 Blitz,
#34 posted by HeadThump on 2007/04/25 06:02:36
so you come in a thread more than 24 hours after all of the previous acrimony has been expressed to raise some stink and at the same time declare yourself oh-so-above-it-all in that prisspot manner that you have perfected. Yeah, your pretty fucking logical. Twit.
 Hmm
#35 posted by Zwiffle on 2007/04/25 07:19:16
Inertia and Headthump have found their Napolean Bonaparte.
 Eh
#36 posted by Blitz on 2007/04/25 08:42:36
My apologies to inert and Headthump...that was a bit out of line.
I guess I've just been frustrated with the state of func_msg lately...it seems like lately I've been seeing nothing but nitin's movie reviews (which I enjoy) and long rants about politics and ideology and what not.
Now that's to be expected since we're primarily a Quake-centric community, but I get frustrated when I find myself enjoying the tone and pace of other level design boards immensely more than func/Qmap which I used to get really excited about. I like giving feedback on screenshots and playing betas and talking about design.
On other level design boards, someone makes a non-sequitur about something and it might get a laugh or more likely just be ignored and expected as part of the fabric of silliness.
Here, lately, a remark about that same something gets a lengthy dissertation about it, and no one gives a shit.
(Replace "something" with "Warren G. Harding" for a concrete example)
So, again, my apologies.
 The
#37 posted by inertia on 2007/04/25 09:13:40
lack of vitality and humor could be due to the lack of quake mappery that has hit these parts lately :/
 Inertia
#38 posted by scar3crow on 2007/04/25 09:54:34
To which I direct you to post numbers 16 and 17 =)
 Blitz:
#39 posted by metlslime on 2007/04/25 10:19:24
I kind of agree that there seems to be less and less mapping talk on here, but I think the reason is that some of the more active members aren't mappers. And many of our active mappers have become less active or gotten too busy to map.
 Metslime
#40 posted by JPL on 2007/04/25 12:50:34
As a mappers, I'm very busy on several fronts: beta testing, and mapping... So don't complain please, some good news will come soon.... :)
#41 posted by Trinca on 2007/04/25 13:05:35
go fuck your self with politics who gives a shit about it? they just want to eat our money!
go fucking map
 Trinca
#42 posted by JPL on 2007/04/25 13:08:10
It's quite a good summary !!!
 Touche, Trinca
#43 posted by Zwiffle on 2007/04/25 16:23:16
That had the directness I would expect from a Portuguese, with the poetic feeling of madfox, and a little hint of czg thrown in for 'wtf.'
Touche indeed.
 Is There More To Life Then Mapping?
#44 posted by HeadThump on 2007/04/25 18:24:44
Maybe not. Some might say programming, or modeling&animating, or texture painting, and some of us bent assholes might even say 'politics'. But we are just kidding ourselves. Mapping is all there is of any value. Those other things only hold value to the extent they give mappers something to use.
Blitz, apology accepted, the 'twit' comment stricken. No grudges held.
 Headthump:
#45 posted by metlslime on 2007/04/25 20:42:06
The reason we put a premium on on-topic discussion on this board is that there aren't a lot of alternative sources of quake mapping discussion. I can get discussion of movies, politics and philosophy from many, many websites.
I don't want us to talk less about movies, politics, or philosophy. I only wish we talked more about level design.
 I Hope #44
#46 posted by HeadThump on 2007/04/25 22:03:52
come off as a case of sarcastism, something I don't view very highly; it was tounge and cheek and at the same time iterated a general agreement with Trinca.
Really, getting in a political discussion started off as a means of dealing with a bad 50+ hour case of insomnia last weekend and not meant to be a tipping point to a thermo nuclear war, but those things happen.
 Missing Word 'didn't'
#47 posted by HeadThump on 2007/04/25 22:04:49
as in 'didn't come off'
 Sarcastism ? Bleh -- Delete The T
#48 posted by HeadThump on 2007/04/25 22:05:47
 Toilet Paper
#49 posted by bambuz on 2007/04/27 04:07:47
what's the reason for new found obsession in it by the american politics nowadays?
A short dissertation will do.
 Lol -- I May Be Wrong
#50 posted by HeadThump on 2007/04/27 04:38:30
but I think it began with a recent entry the singer Sheryl Crow did on her blog about limiting
the use to one square for each go, three for realy tough ones; I didn't follow this closely so don't know if she meant political or personal edict.
 Re: Toilet Paper...
#51 posted by metlslime on 2007/04/27 20:26:03
it's nothing more than fodder for the Daily Show writers and will be forgotten within two weeks.
 Re: Toilet Paper
#52 posted by negke on 2007/04/28 00:35:34
the single most important question is if you are a folder or a crumpler. but this rather belongs to the philosophy thread, doesn't it...
 An Opinion On Global Warming...
#53 posted by bambuz on 2007/06/04 16:42:35
 So..
#54 posted by JPL on 2007/06/04 17:21:26
.. we are all already "cooked"...
 USA Change Of Mind ?
#55 posted by JPL on 2007/06/06 13:43:31
 Politics Vs Mapping
#56 posted by PuLSaR on 2007/06/07 20:01:58
people sometimes make political songs, books, films. is it possible to make a political game/level?
 PuLSaR
#57 posted by JPL on 2007/06/07 20:47:05
I guess new monster models with Ben Laden, Bush Chirac, Sarkozy, Poutine, etc.. etc... is needed.. and the action should take place in all these leaders country (e.g Paris - France, USA - Washigton, etc.. etc...)
What do you think ?
 Pulsar:
#58 posted by metlslime on 2007/06/07 21:10:58
it's certainly possible, but it's limited only by people's general inability to make games as art -- generally, they don't know how and there's little precedent.
However, I would say that SimCity and SimEarth were both political, as they hard-wired their sociological and scientific beliefs into the game rules. These included beliefs about economic growth, sustainability, climate change, etc, which have political implications. Also, Civilization has the same sort of assumptions coded as rules:
http://econ161.berkeley.edu/movable_type/archives/000806.html
Of course, this isn't the only kind of political game you could have. You could write a very story-heavy game where the story was politically charged in the same way a movie is.
There's also game design as performance art, where you make a game about Columbine shootings, or the WTC plane crashes, and the game itself isn't as important as the reaction from people who don't actually play it.
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