That's PQ Being Annoying
It happens from time to time. I still haven't uploaded a report yet anyway.
I Was Sent This Query In An Email...
I have looked all over the internet and cannnot find information about how to get PC Quake maps to work on my Mac. I have heard that they will, but I have had no luck doing so. I am using Fruitz of Dojo's glquake client to play under OS X. If you have any information about this, please let me know.
posting here in case anyone can help...
WTF??
#5370 posted by Shambler on 2004/09/14 04:13:36
Quake maps play as normal on Macs AFAIK. Both MCM and Junior used Macs IIRC and didn't report any problems.
Tell the guy to stop using some wanky custom engine shite and just try them in Quake.
Yah
#5371 posted by Vondur on 2004/09/14 06:22:38
quake maps work on mac w/o probs
even rtcw maps do, so wtf
Maybe The Map He's Trying To Load Is Full Of..
#5372 posted by pope on 2004/09/14 07:16:24
<quote>wanky custome engine shite...</quote>
:|
#5373 posted by pope on 2004/09/14 07:17:10
<quote>wanky custome engine shite...</quote>
:D
Macglquake
#5374 posted by mwh on 2004/09/14 07:28:10
The binary you can get at http://macglquake.sourceforge.net/ is a perfectly decent stock quake engine.
(If anyone know's how to *build* quake on OS X, I'd be interested...)
For The Love Of Quake
#5375 posted by Megazoid on 2004/09/14 12:42:56
Will somebody bring out a Q1 map already. I'm suffer withdrawal here damnit.
Don't force me to to start bringing out my own hideous efforts...
Megazoid...
#5376 posted by Shambler on 2004/09/14 15:59:49
...you have played Madfox's 28 map magnum opus that was posted in the Screenshots thread, right??
*cackle cackle*
Don't
#5377 posted by madfox on 2004/09/14 18:25:01
call me back from the Anapurna MegaZoid
Shambler got so blasted from playing them
he forgot to tell me where I had made them 4
Caret Underscore Tilde
#5378 posted by Kinn on 2004/09/14 19:48:14
28 maps is a lot indeed.
Update
#5379 posted by Tronyn on 2004/09/14 22:43:05
at my site.
Megazoid:
I'll have a Q1SP map out in a few weeks...
Painkiller 1.35 Patch & Tools
About Painkiller Editor & Tools v1.35
This toolkit for Painkiller allows you to make your custom levels and mods for the game. Based on v1.35 game code.
The Editor includes - map-making and rolling up mods:
o Users must have 1.35 to use these tools
o Easy to use tools and documentation to get people started
o Supports both current versions of Maya (plug-ins for 4.5, 5, and 6) and 3D Studio MAX (command line)
o Ability to edit almost the entire game � including maps, feature artwork, major engine variables, and scripts
NITIN
#5381 posted by Tronyn on 2004/09/15 09:39:52
download it yet??
MadFox
#5382 posted by Megazoid on 2004/09/15 11:40:39
MadFox - you are a sick & twisted man. Those maps are pure evil, but have saved me from my Quake withdrawal. I haven't got very far with them yet, but it's a good laugh so far. Cheers for making them :)
Tronyn - Can't wait!!! :D~~~~
Shambler - Thanks for the heads up ;)
Yay
#5383 posted by necros on 2004/09/15 12:11:03
PK editor tools. although, i don't think i'll be doing any maps for PK atm...
Lost In Madfoxitation!
#5384 posted by Bazzu on 2004/09/15 12:53:00
Help! I'm lost - Don't know witch door has opend - Don't know where to go - Don't know what I'm doing in this map!
For the mega quantity of maps - I'm impressed!
For the lack of quality - I'm not so impressed!
From Madfox' Readme:
#5385 posted by czg on 2004/09/15 13:24:00
I made these maps with the intention to see how far i could use the Quark-engine to expose an image of an imaginable world. the whole map is out of grid. Reason it excists is my curiosity it would compile. If you want straight Quake1 levels, don't try this. Levels are quiet irrational, with no comon sense wayout, arised more by intuition than loggical interpretation, and never intended to pubish as an official pack.
I think that explains it all.
City Of The Dead
#5386 posted by Zwiffle on 2004/09/15 13:55:00
I read in my Game Informer that George Romero and American McGee are teaming up to make "City of the Dead" which McGee says "will be the goriest game ever made." Sounds interesting to me, and I can't wait to hear more about this. They showed some concept art of a zombie girl with a human head in one hand and a chainsaw in the other. I thought this was interesting.
In a related bit of info, it also said Romero was planning a sequel to Dawn of the Dead, and also a ... get this ... rock'n'roll musical called "Diamond Dead." The game I'll go for. The musical I will not.
Lots Of Cool Concepts From That...
#5387 posted by - on 2004/09/15 14:24:47
#5388 posted by Zwiffle on 2004/09/15 14:39:08
That is definitely some cool shit. I'm looking forward to it. BTW, thx Scampie, I didn't even know McGee had a website.
Tronyn
#5389 posted by nitin on 2004/09/15 20:01:32
yeah, thanks for that.
It's quite enjoyable
Rtcw Sp
#5390 posted by nitin on 2004/09/15 20:02:38
kat's released a cool looking level :
http://www.relichunt.co.uk
Sorry
#5391 posted by nitin on 2004/09/15 20:04:37
RTCW SP
#5392 posted by JPL on 2004/09/16 02:02:27
I'm playing RTCW each evening (when I'm not mapping for Quake), and I've not finished the game (I've just cleared the first episode in the castle last night). These screenshots reminds me some levels of the first episode... Same ambiance, lightning effects and color, wall texture, and iron doors... They look cool indeed... It will be nice to play I think..
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