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Doom4
Doom4 has been announced, id are looking for people, if you are that person, and are good at what you do, have a look.

http://www.idsoftware.com/

Doom4, discuss it or not.
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DNF Was Shite 
 
#549 
otp - right, yeah that's the stuff. Just noticed links to those writeups can be found earlier in this thread too.

So yeah, all that stuff sounds very promising indeed. 
DNF Was A Bit Tacky 
but I paid for it, played it once, and enjoyed it. So what does that make me?

A consumer? 
I'll Never Forgive Gearbox For Colonial Marines Though. 
What a pile of shite. 
Meh 
Played DNF a couple times, I wouldn't say it's terrible... I'd probably give it 2.5 out of 5. I preordered both RAGE and W:TNO, I'd give them 3 and 3.5, respectively.

I'm gonna preorder DOOM just the same, hopefully I can get some beta action.

I've read as many testimonies as I could find from people that saw the quakecon footage. I'm cautiously optimistic... emphasis on the optimism.

Also, I agree with the moster design we've seen so far. A departure from D3's clean, almost alien look to the more macabre, hellish fleshy-metal look of the original. 
Going Back To TNOTOB 
I think they demonstrate, as otp says about the D4 demo report, the feasibility of combining graphical fidelity with action-orientated gameplay and decent player speed (not so much enemy speed but that could be done), and in a game that is reasonably successful and well-acclaimed.

File me under "CO" too. 
 
This video came out around the same time a to when RAGE was getting its own share of media backlash. Perhaps those two combined were what made id reconsider the direction behind Doom 4?

(If so, that's even more kudos for the "If Quake was made today" video...) 
Welp 
Pros:
Seems fast, looks nice, Snapmap looks like an easy to use tool for prefabbing maps together. Speed seems reasonable. Very bloody.

Cons: Linear shooter with basically no projectiles, few enemies at a time, no vertical elements, and Snapmap seems to just make 2d layouts? Not sold on that. Lots of animations and such, will likely get annoying after awhile and seem to just be there to cover up the gameplay's weakpoints.

It's better than Doom3 by a mile, and likely better than most FPS games these days... but still lacking quite a bit. 
 
Doom E3 Gameplay Trailer 
https://www.youtube.com/watch?v=NteAPGprDJk

not what i expected, seems pretty cool. some monster design seemed very quake4-like. makes me wonder if they're planning on consolidating that colorful scifi style with doom and going back to the lovcraftian/horror route with quake 5. 
Omg 
At the end of the trailer there's a monster that bends forward and roars at the camera... ok. 
Pffft 
I dunno bout everyone else but I'm piss bored of the "eyeless zombie with a bell-end on its head" monster design. 
But Yeah Overall Looked Dull 
Paint-by-numbers console shooter with gore gimmick. Exciting stuff. 
 
yeah looks pretty cool. I was watching gamespots thoughts on it and they just dumped on it, saying it's not fast enough (seemed pretty quick to me, I don't want no serious sam, the last one was garbage), it's more like q2 (which is kind of true) but one complete moron saying he might as well just play painkiller. yes if you want to play a childish gimmicky game that's over 10 years old and looks shit compared to todays games, then piss off and play it.

I do hope this doesn't end up like most other id games and it become the popular thing to hate on it. I can't wait though.

Oh, I don't know if it was just the video but there seemed to be some framerate issues in the demo, especially during combat. Looks like my current computer won't handle it :( 
That Does Not Look Good As A Game 
Might be fine as a one time playthrough experience which is what most FPS are nowadays. 
 
Well great, most of the actual gameplay scenes in that are using your hands to climb onto a crate or take things and using your foot to stomp on enemies. Just like what Doom was all about. Environments look like bad Quake maps were you have flat open rooms next to each other. 
Also 
Exciting. 
Really. 
Kinn Nailed It. 
Nothing more to add. 
Yes. One Thing. 
Monster design of D3 was light years ahead. 
Some Really Mind Boggling Complaints Here And There. 
Having seen both demos this seems just fine.

Not 3D enough - sure, but neither were Doom 1 and 2. I'm pretty sure they will let people to use custom prefabs in Slapmap, so not being able to build in 3D may or may not be eventually circumvented by some modding genius. But even if not, it seems like a fair compromise to keep the user made maps flowing.

Speed - watch the Snapmap video and notice how fast paced the deathmatch segment is.

Hitscan only - what? Mancubi and agitating skellingtons are shooting projectiles in demo 2.

Hell - hope to see more green marble, but other than that it was fine. The map showcased reminded me of Valiant E4, somehow. 
Also 
Most of the D3 mistaked listen within the first 50 posts of this thread have not been repeated this time around. 
 
 
I'm pleasantly surprised because I expected total shit. Sure, I can see enough things to point out. Things like the death animations becoming repetitive already, primarily still claustrophobic environments, loot drops and so on. But on the other hand I see a ton of things they are doing right. Will it be a great game? I don't know. But for the first time in over a decade it feels like Id listened to the fans and are really trying to give them what they want. You say an editor and MP is expected but they failed to really deliver on those since 1999. So to me it feels like the game has a lot of heart and that is something I will always applaud, flawed or not. 
Doom E3 Shot Porn 
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