News | Forum | People | FAQ | Links | Search | Register | Log in
General Abuse
Talk about anything in here. If you've got something newsworthy, please submit it as news. If it seems borderline, submit it anyway and a mod will either approve it or move the post back to this thread.

News submissions: https://celephais.net/board/submit_news.php
First | Previous | Next | Last
Yay 
PK editor tools. although, i don't think i'll be doing any maps for PK atm... 
Lost In Madfoxitation! 
Help! I'm lost - Don't know witch door has opend - Don't know where to go - Don't know what I'm doing in this map!

For the mega quantity of maps - I'm impressed!
For the lack of quality - I'm not so impressed! 
From Madfox' Readme: 
I made these maps with the intention to see how far i could use the Quark-engine to expose an image of an imaginable world. the whole map is out of grid. Reason it excists is my curiosity it would compile. If you want straight Quake1 levels, don't try this. Levels are quiet irrational, with no comon sense wayout, arised more by intuition than loggical interpretation, and never intended to pubish as an official pack.

I think that explains it all. 
City Of The Dead 
I read in my Game Informer that George Romero and American McGee are teaming up to make "City of the Dead" which McGee says "will be the goriest game ever made." Sounds interesting to me, and I can't wait to hear more about this. They showed some concept art of a zombie girl with a human head in one hand and a chainsaw in the other. I thought this was interesting.

In a related bit of info, it also said Romero was planning a sequel to Dawn of the Dead, and also a ... get this ... rock'n'roll musical called "Diamond Dead." The game I'll go for. The musical I will not. 
Lots Of Cool Concepts From That... 
http://www.americanmcgee.com/blosxom.cgi/home/
look at his early August updates. 
 
That is definitely some cool shit. I'm looking forward to it. BTW, thx Scampie, I didn't even know McGee had a website. 
Tronyn 
yeah, thanks for that.

It's quite enjoyable 
Rtcw Sp 
kat's released a cool looking level :

http://www.relichunt.co.uk 
Sorry 
RTCW SP 
I'm playing RTCW each evening (when I'm not mapping for Quake), and I've not finished the game (I've just cleared the first episode in the castle last night). These screenshots reminds me some levels of the first episode... Same ambiance, lightning effects and color, wall texture, and iron doors... They look cool indeed... It will be nice to play I think.. 
NITIN. 
Make the news please, come on, use the functionality of, errrm, func. 
QUAKE4 SHOTS OMG SHOCK HORROR ETC. 
http://www.happypuppy.com/games/screenshots.jsp?game_id=1438

Well. They really show very little except one rather cool monster. Looks a lot like a Doom3 mod (which I guess you'd expect, stylistically what is the difference between Doom3 and Quake2 remade in the Doom3 engine?? Not much...). However it does look like they are going for the "future war" style which is promising. 
Shambler 
Yes, even if these screenies look good, they remind me a lot Doom3 screenshots... Concerning "future war" style, I've read (I don't remember exactly where...) that "cooperative team" battle style will be much more used in Q4 than in other games... This battle style have been already used in Red Faction 2: I can just say I prefer to fight alone instead of fighting with a team against horde of monsters... I have often the bad idea to kill by mistake my partners... 8P...
BTW, is there any informations about PC requirements to run correctly the game ?? 
And Award Goes To Happypuppy.com 
FOR THE BIGGEST FLASH POPUP AD IVE EVER SEEN 
Heh. 
I can just say I prefer to fight alone instead of fighting with a team against horde of monsters...

Weirdo! 
Tribes 3 Demo. 
Nearly 400 meg for one fucking poxy arena level. GG games developers.

As a demonstration to persuade you of the merits of a single player game, it is SHIT. Random deathmatch style UT clone arena nonsense.

As a demonstration of how the game looks and feels, it's okay actually. It does the job, you can move around, fire weapons, and look at stuff. Fine by me - for a 50 meg demo. But yeah it feels okay. Good controls. Jetpack is fun. Shooting bots (for this is botmatch without respawning) is funner. It all sort of works. However it is very UT and I would have to see evidence of a strong story/mission driven single player game (which Tribes games often hint at early in development and then abandon) to convince me it has any merit over UT2kX, jumppacks aside. 
Shambler 
Weirdo!

Errrrr... could you explain it a lot please ?? I'm not sure to understand correctly what you mean... due to my poor english.... sorry... 
JPL. 
I mean, you are a weirdo. 
One Man Army 
I'm with you jpl, I prefer to do it on my own, fighting against a horde of monsters that is. Unless of course it was to fight with other people as apposed to computer controlled allies. But I'm sure, at least I hope, Quake4 will be a good ride. 
Shambler.. 
Oh.. that's it... well perhaps I'm a weirdo, perhaps not... but considering that I'm badly used to kill and destroy all I found in a game, it's better for my partner to go away before I made some "terrible mistakes"... OTOH, I love "snipping" with precision rifle like the one you have in UT, or RTCW... and it's really an "individual" game I love...
So IMHO, I'm not as weirdo as you think it "Shamy"...;) 
Best Industrial Site Evah 
Quake IV 
Yeah, I've seen the PCZone scans for a while now (PCGamer?) and, I can't say it got me too excited. Since Heretic II, Raven have been banging out competant, but extremely forgettable shooters at an alarming rate really. They're more of an FPS production line than a really innovative developer (like say, id or Epic).

Anyway - the funny part is, this will probably come out before I've even upgraded to play Doom3. Which means I'll have a choice of titles with which to experience the Doom3 engine for the first time. I probably get scared easier than most in games, so the idea of this being an action-fest, rather than Doom3's shit-your-pants-fest, appeals to the wuss in me.

I was a bit disappointed that Quake IV went the sci-fi route, because that's a bit too close to Doom3 really - I'd have preferred a true sequal to Quake1, with a return to that creepy medieval netherworld. At least it would have given Raven a chance to create a game that looks visually distinct to Doom3. 
 
Kinn, I agree with you whole-heartedly. I was actually disappointed when I saw the screenshots, it didn't look like anything I was expecting. 
Maj: 
that's hilarious 
Story 
Although I was disappointed from the screenshots I saw, the story that PCGamer reported made Quake 4 look pretty good. I'm not really excited about it like I was for doom3, but a bio-mechanical factory that's being run by a huge-ass heart is just fucking cool. I don't think I'll like it as much as Doom3, judging from what I've read, but it does look entertaining.

The monster design looks kind of bad artwise, but of course they promise "better ai with monsters using cover and coordinating attacks." I've heard it before, never seen it implemented well, but we'll see I suppose. 
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2024 John Fitzgibbons. All posts are copyright their respective authors.