#557 posted by Yhe1 on 2011/10/18 05:44:44
I think it's more like Predators finally showing Hanzo fighting the Predator in H2H, instead of Billy who died like a bitch
#558 posted by rj on 2011/10/18 18:48:26
i can see why people would have reservations about redoing zer with an end battle, because that would detract from part of what zer fundamentally was. nonetheless i'd still love to see him finished up and used in another mod (it probably won't be this one though)
#559 posted by kaffikopp on 2011/10/19 03:30:56
This'll probably sound really blasphemous, but am I the only Quake fan in the world that didn't really like Zerst�rer?
I mean, I get that it was about the oppressive atmosphere and stuff, but it just didn't do it for me. I played through the first couple maps before getting bored, really didn't enjoy the new weapons or the combat at all, and did some level-hopping to see if it got any more interesting. Eventually I fired up the final map, encountered the big bad boss, and thought "Cool! I get to fight THAT?", and then the player is killed in a cutscene and it just... ends? And I'm like "...what. That's it?", I thought maybe I had missed something as I just loaded the map from the console, but nope.
So glad I didn't play through it from the beginning only to get such an anticlimatic, shitty ending.
Maybe it's just me who plays Quake solely for the action, and not story or atmosphere... eh, whatever.
Yep, That Is Blasphemy.
#560 posted by Drew on 2011/10/19 04:24:08
you fucking heretic.
Did you at least play "True Love Waits?"
Couldn't Remember
#561 posted by kaffikopp on 2011/10/19 04:41:24
But I found a playthrough of it on Youtube. Nope, but it actually looks somewhat decent, so maybe I should have given it more of a chance.
Still, it didn't manage to catch my interest in any way, and it doesn't help that the levels look really bland. Just not my cup of tea I guess.
#562 posted by anonymous user on 2011/10/19 09:50:27
Someone should have turned the ZerDM maps into a second SP episode.
Well...
#563 posted by Shambler on 2011/10/19 10:04:05
...get to it then :P
Alas, No Map Sources.
#564 posted by negkeur on 2011/10/19 10:12:26
Besides, no one seemed to care about DMC3 so it would probably be a wasted effort.
I Thought DMC3 Was Great!
#565 posted by generic on 2011/10/19 13:38:47
But I will replay it just to make sure...
Also Thought DMC3 Was Great!
#566 posted by Drew on 2011/10/19 14:39:10
of course it's great. Don't be silly.
#567 posted by [Kona] on 2011/10/20 05:18:44
Just played dmc3 for the first time - it rocked negke! Especially the last level with shubby. I didn't mind that these were originally dm levels at all, it was still fun as fuck. Probably helps that i've never seen any of them before, although I might have loaded lun's one up just for a quick gander.
I'd love to see a dmc4. I've never played the zer dm maps, but i'm assuming they probably aren't up to todays standards anyway? I'd rather see a dmc4 using more modern dm maps, or at least awesome looking ones from the past.
Dmc
#568 posted by nitin on 2011/10/20 05:44:47
I would prefer bigger dm maps converted so levels arent over so quickly and there is time to establish a sense of place. Maybe efdm12 size.
#569 posted by [Kona] on 2011/10/20 06:02:34
yeah i thought that as well nitin, get some bigger dm maps
Tyrann's
#570 posted by nitin on 2011/10/20 08:34:45
one was perfect although I realise that was haevily modified/added to and involved much more work.
#571 posted by spy on 2011/10/20 15:05:41
This'll probably sound really blasphemous, but am I the only Quake fan in the world that didn't really like Zerst�rer?
i agree, some levels look uninspired at least , z1m3, z1m4(grind something) z1m2(watta f.?) are the weakest in term of level design (imho)
i remember there were preview with a little map by killme
Re: 568
#572 posted by metlslime on 2011/10/20 16:53:16
maybe he could combine multiple DM maps with the same texture theme into a single larger map?
Er
#573 posted by Tronyn on 2011/10/20 20:00:03
this might not be the right place for it, but can I get access to the bsp2-supporting compilers and version of the RMQ engine? Or rather when can I get access to this, I REALLY suspect that bsp2 will be necessary for the map I'm working on now. Are you guys going to at least release this stuff alongside the new demo? When's that out anyway ;)
I've always thought most of the maps in Zer are not that great, but the graveyard map was good, True Love Waits ruled, and the story/ending was good. It's more about the coherence of the pack as a whole.
You Mean The Coherence...
#574 posted by Shambler on 2011/10/20 20:31:17
...that consists of a load of completely random items and maps cobbled together with the only thing in common being the gloomy black sky??
;)
Ny Blasfemishm
#575 posted by madfox on 2011/10/21 23:16:58
I hate that argueing about quake levels that were/are will not be good enough, as it makes no sense in the time they were made other standards counted than nowadays ...
I was already glad I could snatch a level from the net and play it!
It was in the time of the bad quake levels new ugly layout apeared and parasites didn't ask your pardon to enter their godnow how level
hm, sorry for that.
Uhh
#576 posted by kaffikopp on 2011/10/21 23:30:48
It was in the time of the bad quake levels new ugly layout apeared and parasites didn't ask your pardon to enter their godnow how level
What's this supposed to mean??
Madfox Is A Madfox Is A Madfox Is A Madfox.
#577 posted by Drew on 2011/10/22 01:15:50
I Said
#578 posted by madfox on 2011/10/22 07:51:24
sorry for that already, so it wasn't ment to someone.
just overread my blashphemy as my thought to the subject itself.
Is that blashphemy?
No, I Meant
#579 posted by kaffikopp on 2011/10/22 10:46:35
What does it mean, as in, I genuinely didn't understand it at all. Sorry for the confusion!
Re: Tronyn, BSP2 & Demo Question
#580 posted by gb on 2011/10/22 19:55:07
Tronyn: I believe MH wants to put off an official release because of the format's unfinished / may-change-if-necessary nature. That means there could be conflicting versions very quickly, in the worst case.
However, it is probably beneficial to have more people use BSP2, simply to see if the limits are high enough :-P I know that at least Ajay over at i3d has a map that breaks the old BSP format, and maybe Necros will benefit from this as well.
MH is the one who eventually calls the shots on this issue though. Then again, MH is probably still glued to the screen playing Rage ;-)
Basically, everyone who uses BSP2 at this time must understand that it isn't final and it would probably be a good idea to release your map sources for any BSP2-using project (so it can be recompiled should the format change later).
I trust Louis e-mailed you the stuff now? That's not to say you couldn't simply get it from the SVN, of course. ^^ However, that's an effingly huge download and requires SVN, so you might prefer a zip file. XD
Anything about any demos being released anytime is sort of depending on if anything gets to any presentable level. It's also debatable if the demo format still makes sense when there is an SVN repo. Needless to say, anything from any SVN might break without warning at any time, of course, while a demo release would hopefully - ideally - be a lot more tested and polished and bear a stamp saying "teh official".
I believe some of ijed's maps are closest to being presentable right now (e3m3rq?), but we're in the middle of a dev cycle atm. e1m2rq was close, but I've since decided to brutally rip the lid off and really test BSP2, so I won't have something to show for a while longer. Ricky's e2m1rq might be another candidate, but IIRC he said he wanted to add more details still.
Our dev cycle ends shortly before Xmas, so it's unlikely that any release is made before then. There was a little downtime recently due to the move to icculus.org and everyone playing games instead of slaving properly. ;-)
As for new Zer content, yes please! I must admit that I don't think RMQ is the right platform for it though. However a dedicated modder could probably create an updated Zer SDK by ripping and porting code from RMQ and maybe Drake. For example the stuff from RMQ's proto-shalrath (magic system) could be backported to the zer troglodyte eventually. Open source is a good thing.
>>> RMQ is intended to be fair game to borrow stuff from for other mods. We borrowed from others ourselves. Crossbreeding between mods is healthy for the community - it used to be done all the time. Please help yourselves to the goods.<<<
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