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Posted by Tronyn on 2004/01/15 22:43:08 |
Just wondering if anyone is interested in a wizard/arcane themed q1sp project. The idea would be a common pak file, including a bunch of arcane monsters/props, and whoever wants to donates a map in an arcane theme (id wizard, contract revoked, ikblue, new texture sets, whatever). Then they get strung together, and that's the pack.
Criteria for arcane: in my opinion, there should be lots of books, heh. And a focus on signs and symbols and magic and such. contract revoked is a good example.
Anyone interested? |
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Given The Story Idea
#31 posted by HeadThump on 2004/01/23 01:11:51
I would recusing picture examples from the level Avanipaala Praasaada which uses a whitened version of the IkBlue textures.
Fat Controller, you are scaring with those Mexx9 references. I've been looking at its code as well; specifically the cut scene code and the possibilaties it raises for scripting. Quake can use all the entity scripting code that can be mustered no matter how primitive it may be in relation to what has been done in Half-Life and UnRealScript.
Eh?
#32 posted by HeadThump on 2004/01/23 01:13:36
recusing -- uhm like the judge in the Peterson case? Mo. I meant 'recommend using' all apologies.
Yeah But
#33 posted by Tronyn on 2004/01/23 02:06:34
We aren't using that story.
And, even if we were, I think those textures, though I like them a lot (see my Ethereal Hell review of the map if you don't believe me), aren't gritty, brooding or evil enough for a storyline like that. The desert city would probably be better using a texture set converted from another game, like unreal or maybe heretic2, or even quake3, if it was ever made.
So Fatty, with your idea I'm assuming yours would be the boss map? hehe.
Contract Revoked Wad
#34 posted by E-werd on 2004/01/23 17:42:33
Erm...
#35 posted by E-werd on 2004/01/23 17:43:46
Well, that link might not work for a day or two... edgefiles is weird like that, it doesn't always upload the file to ALL the servers right away.
.
#36 posted by [Jimbo] on 2004/01/23 20:47:46
hmmm this looks like a fun project,
I may work on a map for this,
if I can fit some time into my UNI
schedule between now and summer.
I suggest OGRO textures would be arcane
enough for part of this project :)
Somewhere deep within the hidden recesses of
my map scrapyard lies the scattered remains of
an ogro temple area, atrocious brushwork,
but I would be rebuilding it from scratch.
Also, I have some QC for making monsters drop
items (keys, weapons, whatever; I'm sure this
has been done before) if you want it let me know.
Quick Note
The code for the pack is primarily CoE with knobs on. Once I find out about the barons I'll do a proper write up and bung it somewhere.
My Two Cents On The Project
#38 posted by E-werd on 2004/01/24 09:46:26
As I failed to mention before, I am interested in this project, but here is my idea on what you guys were thinking.
Since all the maps will be quite different, it'll be hard to link it all together with a specific story... so, to build onto what Tronyn's story there, why not base it on dimensional passage ways within that "book," or whatever it is. This way, it would make sense for all these different styles and texturesets to be linked.
Could
#39 posted by Zwiffle on 2004/01/24 10:44:16
just base it off of a bunch of different books from Lovecraft's world, not just the Necronomicon, such as the Pnakotic Manuscripts. Each different but still fits the theme ?_?
That'd Make An Interesting Start Map...
Say, some sort of spooky manse/Miskatonic Library with a few books on lecterns (strange ones, with pages made of starfluid.) Approach 'em and you get sucked in.
In theory, if we could get five people wreaking, er, working on maps, we could have something like a pack of mini-episodes... Hmm.
Now, what titles were there in the mythos...
Necronomicon
Pnakotic Manuscripts
De Vermiis Mysteriis
R'lyeh Text
Ceaelano Fragments
Revelations of Glaaki
The Book of Eibon
So Fatty
#41 posted by inertia on 2004/01/24 17:50:37
its like Myst! I have read the first 3 books, i dunno if there are more (and played the games)
Isn't There Also One
#42 posted by Tronyn on 2004/01/24 19:38:38
that's German for "unspeakable cults" by Von Junzt as well?
I like the idea you guys have come up with: each different map (or series of maps, whatever) represents a different book of the unspeakable. Actually, this allows for a great diversity of themes - R'lyeh text I think would probably do well for a slimy map, for example.
Then, we could end it with the player going insane after having completed "learning" from all the books - maybe even a showdown with tons of monsters teleporting into the library start map!
If
#43 posted by Tronyn on 2004/01/24 20:11:21
like I think Fatty's suggeting, each book would lead to a series of maps rather than a single map, one way to do this would be to hold a speedmapping session with arcane themes. Then each mini-episode could be speedmap, large map, boss map, or something like that? Just an over-ambitious suggestion, as always, of course ;)
Tronyn
over-ambition can *sometimes* be good.
remember soul of evil, it was worth the wait. :)
Tronyn
#45 posted by nitin on 2004/01/24 20:50:12
I think one map per theme is a better and more realistic idea.
Bu tthen again, I'm biased against speedmaps as proper releases.
I Must Admit
But then again, I'm biased against speedmaps as proper releases
i tend to agree with this.
Aye
Let's have a few maps only, of the usual unfeasibly high quality :P
Anyway, I've started "researching" Mexx9B, and I'm surprised how simple the basic structure is. Gotta remember that once I get a handle on the looks.
Unaussprechlichen Kulten
...is what you're thinking of, Tronyn
Unpronouncable Cults
#49 posted by Zwiffle on 2004/01/24 21:54:18
I think is the literal translation, Lovecraft kinda screwed it up.
Oh, One More Thing
I was intending to possibly sputter out with a "graveyard" themed map in time for Halloween, so I'll think about that too. Right now I'm trying to settle on textures for that and the tower, so I'll get back to that once the damn sun goes down.
QC
#51 posted by Vermeulen on 2004/01/25 04:39:30
Tronyn, I could help you with the QC for this project if needed. I didn't read all of this thread but since I imagine the QC is a small job, I could probley handle it.
I'm Already On It
I've just got the Barons to convert from Nehahra's Pascal-ish to straight QuakeC.
LONG POST WARNING
Also, I've just written a possible backstory, as well as settling on a nice set of textures. Here's some extracts:
(Note found on front door of Miskatonic University's Rare Books Building)
My name is Richard Knokkel, but my friends call me "Dick Knuckle." I gladly bear the joke, which is somewhat rude, as well as the nickname "Skippy", earned after a particularly humiliating period on the football field.
I have since abstained from "stiffening up" prior to any sporting performance.
* * *
I remember my first interview with Professor Birch, the head of the Rare Books Collection at the Miskatonic Library. This was in part due to having some difficulty finding the old house where the collection was housed, a significant distance from the main library proper. Security appeared to be peculiarly tight; the door was locked, and I had to identify myself to a suspicious fellow by passing my identity card through the letter-slot in the front door and peering into a security camera next to it. Once inside, the atmosphere remained one of distrust, until the Professor arrived at the front desk.
"Before you ask," he snapped (and I was to learn that the Professor always snapped,) "We moved the collection here, and keep under so much lock and key, because of theft... Why, we have here some volumes which are the very last of their kind! Can you imagine what a, er, collector, would stoop to in order to gain them for himself?"
* * *
The interview was successful, and I will leave it at that. My primary job was the moving and sorting of priceless volumes, and also, often wearing facemask and gloves, copying down some passage or other from the elderly, decaying volumes. It was not tiring work, and I enjoyed handling the books, and wondering on who had consulted them before in the past, and why.
One day, I found a note requesting an excerpt from a book I had never heard of. Confused, I asked the secretary at the front desk, a hard-faced man called Pym.
"What the blazes do you want that for?" he screeched at me, leaping out of his chair, face working in a passion. "How in God's name did you find out?"
"Find out what?" I spluttered, "Do we have it or not?"
"Have what?" Professor Birch asked from the top of the stairs, surrounded by his fellow researchers. Close-mouthed and suspicious, all of them.
"He's asking after- after-" Mr Pym's mouth worked silently, then croaked with fright, "the Arab's book."
* * *
"I told you we keep rare, valuable works here," [Birch] said quietly. "Some of them are... they... deal with occult themes. They are considered, among certain people, to be wisdom of great power. And they would do anything to get their hands on them... or the words contained therein."
And the Professor siezed a dart from a collection lying on his desk and threw it at a rather tattered picture of a young man that was pinned to a dartboard. "Bloody Lovecraft and his stupid tales!" he snarled, "Why couldn't the young fool have kept his mouth shut!"
* * *
Perhaps because of that damning note, I now paid more attention to the heavy vault-like door behind the front desk. I didn't have to be Sherlock Holmes to connect the ominous rattle-boom of that door to the appearance of certain titles on any requests.
About two months later, I received a phone call from Professor Birch, who in tense tones, told me that my services would not be required for the next two weeks. "We're, um, having to perform an, ah, rush job, so to speak, er, for a very important client," he stuttered, "Try not to take this wrong, but... consider this paid study leave. I'm trying not to be rude, but you'd just be in the way."
* * *
I remember that about the midpoint of my "study leave" there was a terrific freak electrical storm. I couldn't help noticing that a lot of lightning was striking about the University itself, particularly the library.
When I returned to the Rare Books Collection, I saw nothing unusual at first. My identity card let me in the front door, which is where I saw the symbol first.
It was a sort of five-pointed star, painted in yellow, with some sort of symbol in the middle: <||>, like an eye. I soon found that every window and external door in the building had these symbols painted nearby.
I was also alone.
Hey, Nice Story
#53 posted by Tronyn on 2004/01/25 14:09:48
Thanks Vermuelen but I think Fat Controller's got it for this round.
That story sounds great. I guess we'll need a new texture with that symbol on it, for the library start map, heh.
I volunteer to do the start map; that is, unless someone else wants it. I envision it sort of like Scragbait's halloween map, a small-ish building/complex that you approach from the outside, probably using a mix of contract revoked and normal Quake textures.
I think the episode's finale should be a showdown with many monsters teleporting into the start map, and a large battle outdoors taking place during a lightning storm.
I Kind Of Get The Feeling
#54 posted by HeadThump on 2004/01/25 14:27:13
Fat Controller is realy into this one. Are you going to shoot for a particular number of maps, the theme and objective to each map and then do the assignations?
Start Map = End Map
i like the idea of building a start map and then using it as the final map as well. The "circular" logic seems quite satisfying. :)
As far as i am aware, its never been done before either.
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