Rdy 2 Rmbl X_x
#31 posted by Spiney on 2014/09/14 12:26:43
#32 posted by skacky on 2014/09/14 13:39:34
Ijed: holy fucking crap, that's all I can say. Not too keen on the first part of the level but the rest... wow, what a ride!
#33 posted by Spirit on 2014/09/14 14:07:19
Now available in the Quake Injector!
Quaddicted has a bit of trouble at the moment, sorry. If the person who is currently mirroring lots of it is reading this, please stop and send me a mail. We can find a better way. ;)
Oh Shit, Son.
#34 posted by Breezeep_ on 2014/09/14 15:13:45
#35 posted by skacky on 2014/09/14 15:52:03
MFX: Damn, that was very very good as well! Best architecture of the pack, hands down. It never felt repetitive and some rooms are really really impressive! I found some other secrets off-camera including the credits map.
Boring skill 3 demo pack: https://www.dropbox.com/s/fxms66mcjz66lql/demos.zip?dl=0
Overall this pack was great. Definitely felt like Warpspasm 2 in some aspects. :-)
Some areas were really nail-bitingly hard on skill 3 and I died many times!
Thanks For The Demos!
#36 posted by ijed on 2014/09/14 16:28:37
And glad you liked it :)
YOU GUYS ARE FUCKING GENIUSES !
#37 posted by Barnak on 2014/09/14 17:17:20
I'm currently playing a second map (mfx, I think), and everything are simply FUCKING AWESOME !
Dammit, how many maps are there in this pack ?!?
The atmosphere is so strong, geez, Quake1 still beats all the "modern" games I tried up to now (especially Team Fortress 2 and Borderlands).
You guys are Gods and I'm a shit fly !
Where's The Nightmare Button/slipgate ?
#38 posted by Barnak on 2014/09/14 18:42:14
And WTF with the telefrag map !? I'm always at the floor level like a dwarf !
Yep
#39 posted by ijed on 2014/09/14 19:35:36
Your legs were ripped off by the teleporter, hence telefragged :D
You have to avoid enemies until you can find a way to get your legs back.
No Legs !?
#40 posted by Barnak on 2014/09/14 19:38:58
This game style sucks !
And where's the fuckin' nightmare button in the start map ?
Legs Healing
#41 posted by Barnak on 2014/09/14 19:58:44
I've found the legs healing, but geez this is un-quake (but ok, maybe it is, I don't know since I'm just a shit fly).
So, is there a nightmare button in the start map or not !?
#42 posted by skacky on 2014/09/14 20:40:53
Yes. It's located in the cave area.
The Telefrag Destruction Sequence
#43 posted by Barnak on 2014/09/14 20:52:23
This is very "Aliens" like. But how the hell do you escape this base !?
This level is truely madness.
Nightmare Level...
#44 posted by Barnak on 2014/09/14 21:10:20
I've found the god'dammit nightmare button, but I had to use noclip to find it.
How the hell are we supposed to find this, since the first step to locate it is in a pitch black place !? Then you escalate that long scale just to find a secret plateform, and you still need to find the secret cave which hides the button.
I shoulnd't have to use noclip to find this.
I think this is unreasonably difficult. But then what do I know, as a shit fly !?
NM
#45 posted by ijed on 2014/09/14 21:50:41
Is traditionally hard to find, otherwise it'd be called 'easy' L:
In other news, there are so many little bugs scattered throughout the pack, especially in my map, its not even funny. Worse, almost all are things I already fixed multiple times...
About telefragging: again, I make no apologies for chopping your legs off.
Still Playing...
#46 posted by metlslime on 2014/09/14 21:56:12
I found the nightmare button without cheating, FWIW.
Also: i'm only halfway through the first map (120 monsters out of 256 or something!!!)
Architecture and detail is pretty great, but in that one room with 10000 wpolys, my computer finally shows its age, and i only get ~11fps. I guess i'll have to start playing doom maps now that my computer is no longer fast enough to play quake :(
Random Tips
#47 posted by ericw on 2014/09/14 21:58:16
"gl_texture_anisotropy 16" looks nice, reduces blurriness on distant grates and floors.
mfx's and hrim's maps have cd tracks set. I'm assuming these are meant to go with the quake soundtrack installed in id1.
Metlslime
#48 posted by Barnak on 2014/09/14 22:04:25
11 fps on Quake1 !? Dude, what kind of crappy old hardware are you using ?
I play Quake1 on an "old" cheap Mac : late 2009 Mac mini with just 4 GB ram and a stupid video card (Apple), OS X Snow Leopard (old Mac OS). And yet, Quake1 + these huge levels are running at full 60 FPS without any troubles.
I'll probably buy a new Mac mini once Apple update its mini line (they are way overdue ! C'mon Apple !!).
Barnak:
#49 posted by metlslime on 2014/09/14 22:13:09
I have pentium 4 2.4 Ghz with 1GB of RAM, and a Geforce FX 5900XT video card with 128 MB of RAM. It's about 12 years old at this point.
Oh Boy !
#50 posted by Barnak on 2014/09/14 22:33:17
Ok, this then make sene...
You're beating me : a long time ago, I was using an old Mac IIci for 11 years, before I upgraded to a G4 (lasted 4 years), then a G5 (4.5 years), then the current mini (now since 4.5 years).
I guess we are all a bunch of old farts here.
Ouch
#51 posted by ijed on 2014/09/14 23:12:23
The pack needs 256k of ram I'm afraid. It will run with less but the active entity count is going to grind it down at various points.
I think the 10,000 wpoly room is Hrimfaxi's - but we all have expensive areas scattered around.
TrenchBroom
The readme implies that all of the levels were made with TB. Is that true?
Mine Was
#53 posted by ijed on 2014/09/15 00:39:47
And the others were made in other editors but also with TB.
Wow
That is great to hear!
Telefragging
#55 posted by ijed on 2014/09/15 01:22:58
The whole idea was to cripple the player from the start, so that by the time they're quadrocketing Hunters and about to overload a nuclear reactor, the feel like they've struggled through insurmountable odds and achieved something momentous.
Which obligates them feeling weak and broken at the start.
True, it's not really Quake, but that's kind of the point of a mod.
|