#551 posted by Yhe1 on 2011/10/17 00:29:34
Can you guys finish the final boss of Zer so we can finally fight the thing?
#552 posted by rj on 2011/10/17 01:24:36
that would be so awesome. i'd use him in the e2 secret level if no-one else wanted to!
Yeah!
#553 posted by ijed on 2011/10/17 01:34:53
That would be ten kinds of awesome. I think I've said here before how it annoyed me that he was only used in a cutscene. Big upside-down shub that he is.
Don't Do It
#554 posted by negke on 2011/10/17 02:16:57
Don't Listen To Him!
#555 posted by rj on 2011/10/17 20:13:41
RemakeReservoirDogs will now feature more locations, which wasn't possible with the original's small budget, and will now include the unfinished heist scene.
#557 posted by Yhe1 on 2011/10/18 05:44:44
I think it's more like Predators finally showing Hanzo fighting the Predator in H2H, instead of Billy who died like a bitch
#558 posted by rj on 2011/10/18 18:48:26
i can see why people would have reservations about redoing zer with an end battle, because that would detract from part of what zer fundamentally was. nonetheless i'd still love to see him finished up and used in another mod (it probably won't be this one though)
#559 posted by kaffikopp on 2011/10/19 03:30:56
This'll probably sound really blasphemous, but am I the only Quake fan in the world that didn't really like Zerst�rer?
I mean, I get that it was about the oppressive atmosphere and stuff, but it just didn't do it for me. I played through the first couple maps before getting bored, really didn't enjoy the new weapons or the combat at all, and did some level-hopping to see if it got any more interesting. Eventually I fired up the final map, encountered the big bad boss, and thought "Cool! I get to fight THAT?", and then the player is killed in a cutscene and it just... ends? And I'm like "...what. That's it?", I thought maybe I had missed something as I just loaded the map from the console, but nope.
So glad I didn't play through it from the beginning only to get such an anticlimatic, shitty ending.
Maybe it's just me who plays Quake solely for the action, and not story or atmosphere... eh, whatever.
Yep, That Is Blasphemy.
#560 posted by Drew on 2011/10/19 04:24:08
you fucking heretic.
Did you at least play "True Love Waits?"
Couldn't Remember
#561 posted by kaffikopp on 2011/10/19 04:41:24
But I found a playthrough of it on Youtube. Nope, but it actually looks somewhat decent, so maybe I should have given it more of a chance.
Still, it didn't manage to catch my interest in any way, and it doesn't help that the levels look really bland. Just not my cup of tea I guess.
#562 posted by anonymous user on 2011/10/19 09:50:27
Someone should have turned the ZerDM maps into a second SP episode.
Well...
#563 posted by Shambler on 2011/10/19 10:04:05
...get to it then :P
Alas, No Map Sources.
#564 posted by negkeur on 2011/10/19 10:12:26
Besides, no one seemed to care about DMC3 so it would probably be a wasted effort.
I Thought DMC3 Was Great!
#565 posted by generic on 2011/10/19 13:38:47
But I will replay it just to make sure...
Also Thought DMC3 Was Great!
#566 posted by Drew on 2011/10/19 14:39:10
of course it's great. Don't be silly.
#567 posted by [Kona] on 2011/10/20 05:18:44
Just played dmc3 for the first time - it rocked negke! Especially the last level with shubby. I didn't mind that these were originally dm levels at all, it was still fun as fuck. Probably helps that i've never seen any of them before, although I might have loaded lun's one up just for a quick gander.
I'd love to see a dmc4. I've never played the zer dm maps, but i'm assuming they probably aren't up to todays standards anyway? I'd rather see a dmc4 using more modern dm maps, or at least awesome looking ones from the past.
Dmc
#568 posted by nitin on 2011/10/20 05:44:47
I would prefer bigger dm maps converted so levels arent over so quickly and there is time to establish a sense of place. Maybe efdm12 size.
#569 posted by [Kona] on 2011/10/20 06:02:34
yeah i thought that as well nitin, get some bigger dm maps
Tyrann's
#570 posted by nitin on 2011/10/20 08:34:45
one was perfect although I realise that was haevily modified/added to and involved much more work.
#571 posted by spy on 2011/10/20 15:05:41
This'll probably sound really blasphemous, but am I the only Quake fan in the world that didn't really like Zerst�rer?
i agree, some levels look uninspired at least , z1m3, z1m4(grind something) z1m2(watta f.?) are the weakest in term of level design (imho)
i remember there were preview with a little map by killme
Re: 568
#572 posted by metlslime on 2011/10/20 16:53:16
maybe he could combine multiple DM maps with the same texture theme into a single larger map?
Er
#573 posted by Tronyn on 2011/10/20 20:00:03
this might not be the right place for it, but can I get access to the bsp2-supporting compilers and version of the RMQ engine? Or rather when can I get access to this, I REALLY suspect that bsp2 will be necessary for the map I'm working on now. Are you guys going to at least release this stuff alongside the new demo? When's that out anyway ;)
I've always thought most of the maps in Zer are not that great, but the graveyard map was good, True Love Waits ruled, and the story/ending was good. It's more about the coherence of the pack as a whole.
You Mean The Coherence...
#574 posted by Shambler on 2011/10/20 20:31:17
...that consists of a load of completely random items and maps cobbled together with the only thing in common being the gloomy black sky??
;)
Ny Blasfemishm
#575 posted by madfox on 2011/10/21 23:16:58
I hate that argueing about quake levels that were/are will not be good enough, as it makes no sense in the time they were made other standards counted than nowadays ...
I was already glad I could snatch a level from the net and play it!
It was in the time of the bad quake levels new ugly layout apeared and parasites didn't ask your pardon to enter their godnow how level
hm, sorry for that.
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