I can export the model from Gmax to md3 and Noesis can convert it to a mdl. An mdl file in Noesid exported to md3 Gmax won't capture.
 So far so good.
 
 There is only the thing of attaching the launcher to the model. When I import the launch.dxf and try to attach it to the legs my animation gets lost. 
 Whwn I attach it to the torso, the uvw file also gets attached to the torsos-kin and ends up in a distorted 
skinfile
 
 I can scale this part th fit into the already excisting skinfile, but the loss of texture also scrambles the 
launcher
 Also think I had to skip some double objects while exporting as the vert/tris count gets much too high.
 
 So it is a case of a proper attachement of the launcher to the original file without the loss of the uvw skinfile.
 
 I tried the othe way around by just merging the launcher.mdl into the converted md3 model in QMLE. That way I also get a skinfile, but at least the proportions are in a usable 
manner
 
 I loose all my animation so I have to stretch 218 launchers to make the file fit.
 Didn't expect it to be such a hussle!