I Asked Here Because It Was AD-specific,
#523 posted by Mugwump on 2017/06/19 05:41:53
but we can move this to mapping help if requested.
I mean setting ladders to be climbed in one go by pressing forward instead of jumping step-by-step.
#524 posted by Baker on 2017/06/19 06:49:57
There was a mod called QuakeLife video.
As you can imagine, it is playing Quake co-operative with friends against the monsters on Half-Life maps.
It is likely that the source code to Quake-Life has a ladder solution, otherwise how could you play the Half-Life maps which are loaded with ladders?
https://github.com/autonomous1/quakelife (source code for Quake-Life)
Ha! See? I Knew Some Mods Did That!
#525 posted by Mugwump on 2017/06/19 07:06:18
I've never seen QuakeLife before, though...
But Baker, you know I ain't no coder. I can't do anything with a source code...
You Just Hold Jump
#526 posted by DaZ on 2017/06/19 10:12:58
no need to jump step by step
Oh...?
#527 posted by Mugwump on 2017/06/19 14:39:18
Well, in all my AD playing I never realized that! :$
It significantly reduces the need for what I have in mind. Still, I would like to learn how to do something like that, for educational purposes.
#528 posted by metlslime on 2017/06/19 21:03:43
don't quoth ladders do it where pushing forwards (while looking up-ish) lets you go up? Also the pox extras mod does it, right?
#529 posted by Baker on 2017/06/19 21:35:58
What should happen is ...
1) If the player is in contact with a ladder brush.
2) If the player has non-zero wish velocity (it's what it is called in the engine) -- i.e. the player intended movement vector ... which means X, Y, Z speed and direction.
3) If the wish velocity vector is facing the ladder, go up. If it is not, go down.
This would allow natural ladder movement.
I mean you can walk up a slope while looking down. You should also be able to press +forward while looking down and expect to go up a ladder.
You should be able to look up a ladder but press +backwards and go down.
Now is the above possible in QuakeC? I suspect not because ...
1) I don't think the engine tells QuakeC the wish velocity -- only the velocity after physics calculations. Without wish velocity all the alternatives are going to be unnatural.
2) A ladder brush would need to indicate what direction faces the ladder (i.e. north, south, east, wesst or some angle like 45). I doubt the ladder brushes have a physics angle key.
3) Probably would need to be done in the engine.
Here is how Quake 3 ladders work. I see wishspeed in there, so it sounds like I am correct:
https://www.quakewiki.net/archives/code3arena/tutorials/tutorial8.shtml
Would need to be in the engine anyway, DarkPlaces and FTE have prediction. So does Spiked Quakespasm if connected to a DarkPlaces server.
/One opinion ...
#530 posted by Mugwump on 2017/06/19 22:11:01
You should also be able to press +forward while looking down and expect to go up a ladder. You should be able to look up a ladder but press +backwards and go down.
Maybe something simpler would do? Fall damage in Quake is low enough to not really need to climb ladders down.
I found this: https://tomeofpreach.wordpress.com/quoth/tutorial/trigger_ladder/
and it looks like that's what I was shooting for. So how can I port the Quoth ladder behavior to AD? Please be very n00b-friendly in your reply: I'm no coder and I don't understand any of it. I need a very thorough tut explaining in detail in simple non-coder terms how to go through each step of the process.
Good Luck
#531 posted by Qmaster on 2017/06/20 00:22:43
Preach keeps Quoth 2.2 qc under tight lock and key.
Terror Fuma Secrets
#532 posted by Lo Frag Traff on 2017/08/07 20:04:09
done it.
found 12 of 13 secrets.
anyone here find them all?
Nope Only 12
#533 posted by Qmaster on 2017/08/08 18:46:06
Hmm...
#534 posted by Lo Frag Traff on 2017/08/08 20:18:12
i thought i had it.
there was a dead marine outside the base on a ledge next to a backpack.
it was hell to get to.
at first i thought i wasn't supposed to go by the route that i had taken, as i repeatedly kept on falling through the map at the same point!
i eventually made it!
turns out it wasn't a secret at all :(
well, it didn't trigger eitherway.
Realm Of Enceladus Performance
#535 posted by Lo Frag Traff on 2017/08/08 21:39:33
just after i start, approaching the archway, performance drops down to around 30!
is this a known issue?
apart from not running anything else apart from quake (browser anti-virus, downloads all stopped etc.).
to get a steady 60, were people having to run it using the older qs, not the spike version needed for forgotten sepulcher?
Terra Fuma
#536 posted by Qmaster on 2017/08/08 22:19:40
Ya, it was only after I got frustrated and noclipped that I found the ladder to get up top. Duh
Yeah,
#537 posted by Lo Frag Traff on 2017/08/09 16:42:59
i thought after all that, it would be a secret, but no :(
Realm Of Enceladus
#538 posted by Lo Frag Traff on 2017/08/09 16:44:51
did you get performance issues with the encaledus map?
when i head out into the open, find the left pathway, it tanks down to 30 from 144!
Lo Frag Traff
#539 posted by Mugwump on 2017/08/09 18:38:00
Try disabling the QSS particles (or use standard QS). If your rig isn't top notch, particles can have a heavy effect on framerate.
Yep,
#540 posted by Lo Frag Traff on 2017/08/09 20:28:21
an i3 and a 660.
i thought it would be fine for quake though.
just after ni posted previously, i decided to launch it with the standard qs, and, the problem went away.
so how would i disable the qss particles?
not that it would help, as it seems i have to start the map from the beginning for it to take affect.
i have a 2 execs:
spike and standard qs.
i'm halfway through the map now with standard qs, but when i attempt to launch the quicksave with the spike qs the particles are not there anyway.
Lo Frag
#541 posted by Mugwump on 2017/08/09 23:26:17
This has been discussed recently in the Forgotten Sepulcher thread. See post #77 here as well as posts #162-171 here.
PS: of course the particles are not there in QS, they're a specific feature of QSS...
I Know That, But..
#542 posted by Lo Frag Traff on 2017/08/10 17:17:57
i started anew with qs, got half way through, saved.
i created a qss shortcut exe, booted up the last save i made when using the qs exe, but the particles were not there.
apologies if i'm missing something obviously simple, but if the frame issues were only limited to that first outside section, then i thought why not just plug on with the qss exe with the particles?
it it turned out it was tanking quite frequently on my rig with the qss exe, then i would just give up and stick to the qs exe.
qs is fine, but i was thinking about tweaking a bit instead of turning EVERYTHING off.
as it turns out, i didn't know about pr_checkextension 0
Broke Realm Of Encaledus Map :(
#543 posted by Lo Frag Traff on 2017/08/19 19:08:14
got stuck in here [21:44]:
https://www.youtube.com/watch?v=6B8Hv1XaKBY&t=1313s
couldn't get out :(
the door sealed behind me, and there was no guard or square key/icon to pick up in the middle of the room.
anyone else have this issue?
Axe The Dead Marine Next To The Shadow Axe
#544 posted by mfx on 2017/08/20 00:28:02
and all will be fine. Sorry for that stupid moment, it is totally my fault.
Ran out of time/ideas, so i decided to trigger the following events via the "axe him" action.
Stupid me.
Thx for playing/feedback!
S'ok :)
#545 posted by Lo Frag Traff on 2017/08/20 01:44:18
sorted!
aftere that i wondered around looking for secrets and taking the time out to admire the scenery/archtecture.
8/10 secrets.
couldn't find the rust key :(
Horde Of Zendar!
#546 posted by Lo Frag Traff on 2017/08/22 19:04:38
fuck me, this is a tough old bastard of a map!
i can see multiple replays of this so i can get the map layout in my head.
Updated E2M2
#547 posted by anonymous user on 2017/08/24 22:40:06
Not a fan of the changes. Some of the secrets were just removed. No more grenade jump secret, no more multiple silver keys and doors, no more hidden shootable switch for one of the elevators, what the hell? Seems to be designed to make first time players find everything in their first go.
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