Metlslime
#34 posted by Mike Woodham on 2004/11/12 16:18:01
Ah, that explains it, thanks. But it's a bugger that Texmex isn't clearing all the fullbrights: I don't think I would have the patience to clear the leftovers by hand.
Perhaps someone has already done it???
Although, thinking outloud, if I could tell from within Texmex (or other package) which textures had fullbrights, I could simply select a texture set from the .wad that did not include any fullbrights.
Well
#35 posted by Blitz on 2004/11/12 16:41:19
I'm going to extend the deadline a few more days because of this .wad fiasco. I really should have checked it out beforehand.
The new date is Decemeber 6th.
Sorry for the confusion.
#36 posted by Zwiffle on 2004/11/12 17:25:13
I might be going over the 1000 brush limit... but only by a little.
Hahaha
#37 posted by Blitz on 2004/11/12 18:00:46
I can't bend EVERY limit I've set so far. Keep it at 1000 or under Zwif...or else some goons will come to your door with leadpipes -- and they won't be there for some kind of home-makeover reality show if you get what I'm saying.
Well
#38 posted by R.P.G. on 2004/11/12 19:24:10
With 1000 brushes, you should be able to make just about anything.
Re: Hahaha
#39 posted by Zwiffle on 2004/11/12 22:31:58
I'm at about 500 now, and I've only got one room detailed. But then, you'll never know if I go over unless you count every single brush in the map!!! MUAHAHAHAHAHAHAHAHA
..?
#40 posted by necros on 2004/11/12 23:47:10
in gtkr: there's a mapinfo box which displays brush count, quark407 has the same thing...
Necros
#41 posted by Zwiffle on 2004/11/12 23:50:19
shhh, don't let them know man.
Technically
#42 posted by pope on 2004/11/12 23:56:03
we wouldnt have to count every single brush in the map, just count to 1000. And since the 1st room is 500, we can just scratch that off and start counting at room #2.
:D
Blitz Organizing A Q1SP Map Pack!
#43 posted by Its me again on 2004/11/13 00:31:03
omg! Im definately IN
Zwiffle.
#44 posted by Shambler on 2004/11/13 04:22:25
The idea is that you stick with the rules of the contest, aye? That's part of the challenge and theme, learning to work with the 1000 brushes rather than the usual Quake limits.
You Guys Suck
#45 posted by Zwiffle on 2004/11/13 12:22:51
Now I have to start a new map. :( I'll just work this map into a proper man then, I s'pose.
Errrrrr
#46 posted by Zwiffle on 2004/11/13 12:23:12
man = map
;P
#47 posted by pope on 2004/11/14 05:33:59
freud? are you there?
Knave
#48 posted by Zwiffle on 2004/11/14 16:16:11
Is it OK if I use the lava textures from knave.wad? I think they are the best lava textures in any q1 wad I've seen, and that's the only tex from knave.wad I'd use. Pretty please?
Fuck You Speedy
#49 posted by Blitz on 2004/11/15 04:19:10
Blitz
#50 posted by JPL on 2004/11/15 04:52:43
Well, I've downloaded the Daikatana texture set, and for sure there are good stuff in it... but just some questions about your "pack wishes"... Globally I think it's a good idea but, did you fixed a kind of "target date" for the map(s) delivery ?? What is/are the theme(s) you would like ?? You mentionned winter/snow theme... but is is really enough to start with ?? And so are the designers fully free to build whatever they want ?? etc..etc.. So, I think some "general" guiding rules, or something like this, should be great to "drive" each mappers in order to have a real pack consistency.. Do you agree ?? or not ?? That were just comments coming as evidences to me...
Jplambert
#51 posted by nitin on 2004/11/15 05:07:18
build whatever you want with the texture set by 10 december.
anyone correct me if I'm wrong.
Well
#52 posted by JPL on 2004/11/15 05:34:03
Thousands apologizes, I've read too quickly the thread's "header", and all the informations are here, and I missed it... Well, If I have time I will try to build something for you...
It's December 6
#53 posted by Blitz on 2004/11/17 02:21:35
JPL -- build something with those textures, keep it under 1000 brushes, and make sure it has some kind of snow/ice somewhere in the map (but don't make a QMD style house with 1x1 texture of snow inside of an ice cube tray inside of a freezer)
Blitz
#54 posted by JPL on 2004/11/17 03:35:13
... I'm very disapointed about your last meany advice about my "mapping potential"... *sigh*
W Hat?
#55 posted by Blitz on 2004/11/17 04:26:56
To what are you referring JPL?
Blitz...
#56 posted by JPL on 2004/11/17 04:38:34
I refer to this...
... snow inside of an ice cube tray inside of a freezer...
I'm not so stupid to build an "cubic snowed freezer" map... errrr... like I've seen for Unreal DM (Hamster Cage, or Bathroom, or Freezer ....)... cool DM levels indeed.... anyway...
... So don't be afraid, I'm not angry... I was just joking... bleh...
;)
#57 posted by Blitz on 2004/11/17 04:44:26
Yeah...hahaha you misunderstood me too. I was just making a joke aimed at everyone, not you. Anyone who knows QMD's maps knows that he always used to make 'real world' maps, so I was just mentioning it as a point to stay with in the theme of the texture set. No jab at you.
Blitz..
#58 posted by JPL on 2004/11/17 04:53:26
Thanks for these precisions....
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