What rogue-like elements inspired you to make the ones in your game? I'm looking to buy it since I play a lot of rouge-likes like nethack and Caves of Qud, as well as more action rogue-likes like Risk of Rain. 
SpecialBomb 
Well, to be honest, I wasn't really sure what a rogue like was some year ago, I'm still not sure what exactly it is, except for it being all random?

I don't like that, I don't like random, so I haven't really been inspired by that.

And you don't need to buy the game, just add me on steam and I'll get you a key. Same name as here and there's a tiger as avatar. 
Go Map Blitz 
 
It Isn't A Rogue Lite 
As it's not random 
 
Random levels and permadeath are the things that qualify something as a "Roguelike" imo. If it doesn't have both those things then it ain't. 
 
#579 
cool didn't know that they tried to standardise the definition, but it's nice to know that the top two factors are the ones I mentioned.

we should define some metrics for what makes a game "quake-like", ranked in order of value. Ok, go! 
Ok I'll Start 
1) Is Quake
2)....erm.... 
 
That berlin thing there... good information. 
Quake Metrics 
1. brown
2. rockets jumping
3. lovecraftian 
@killpixel 
I just flushed something down the loo that hit 2 out of 3 of those points so I'm thinking you might need to be more specific. 
 
Lol kinn 
 
So it wasn't brown, then? 
Ok 
now that i think about it there was some definite "splash damage" so looks like we are actually 3/3 
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