The Map Was Vised Czg
#51 posted by
Ankh on 2006/04/05 10:37:51
and it took something above 12h. Vis time was over 40h before I made some brushes to func_walls. Also my map doesn't exceed any engine limits.
Nico: I think that the quake engine had its limits set to compromise with the computing power of computers in that times. And now we have better computers.... But I can understand people who complain that the new maps have lost the "id purity". I also like to play the original id quake maps and I do it very often.
#52 posted by
Ankh on 2006/04/23 14:21:16
BIG THANKS for all comments.
If anyone is interested, there are some demos recorded on this map at Speed Demos Archive. Here is the link:
http://speeddemosarchive.com/quake/mkt.pl?level:hdn
The 18s easy run is really interesting and the easy 100% either.
The files are compressed with dzip - a simple command line program:
http://speeddemosarchive.com/dzip/download.html
Very Nice
#53 posted by
PuLSaR on 2006/04/26 03:05:24
A very nice map. An interesting use of knave textures. Fun gameplay. Not a big map but still very fun
Yes
#54 posted by
aguirRe on 2006/04/26 05:09:53
the map is very goodlooking and watching those SDA runs in slow motion is great. The map seems to have a lot of potential for this (as designed).
Two Pennies...
#55 posted by Mike Woodham on 2006/04/26 06:35:53
Read_me file: I always write them but rarely read others - yes, I know that says more about me than cash ever can. But if the map works, I kill the monsters, live the life and get the girl. Next map please.
Vising maps: should be compulsary. My current WIP has been going for 6 weeks so far - it chugs away in the background and doesn't stop me doing other things. And when it finishes, I will release it.
Design maps for older equipment: no. I make maps for fun on a modern machine using a modern engine. If it doesn't work on an older machine or older engine, sorry. But don't bother reading the read_me file, it won't help. Just dump the map and move on to the next one. You won't miss much (well, with my maps anyway)
I do like this board. I will come here even after I stop mapping.