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Transloquake Mapping Competition -Win A Game! :-)
Map for Transloquake and you might win one of the following games:

Portal
Team fortress 2
Timeshift
Quake4
Bioshock
Rainbow Six Vegas
Doom3
Counter-Strike Source
Tomb Raider Legend
Unreal Anthology
Half-Life2 Episode Pack
Tomb Raider Anniversary

You hear it right, with QExpo approaching, I decided to set up a little "mapping competition" and give everyone a chance to become the owner of one of those classic and critics-acclaimed games! To enter the competition, all you need to do is to create a map for my mod TRANSLOQUAKE, upload it (and its source) somewhere before the 16th of August 10pm Central European Time, and post at least one screenshot of it on this thread (or one of the ones created on the other forums listed below), along with your name and contact email. You have the right to submit as many entries as you want.

After the closure of the competition, and during a full week, all the members from Quake1-related forums (Inside3D, Func_Msgboard, QuakeOne and QuakeDev - voters will need to have become members before July 7, 2008) will be invited to cast their votes (only one vote per members across all forums) on which three maps they like best. The author of the first best map and the author of the second best map will each get to choose from the list above one game, which will then be sent to them. If the first two best maps were created by the same author, he/she will win both games. If maps "tie" for first and/or second place, a second round of votes will take place. Note that, if less than 8 maps are entering the competition, only the author of the first best map will receive a prize (but hopefully this won�t happen). If more than 8 maps enter the competition, but they are made by less than 5 different mappers, only the author of the first best map will receive a prize (again, I hope it won't happen, but this is just to make sure one single participant does not "fill" entries in order to reach the amount of 8 maps).
I guess I should point out that these will not be second-hand games, but new, sealed games. I know, this still isn't Make Something Unreal prizes but, well, I'm a poor grad student and that's the most I can afford to give away� ;-)

TRANSLOQUAKE ( example map: http://cocot.planetquake.gamespy.com/transloquake000050.jpg ) is extremely easy to map for, so I really encourage everyone to give it a try. "Speed-challenge" maps can be created in only a couple of hours and I am sure newbie and veteran mappers alike could create "regular" maps for it very easily. You are strongly encouraged to use skyboxes (the demo already includes a few you can use) and, if you wish to, custom soundtracks. The mod was initially developed under Darkplaces, but it is supported by most other engines (even though you might then miss on some of the eye candies).
If you don�t know what the mod is like, go ahead and make sure to download its newest demo which has just been released - right here : http://www.mediafire.com/?21zfz1m2vzy (more mirrors will probably follow soon). It contains 5 maps (and their source), including 2 speed-challenge maps (bonus1.bsp and tr13.bsp), 1 regular map (tr5.bsp), 1 tutorial map (start.bsp) and 1 mapping guide map (mapping.bsp). The download also comes with a special document that will tell you exactly the kinds of entities Transloquake maps need to run.
I also, of course, strongly encourage you to check out the I3D thread dedicated to the mod at the following address: http://forums.inside3d.com/viewtopic.php?t=610
as well as the couple of videos I made of the mod and posted on YouTube:
http://uk.youtube.com/watch?v=evmnPS4T4bI
http://uk.youtube.com/watch?v=ZumdVNhhrCI
http://uk.youtube.com/watch?v=nMGnW_audm4

Remember that Transloquake is still a project in the making. Please don't discuss its development on this thread, used this thread instead: http://forums.inside3d.com/viewtopic.php?t=610. Future versions will include better models, more game modes (including deathmatch ones), more maps.
Until then, I'm looking forward to seeing your guys' creations here and to offering the two lucky winners (or one very lucky winner) a nice gaming prize :-)

Good luck!
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I can't play your map: I am not connected to your mysterious metaphysical world through which I can obtain the requisite data! 
Hmm 
You know, if you can't cope with the concept of non-physical data, the map may not be a good idea anyway. Entirely virtual worlds with defined cultural norms may break your brain... 
And Then 
According to the media, you'll go on a killing spree. 
HAY GUYS 
I R SMART AND UR NOT HAHAHAHHAHA!!11! 
STOP IT FRIBBELS 
YOUR PROTONS ARE HURTING ME! 
1 post not shown on this page because it was spam
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