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Quake Upstart Mapping Project - In Beta Release, Link Included!
Update: Current release here:

http://www.mediafire.com/file/p8r3d4k38fmkmrd/qump.zip

Playtest and give feedback!


Idea is to encourage newbies to build a quake map, and stick them all together. Anyone is welcome to join, just add yourself in here:

https://docs.google.com/document/d/1Zlfb2U2VCeS70uS6Klc2ZEOC9KtnYyCyBXEmeetjh0c/edit

The recent DUMP projects for doom have been good motivation to get people into mapping, or for old hands to do something casual. I started building a quake map and decided someone should start a QUMP project, although I'm a total noob to quake mapping, hopefully I can learn what I need to put this project together over the next few months. If a more experienced mapper wants to take over as organizer, I would be grateful, but I'll do what I can in the interim.
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I'll Get Started. 
Haha, ikblue map coming through, haha 
Cripes, Forgot To Sign In. 
 
 
We seem to be having some nice diversity here: an underwater map by our project lead, medieval flying castles and submerged towers, a base map, a tomb, an IKblue map (yay!), a Hexen remake, not to mention a runic/metal map chockful of lava by Yours Truly. This is shaping up nicely! 
Don't Forget 
The Generic� by Pritchard! 
Ha Ha, So Instead Of Beginnings You Shoot For Endings Now? 
And do you often talk about yourself in the third person?

Seriously though, I didn't forget, just didn't feel like repeating "medieval something". 
Group Mail Sent 
Hopefully at least someone gets interested about Quake mapping* 
Wow 
11 entries so far
this is shaping up nicely

in 2016, a 20 years old game, with doom being far more popular in the modding scene of old games

maybe tomorrow i'll post some screens of the work in progress. a very rough boxy sketch of the general layout of the map. if not, after xmas 
 
Talking about yourself in the third person can be fun, in moderation.

I figured that you didn't actually forget, and really I was just poking fun at myself; I honestly made a point to be uncreative when I built that map. I was just learning the ropes, after all, and I've made much nicer looking things for other games in the past. 
Screenshots Of Winnowing Hall 
I intend to make screenshots regularly and put them up on http://imgur.com/a/rpWeb 
Hexen 
Sweet stuff, keep it up! Love me some Hexen textures.

11 entries so far

That's flupping amazing! 
 
@Pritch Oh yeah, generic as in uncreative, I get it (I don't agree though). In French, g�n�rique can also mean "end credits", hence my remark about endings.

@Jheronimus Nice screenshot. Do you plan on making a faithful remake or more like a remix? 
Thanks 
@Mugwump Thanks. I want the general layout to be quite faithful and, if time permits, add additional details and secrets. Stay tuned ;) 
Hey Now! 
Generic = high quality speed maps and the trademark is mine! :^) 
 
How "new" do you have to be? I released my first map a few months back, but it would be cool to submit a small old school runic/metal map if I still count as a newbie. ;) I'm about to go on vacation, so I have plenty of time to put something together. 
 
Its at your own discretion really, if you feel "new" you're welcome to put something together.

We still need someone to build a hub map, and usually those are best left to more experienced mappers (as this is the one people will have to keep coming back to, and needs to be nicely laid out)
The hub map should have entrances to all the maps, and as you walk down the entrance you get a message "X map, by Y mapper" or suchlike, so you know the map name and mapper 
 
I would like to do hub map, if there really is that much time. 
 
Great! The google doc should give you how many map entrances you'll need (11 so far), but be prepared to add more, bound to be some latecomers.

A message with the mappers name and the name of the map near the entrance to their map is a must, so people can browse maps from the hub then choose one. You could even customize the entrances to match the map themes if you like - I guess this will come later once people's themes are finalized. 
 
I will keep everything pretty flexible, no worries. About the start map theme, a bit like the original start map? 
 
I think it would be super cool if the start map was a bit like AD's start map, as in "a mix of each level." Of course, it would mean building it only after the individual levels are made, but AD set a new standard that I feel us mappers have to live up to. 
 
It would be very cool to have a start map in a similair theme to the original start map imo, but you're free to do whatever you like! As long as it looks nice and is relatively simple to navigate. I think it would be cool to reflect the theme of each map around its entrance, but thats more in the "would be nice" bucket, not essential. 
 
Own entrance for each map. Maybe if maps gets done earlier or at least see a bit about actually maps, screenshots and such. Then it would be possible, but since AD had some rules about each map, it was maybe easier to create unique entrance for each map. We will see. 
 
Yep that's all good, that kind of detail will be much later, once maps are mostly done. It could just be small detail stuff, nothing too crazy. For example the maps could all have the same shaped entrance, but with some detail variation or texture variation near the entrance. Entirely up to you though. 
What's The Deal With Start Maps In Jam Packs Anyway 
Better focus on making/finishing the actual levels instead of wasting energy on such a gimmick. 
Do The Hub Map Last. 
Do it last, after the map finish date is due, so that you can do it all. 
 
Maybe I am not good at English, but I just Said that. Hub will be finsihed the last. But the basic layout can be started pretty early. Hub is a nice touch anyway, we have to think about other users as well. 
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