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Dude 
You know the Panthers are gonna win the world cup. 
Quake3 Is Dead! 
There, I said it first! 
Hah 
I would have said obsolete, not dead... but I was thinking it! 
Did Anyone 
ever claim q2 as dead? 
Hmm 
I thought quake was dead. 
Duke Nukem Forever... 
A list of things which have happened since the development or in less time than the development of Duke Nukem Forever.


The first press release I can find concerning DNF is dated April 25, 1997.



Grand Theft Auto 1, 2, London, III, Vice City, likely San Andreas

Fallout, Fallout 2, All eight (to my knowledge) Infinity Engine games and expansions, and three Baldur's Gate console spinoffs

Final Fantasies VII, VIII, IX, X, X-2 XI, Tactics, Tactics Advance, Crystal Chronicles, Origins, Anthology, Chronicles and the Ergheiz & two Mysterious Dungeon spinoffs

Legend of Zelda: Four Swords, Wind Waker, Ocarina of Time, Majora's Mask, Link's Awakening DX, Link to the Past GBA, Legend of Zelda GBA, Oracle of Seasons, Oracle of Ages

Unreal, Return to Napoleon or wherever the hell that was, Unreal Tournament, UT2k3, UT2k4 and at least 4 games off the top of my head that use its engine

Quakes 2 and 3, and God knows how many games used those two engines

Thief 1, 2, 3

The Sims and all seven expansions

Tony Hawk's Pro Skater 1, 2, 2x, 3, 4, Underground

Madden NFL '98, FIFA '98, NBA '98 and NHL '98 for the Super Nintendo, and NHL '98 for both the SNES and Genesis

Might & Magic VI, VII, VIII and IX

With the exception of Meridian 59, every MMORPG apart from MUDs (I may be off here; at any rate UO was released five months after DNF was announced)

Romance of the Three Kingdoms VI, VII, VIII, IX, Dynasty Warriors 1-4 (and 2 expansions), Dynasty Warriors: Empires, Samurai Warriors, Kessen 1 & 2, Dynasty Tactics 1 & 2, Mystic Heroes

Every Dance Dance Revolution game

Every single Pok�mon game released in the US

Every Deer Hunter game

Chessmaster 5500, 6000, 7000, 8000, 9000, 10th Edition, with additional non-PC ports

Twenty (to my knowledge) Mega Man titles, for GBC, GBA, GC and N64, not including direct ports

Thirty (to my knowledge) Star Wars titles, again not including direct ports



And something new! Working Designs is famous for taking absolutely forever to release a product. Since the announcement of Duke Nukem Forever, WD has released Albert Oddesy, Magic Knight Rayearth, Sega Ages (maybe), Raystorm, Elemental Gearbolt, Lunar: Silver Star Story, Sillhouette Mirage, Lunar 2: Eternal Blue, Alundra, Arc the Lad Collection, Raycrisis, ThunderForce V, Vanguard Bandits, Silpheed and Gungriffon Blaze, with Growlanser Generations out shortly. Working Designs CEO Victor Ireland has made approximately 3,710 Usenet posts since the announcement of Duke Nukem Forever.

Other Facts:

The Voyager 1 spacecraft has travelled approximately 2.5 billion miles since the announcement of Duke Nukem Forever.

The rovers Spirit and Opportunity were proposed, authorized, announced, designed, launched and successfully landed upon Mars within the timeframe of Duke Nukem Forever's development.

The majority of the children who were entering high school the school year following Duke Nukem Forever's announcemnt are now eligible to drink.

Going back to the Duke Nukem theme, not only had the real Manhattan Project been successfully completed in less time than it has taken Duke Nukem Forever to be completed, but the entirety of World War II, from Hitler's invasion of Poland on September 1, 1939 to the signing of the surrender papers on the USS Missouri on September 2, 1945, took place in less time than this game. World War I was even shorter.

One out of every seven people on Earth was not yet born when Duke Nukem Forever was announced. Approximately one out of every seventeeen has since died. 
LOL. 
Blatant, but still funny.

The person you copied and pasted this off should have added about Daikatana being released - now that's humiliation! 
My Take On Duke Nukem Forever. 
I was a big (a guess huge) Duke3d fan. It was the first game I got into on my first computer, my first online multiplayer game too. I must have played thousands of user levels and made a few myself. Anywho, I was what I call "actively" waiting for DNF for about 3 or 4 years. Checking the 3drealms forums daily for little nuggets of information. Then I finally gave up and played other games.

Recently George Broussard admitted that they had wasted three years of development time. He's not even talking about the time they wasted by switching from the Quake2 to Unreal Engine. I was pretty damn gutted when I heard this. I was expecting a game in development as long as DNF to be awesome, now I think it will be knocked out early next year and be just "good". The gaming industry has totally changed since Duke3d a Quake1. I think it's going to be damn difficult to make an FPS that is going to "Rock the World". 
Not Official Yet 
but rumour has it that 3D Realms have hired Paul W S Anderson to write the next chapter in the DNF saga. 
Nitin: Haha 
Jago 
thanks... flogging a dead horse, blood out of a stone of course, but very funny nonetheless...

the first PC Gamer magazine i bought had DNF as a cover story (And 'Flight Unlimited'), and that was sometime in 1997. At that time, I was in the 2nd year of Secondary School, now i'm in the first year of University, having taken a Gap Year.

Is there an official release date? When it's done? 
Starbuck 
You're either really, really fucking slow, or secondary school last a really long time. No offense (I lie).

Oh, and I remember Flight Unlimited. Damn, I loved the demo. 
New Quake Mod 
New Quake DM mod "CyberQuake v4". It's only 100k, so you might as well download it: Fight like normal, but when you die, spend your frags to enhance your gun, and buy crazy shit like tesla coils and teleporters.

http://www.creativewritingsoc.org.uk/cyberv4.zip

Cheers

LTH 
NO. 
It's only 100k, so you might as well download it:

NO. I wouldn't download such a mod if I was paid. Well, okay, I would but only for the money... 
Dnf 
long development time, gabe is fat, haggle gaggle bluhr...

but you're still got damn talking about it! 
Well Vigil 
as they say up here in Edinburgh, you're a cunt.
P.S. i did your mum. 
You're In Edinburgh? 
Why wasn't I warned? �_� 
AHA 
g_armorProtection.SetFloat( ( g_skill.GetInteger() < 2 ) ? 0.4f : 0.2f );

Those bastards! 
VIVA! 
[21:03] * scampie retakes ownership of #tf 
Scampie 
Keep #TF drama off Func, retard. 
Remove Morons Out Of The Way. 
I sincerely hope Raven doesn't allow IRC access... 
A Day Of Shit-looking FPSes... 
This amuses me vaguely. Not satisfied with the Mortyr2 screenshots posted recently (who the hell is going to play that?? Even *I* didn't play Mortyr1), lots more companies have been releasing Screenshots Of Ass Ugly And Pointless Sounding Generic FPS Games That Are Even Less Exciting Than Following Through Whilst Farting(tm).

Par example:

Hellforces:

http://www.gengamers.com/html/hellforces.html

- fight the forces of Hell with "old verified gameplay" OMG I can't wait, gaming revolution of the decade. Just STFU and give me the Painkiller expansion, k??


Liquidator:

http://www.liquidator2.com/home/

- Fight the forces of some random aliens with "massive shooting sequences and action elements" oh wow, still my beating heart. The game also features Virtual Teleportation devices, truly the cutting edge of 1994 gameplay ideas.


Vivisector:

http://www.gengamers.com/html/vivisector_beast_inside.html

Fight the forces of mutated animals with "intense, high-adrenaline action", yeah right, there was a demo of this sometime in the last millenium, and guess what it still doesn't look any better or more interesting since then. Hurray for progress!


Thanks to Blues for these gems 
Shambler 
... Yeah... It sounds good !!! Screenshots gaves me cool ideas for my Quake maps... thx 
WTF 
How do these people get a publisher? I should be starting a commercial game project... 
Shit Games 
Yeah... It sounds good !!! Screenshots gaves me cool ideas for my Quake maps... thx

Lol - I think something got a bit lost in translation here :P

How do these people get a publisher? I should be starting a commercial game project...

So true. I mean how fucking creatively challenged do you have to be before you say "I know! Lets make a PainKiller rip-off! That game was rich with unique and innovative ideas for us to plunder!" 
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