#551 posted by
Rick on 2016/08/20 18:13:39
Judging by their placement in my map, the fullbright effect on ammo and heath boxes was something I learned years ago and then stopped remembering.
I guess only the rotating items and monsters take their lighting from the lightmap?
#552 posted by
dwere on 2016/08/20 18:54:23
MDL models are lit. They also typically rotate when they're for pickups, although it's technically unnecessary (it's a model property).
BSP models are fullbright and can't rotate.
Sprites (SPR) also can't be lit, but I'm yet to see a sprite pickup in this game.
BSP Boxes Can Be Rotated
Sprites are shit in Quake for anything that isn't light globes.
#554 posted by
Rick on 2016/08/20 20:04:54
I know their placement can be rotated but can they be made to spin constantly like weapons and armor?
I Dunno
You could try the trick I posted in #299.
Even Light Globes Look Out Of Place
#556 posted by
dwere on 2016/08/20 20:32:12
So more like only for explosions.
And bubbles.
#557 posted by NewHouse on 2016/08/21 01:23:16
So I quess that's it.. we're close to finished everything? ^^;
#558 posted by NewHouse on 2016/08/21 01:23:50
finishing*
#560 posted by NewHouse on 2016/08/21 01:41:56
I literally eager to see other people maps yet to play them on hard more... after normal of course ;)
#561 posted by NewHouse on 2016/08/21 01:43:36
I'm*.. hard mode*.. had a another headache after my Sauna, it sure is hot, but it doesn't do good on your shoulder pain - that much I can say.
It Is Done.
#562 posted by
ionous on 2016/08/21 09:45:31
Just waiting for moderator approval.
Great*
#563 posted by Newhouse on 2016/08/21 11:24:03
#566 posted by
lpowell on 2016/08/26 23:28:44
skacky better finish his damn map anyway!