So a little break from all these coding posts. A few days ago I took the skip/detail window trick which I posted here and wrote it up for my blog. No new content, just a extra diagram, and a hint that you needed some visual cues to make a window like that work.
Well, that was a precursor to the next few models I'm gonna post, which are all attempts to highlight a window in quake, in such a way that it doesn't
require alpha support (although often the models will be enhanced by alpha support in engines). Today is an example of a progressive enhancement model:
http://tomeofpreach.wordpress.com/2013/04/09/glass-panes/
There's a couple of screenshots, one with and one without alpha. Hopefully the one without looks passable by winquake standards, and the nicer one from fitzquake sells the model. If you worry that the window still isn't yet well-defined enough, there will be more models to come very soon...