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Posted by Doom4 on 2008/05/08 02:47:10 |
Doom4 has been announced, id are looking for people, if you are that person, and are good at what you do, have a look.
http://www.idsoftware.com/
Doom4, discuss it or not. |
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Kinn
The layouts encourage jumping, with the player leaping very high and gracefully.
There was a certain strange feeling I had during the demo, like something was out of place. About halfway through, I realized what it was: I NEVER see a game with this type of visual realism where the player can move and maneuver at this speed. Make no mistake: the fast guy from the id Tech 1 games is back, except his freedom of movement is closer to Quake 3 Arena. (No, this is NOT a parkour game, and the movement is not that exaggerated or overpowered, I'm just using the comparison to give you a better idea.) The enemies are faster too, but the player is faster still. The player speed and the type of graphical realism are like two different things your brain is not used to processing together in modern games, or at least that was my thought on it.
<czg> doom 4 fucking owns. everyone's going to hate it though.
<czg> three words: first person platformer
Dnf
#550 posted by [Kona] on 2015/05/21 12:04:45
No different to most American comedies and cartoons, South Park, for instance, which appears to be quite popular around the world.
Serious Sam 3 was just as juvenile, except not funny, far worse design and graphics and awfully repetitive gameplay. It's over 70% on Metacritic.
DNF Was Shite
#551 posted by skacky on 2015/05/21 12:26:24
#549
#552 posted by Kinn on 2015/05/21 17:40:11
otp - right, yeah that's the stuff. Just noticed links to those writeups can be found earlier in this thread too.
So yeah, all that stuff sounds very promising indeed.
DNF Was A Bit Tacky
#553 posted by RickyT33 on 2015/05/21 22:00:49
but I paid for it, played it once, and enjoyed it. So what does that make me?
A consumer?
I'll Never Forgive Gearbox For Colonial Marines Though.
#554 posted by RickyT33 on 2015/05/21 22:01:58
What a pile of shite.
Meh
#555 posted by killpixel on 2015/05/22 01:50:41
Played DNF a couple times, I wouldn't say it's terrible... I'd probably give it 2.5 out of 5. I preordered both RAGE and W:TNO, I'd give them 3 and 3.5, respectively.
I'm gonna preorder DOOM just the same, hopefully I can get some beta action.
I've read as many testimonies as I could find from people that saw the quakecon footage. I'm cautiously optimistic... emphasis on the optimism.
Also, I agree with the moster design we've seen so far. A departure from D3's clean, almost alien look to the more macabre, hellish fleshy-metal look of the original.
Going Back To TNOTOB
#556 posted by Shambler on 2015/05/22 12:38:43
I think they demonstrate, as otp says about the D4 demo report, the feasibility of combining graphical fidelity with action-orientated gameplay and decent player speed (not so much enemy speed but that could be done), and in a game that is reasonably successful and well-acclaimed.
File me under "CO" too.
This video came out around the same time a to when RAGE was getting its own share of media backlash. Perhaps those two combined were what made id reconsider the direction behind Doom 4?
(If so, that's even more kudos for the "If Quake was made today" video...)
Welp
#558 posted by - on 2015/06/15 04:52:03
Pros:
Seems fast, looks nice, Snapmap looks like an easy to use tool for prefabbing maps together. Speed seems reasonable. Very bloody.
Cons: Linear shooter with basically no projectiles, few enemies at a time, no vertical elements, and Snapmap seems to just make 2d layouts? Not sold on that. Lots of animations and such, will likely get annoying after awhile and seem to just be there to cover up the gameplay's weakpoints.
It's better than Doom3 by a mile, and likely better than most FPS games these days... but still lacking quite a bit.
#559 posted by scar3crow on 2015/06/15 05:34:18
Doom E3 Gameplay Trailer
#560 posted by killpixel on 2015/06/15 07:10:19
https://www.youtube.com/watch?v=NteAPGprDJk
not what i expected, seems pretty cool. some monster design seemed very quake4-like. makes me wonder if they're planning on consolidating that colorful scifi style with doom and going back to the lovcraftian/horror route with quake 5.
Omg
#561 posted by bal on 2015/06/15 08:00:14
At the end of the trailer there's a monster that bends forward and roars at the camera... ok.
Pffft
#562 posted by Kinn on 2015/06/15 08:46:25
I dunno bout everyone else but I'm piss bored of the "eyeless zombie with a bell-end on its head" monster design.
But Yeah Overall Looked Dull
#563 posted by Kinn on 2015/06/15 08:50:46
Paint-by-numbers console shooter with gore gimmick. Exciting stuff.
#564 posted by [Kona] on 2015/06/15 08:53:12
yeah looks pretty cool. I was watching gamespots thoughts on it and they just dumped on it, saying it's not fast enough (seemed pretty quick to me, I don't want no serious sam, the last one was garbage), it's more like q2 (which is kind of true) but one complete moron saying he might as well just play painkiller. yes if you want to play a childish gimmicky game that's over 10 years old and looks shit compared to todays games, then piss off and play it.
I do hope this doesn't end up like most other id games and it become the popular thing to hate on it. I can't wait though.
Oh, I don't know if it was just the video but there seemed to be some framerate issues in the demo, especially during combat. Looks like my current computer won't handle it :(
That Does Not Look Good As A Game
#565 posted by nitin on 2015/06/15 09:07:07
Might be fine as a one time playthrough experience which is what most FPS are nowadays.
#566 posted by Spirit on 2015/06/15 10:01:43
Well great, most of the actual gameplay scenes in that are using your hands to climb onto a crate or take things and using your foot to stomp on enemies. Just like what Doom was all about. Environments look like bad Quake maps were you have flat open rooms next to each other.
Also
#567 posted by Spirit on 2015/06/15 10:03:41
Exciting.
Really.
Kinn Nailed It.
Nothing more to add.
Yes. One Thing.
Monster design of D3 was light years ahead.
Some Really Mind Boggling Complaints Here And There.
Having seen both demos this seems just fine.
Not 3D enough - sure, but neither were Doom 1 and 2. I'm pretty sure they will let people to use custom prefabs in Slapmap, so not being able to build in 3D may or may not be eventually circumvented by some modding genius. But even if not, it seems like a fair compromise to keep the user made maps flowing.
Speed - watch the Snapmap video and notice how fast paced the deathmatch segment is.
Hitscan only - what? Mancubi and agitating skellingtons are shooting projectiles in demo 2.
Hell - hope to see more green marble, but other than that it was fine. The map showcased reminded me of Valiant E4, somehow.
Also
Most of the D3 mistaked listen within the first 50 posts of this thread have not been repeated this time around.
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