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Idea: Quake 2 SP Jam
hi guys, its my 1st time here, though i've bee lurking here for maps since ever.

Well, its pretty much this, there's a few people on /vr/, QC discord and such talking about this lately.

Over the years we saw both quake engines evolving and quakespasm map jams proving to be insane over the time, but what about Quake 2? the game itself saw its share, but nothing compared to what Q1 got, in fact the few good and forgotten examples of this are the Mission packs and the Unofficial Trio that is Zaero, Juggernaut and Unseen.

the idea is simple, do a simple map jam using any theme for Q2(mines, space stations and such), you're free to use any of the Mission packs or Q2(even the unofficial trio), everyone here rocks at Q1mapmaking, and seeing this knowledge being use in Q2 would be sick, the source port is of your choosing, Yamagi, kmquake2 and Quake2xp are pretty much the best ones atm and all 3 are compatible with each other.

what you guys think?, i love Q1 and i still play it til nowadays, but Q2 needs some love too!
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Sonic Mayhem Is Released With .map-sourcefiles 
muk:

I know I am not welcome here, but I just wanted to say that if you want to see how I did my maps for Sonic Mayhem it has all the .map-files in there to be explored in your level editor of choice:

http://quakeulf.suxos.org/3d/maps/SonicMayhemQ2.zip 
@Quakeulf 
Aw, dude.

The release thread for your episode is full of compliments and some polite/useful critique.

This board is mainly about Q1. but a few Q2-related threads like this one are pottering along just fine. There's always a few goofballs who will grouch about any game that is not Q1, in their own ritualized performative way, but that's just background noise.

Don't post here if it gives you bad vibes, but the self-martyrdom thing? nah. 
 
 
Since Quakewulf inst here

her released a updated and finished version of his HUB
https://www.moddb.com/downloads/sonicmayhemq2

also since i've been occupied with other stuff, how is the progress with EricW's compiler update? 
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