Enhancements In Usability
#33 posted by affine on 2014/03/26 18:40:40
For what it is worth, UE4 doesn't just offer a huge advancement in graphics fidelity. I'm personally using it because it actually works well for rapid prototyping for both artists and programmers. I plan on using it for a game with pretty crude graphics.
As I said on #tf, this is coming from someone who hated UE3 with a passion.
#34 posted by JneeraZ on 2014/03/30 01:05:43
Here's a good feature video and you can see the BSP stuff right at the beginning:
https://www.youtube.com/watch?v=FcxA_xYnHZ8
90 Days Of Free UE4 For Ludum Dare 31.
http://ludumdare.com/compo/2014/11/01/ludum-deals-for-ld31/
Damn good deal. Would have applied myself had I already not received 3 years of free UE4 on account of being a student. ;-)
#36 posted by JneeraZ on 2014/12/05 14:22:44
UE4 - Use it, dammit, USE IT!
#37 posted by scar3crow on 2014/12/06 05:41:48
A friend gave me a key, I've not had a chance to dig into it, but things do seem sleek. Going to go through the tutorials, see about making a tower defense game, and selling it for one hundred Warren dollars.
#38 posted by Zwiffle on 2014/12/06 06:33:35
What's the conversion from Warren dollars to Starbucks? BWAHAHAHAHAHA =/
#39 posted by scar3crow on 2014/12/09 23:16:34
I somehow missed this comment, but that did generate a genuine smirk.
Still not touched it yet, health problems and other things have kept me away.
UT4
#40 posted by Zwiffle on 2014/12/10 20:55:41
Anyone tried mapping for UT4 yet? I'm probably going to play around with that over Christmas/New Year. Interested in seeing anyone else's layouts/thoughts on the game so far.
UnrealED
#41 posted by Jago on 2014/12/13 11:04:43
Is the editor still Windows-only?
#42 posted by JneeraZ on 2014/12/13 12:02:39
Nope, everything is cross platform now.
"Level Editing In UE4 Kinda Needs To Catch Up To Quake 1"
#43 posted by scar3crow on 2014/12/29 02:11:07
#44 posted by JneeraZ on 2014/12/29 11:37:37
Agreed. Stay tuned. >:)
#45 posted by scar3crow on 2014/12/29 17:32:57
=D
Eh...
#46 posted by JPL on 2014/12/29 20:49:10
.. welcome back to 1996 !
Iirc
#47 posted by Zwiffle on 2014/12/30 18:05:36
The natural selection 2 editor looked really good in regards to brushwork, or psuedo brushwork.
It's Now Free.
For A Pretty Gross Definition Of 'free'
#49 posted by Spirit on 2015/03/02 18:29:06
When you ship a game or application, you pay a 5% royalty on gross revenue after the first $3,000 per product, per quarter.
I Wonder
#50 posted by Zwiffle on 2015/03/02 18:30:17
if it's because they didn't make enough money, or if they made too much money?
Spirit
Very self-aware use of the fedora icon.
#52 posted by JneeraZ on 2015/03/02 18:45:18
Get some!
Spirit - Do you actually have a problem with that or are you just being argumentative? I think we're being pretty damned liberal here. :)
Wow Much Monocle Observation, M'purp'le Top Kek
#53 posted by Spirit on 2015/03/02 19:07:14
Warren: Ignore me, I'd never be a customer anyways. It is free with special needs, not free without strings attached. Free software is something else as is open source software.
#54 posted by JneeraZ on 2015/03/02 19:57:05
SPIRIT - Y U SO GROUCHY?!
#55 posted by rebb on 2015/03/02 20:07:02
Even 10% would still be generous for not having to conjure up a modern engine for your project first. Heck it was pretty much already free when it was 20$ a month.
Also It Was Free For Students
I got a free pass in November and did fuck all with it so far.
FREE AS IN BEER NOT AS IN SPEECH
#57 posted by czg on 2015/03/02 20:16:52
actually it's GNU/Unreal (pronounced ganoo)
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