Bal:
#51 posted by
metlslime on 2007/12/12 11:12:15
someone suggested that red player skins are easier to see than blue ones.
Yeah...
#52 posted by
bal on 2007/12/12 11:31:32
That would probably be a better, simpler explanation. =)
Haven't Played (yeah)
#53 posted by
ijed on 2007/12/12 13:14:27
But I remember in Goldeneye I always used the spetnaz in the grey camo because he just faded into the walls.
Blue's a difficult colour to get right in games for players or enemies because psychologically / visually your brain doesn't register it as much.
I always noticed how alot of faster twitch games added environment maps or animated textures to blue players - like in Quake 3.
Saving Private Ryan(TF2 Dub)
#55 posted by
Preach on 2007/12/16 12:02:29
That Makes Me Feel Sick...
#56 posted by
RickyT33 on 2007/12/16 18:53:40
...more sick that the original sfx