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Q1SP � Tchak (the Tomb Of Chak Toh Ich�ak)
This is a new single player from scratch with a mix of lots of textures, but the intension was to create a small Maya city and i think they worked well together.

huge thks to Necros(lights teaching), Negke(brushwork and gameplay), Ijed(brushwork and gameplay) and NahkahiiR(gameplay)!

The map is near maxsurfaces limit, but work in all engines.

I added a skybox because some people in here like to play with one, personally i don�t use skyboxes, i tried many in this map and none fit properly, so don�t complain about the one i choose.

Download :

http://trinca.quaddicted.com/maps/tchak.zip

Screenshots :

http://trinca.quaddicted.com/maps/tchak1.jpg
http://trinca.quaddicted.com/maps/tchak2.jpg
http://trinca.quaddicted.com/maps/tchak3.jpg

hope you guys enjoy.

Cheers

Trinca
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Good Point. 
This would be an excellent coop map in many ways. 
 
there are many ways to coop...

if is not good for coop blain NahkahiiR he said was cool and he just said me to add 8 starts ;) 
Lovin' This Map BTW Trinca! 
dEMO COMING....:P 
 
Nice map! You are getting better and better and better.
But I need to party-poop a little: The map is very (too) dark. The accented lights look great, but especially the open area is like minlight 50 or something? 
Roulfff 
Nice. Felt more like an Elder World map rather than Mayan at some times (which is a good thing on its own). The combat was good all around, though the final fight was too tough (the green armor was a bit wtf).

Favorite parts:
* Getting to blow up Zombies with Voreballs.

* The lone zombie altar in the middle of a large area.

* It's a trap! It gave me that funny "oh shit, now I'm going to die" feeling that I don't experience often anymore :(

* Was going to type something else here but forgot what it was.

More please! 
 
It's a trap! It gave me that funny "oh shit, now I'm going to die" feeling that I don't experience often anymore :(
i immediately thought of stupid admiral ackbar. :( 
 
Fuck you, Ackbar is awesome. 
Very Cool 
Love the map, what everyone else says about the lighting and design is right. I especially liked the early zombies forcing you to find unconventional ways to kill them before the GL came out.

Also I'm kicking myself for not recording my first play-through, as I was on fire - from the first 100-odd monsters I lost just 5 health. It went downhill from the gold key, which probably figures given that the combat ramps up from there, but for a while it was going good... 
More Specifically 
 
Nice demos necros and Ankh.

Ankh this time i surprise you, i didn�t had a monster in all corner you were very afraid... 
Wooo, Trinca!!! 
This is by far your best looking map!!! This is fantastic.

Gameplay, though, seemed a little tad easy, below is a demo of my 1st nm run. It is, in fact a first run, after the 2nd courtyard. I get raped in the very last room(a colleague came calling for a coffee, scared me more than the shamblers, an' I got fried ;P). The last room, well, that's Trinca gameplay. ;)

The rest, well, seems the second baby got you soft, old mate!!!!



http://www.quaketastic.com/upload/files/demos/tchak_1st_nm_thesilent.dem.zip 
Spoiler Run. 
Today boring as hell at work, so, what do you do? You record a Quake demo, of course...

100% secrets, though not in the right order. Somehow missed a buncha monsters. Dunno where they ran... I can understand they were afraid, tho'... ;P


http://www.quaketastic.com/upload/files/demos/tchak_fullsecrets_nm_thesilent.dem.zip 
 
the silent nice demos ;)

now learn how to use slope jump... no tricks at all!!!

http://trinca.quaddicted.com/temp/sl.zip 
Good Demo 
Don't think I actually said before - this is a great map Trinca.

Some rough edges in parts, alot of the secrets I missed - for good reason.

Here's to the next one, whatever it runs in. 
Geee... I Knew I Sucked... 
..Just did not know how much!!! 
Hmmm. 
Maybe it is too easy. I'm impressed - no offence intended - how The Silent can have some well dubious tactics and no SSG aim at all, and still cruise it ;) 
Ehi, It's My 1st Shambler Shag!!! 
... Does it mean I'm in the bigs league now?
I've been waiting soo long... ;P

Where's my prize?

And... Hmm... I'm curious about the "dubious" tactics. Which ones, you mean? 
Tactics... 
Using SSG at long range for a start!

Actually, I do apologise, I just an experimental play on NM and it is quite hard to get a smooth looking demo, I think I underestimated it... 
NEED MORE TIME 
Can't wait playing this 
Shamb, R U Joking? 
..No need to apologize!

I'm perfectly conscious I suck bad. As for smoothness, it never even crossed my mind, I just got in and played. When I play I lose any kind of cool. Think a berserking Jerry Lewis...

;) 
And Yes... 
...using SSG at long range is a little too much even for Jerry Lewis. :| 
First Run Demo 
Never died, but I got lost for about 5 mins in a stupid way... hope you'll watch it anyways.

http://www.quaketastic.com/upload/files/demos/tchak_ci475.zip

Thanks for the map trinca, great lighting and texturing 
Congrats Trinca 
this is your best map, i'm glad you could finish it! its a little bit dark map though(gamma 0.75 in my lcd)
i'll try to upl the demos later 
 
CI475 great demo, but you were so losssstttt ;) nice waste of second Quad with so many to blow undergrond :p and the sissy Shamblers at the end made me sick...

what�s the word? fagets!!! around you a lot and none of then shoot...

hehe

Evil negke complain so much about healthy that in skill 1 the dawn level is very easy... ;)

Anyway I even didn�t think that people still play in skill 1�

12 year on this game and you guys still play like girls?

Thks for playing guys 
Very Nice 
A bit too symmetrical/copy and paste
But very cool. Not too fond of maya maps, but this one is very cool. Reminded me a bit of HexenII Maya Maps.

Played it on skill 1 and it was normal as it should be.
Maybe i'll play it on skill2 again. 
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