Well Derped As Usual.
#29 posted by Shambler on 2013/10/10 17:25:32
I like the gameplay review, although I found the map pretty easy, I do agree on the style of it.
Couple of things:
"Shortcut activated" is always a shortcut to somewhere you've already been.
The navigation in the first mine - there is only one route there! You're right that after the SK door it gets potentially more confusing.
Nice Watch
#30 posted by ijed on 2013/10/10 17:25:59
P.S.
#31 posted by Shambler on 2013/10/10 17:27:22
Nice comments about the arena and the rockwork too. Astute!
Thanks
#32 posted by sock on 2013/10/10 17:45:41
for the video review, some very good comments about the navigation. It is so easy to forget when designing maps that other will not know the map inside out.
Thanks for mentioning the func thread, it might be helpful to add the thread link to the video about section? then anyone who is interested can read the comments.
Its There
#33 posted by DaZ on 2013/10/10 18:05:04
Youtube is nob ended and cuts off the description too early, I'll move links to the top :P
Fort Ratsack
#34 posted by DaZ on 2013/10/23 16:39:23
MFXSP17 (fixed Version)
#35 posted by DaZ on 2013/11/27 15:05:48
Kewl
#36 posted by ijed on 2013/11/27 18:16:01
Nice.
#37 posted by Shambler on 2013/11/27 18:28:47
Good analysis of the design progression and map details. It is a bloody good-looking map.
I didn't think the dogs were much of a problem before. "Slightly tricky" rather than "very very poor" IMO.
I Think
I enjoyed watching that more than I enjoyed playing it myself
OTP
#39 posted by mfx on 2013/11/28 13:50:11
I think i enjoyed watching that more, than making it all by myself..
@DaZ, nice video! Priceless commentary, thank you! Glad you liked the tweaked version even more;).
Oh, and the models were not made by me, i think its not clearly been said at one point (you admiring the screens).
All props to preach..
Narwahlhotep By Tronyn
#40 posted by DaZ on 2013/12/20 17:26:06
The low gravity e1m8 inspired rancid decaying squelchy flesh pit of doom <-- easier to say than the real map title ;)
https://www.youtube.com/watch?v=83j8yO21FZU
Hahah
#41 posted by ijed on 2013/12/20 18:45:17
I admit I died on the SK crusher as well, with pretty much the same thought - "It's not really gonna kill me just like that is it?"
Guilty Of Dying The Same Way.
#42 posted by skacky on 2013/12/20 18:50:46
But Daz likes dying to traps. :p
It's Like
#43 posted by ijed on 2013/12/20 18:55:58
When you see a wet paint sign. You just have to make sure, for some reason.
SK
#44 posted by Spiney on 2013/12/20 20:33:44
Yep, same. But I had the foresight to turn on god mode just incase 8-) (and then I just went, fuck it, and kept it on, haha).
Yeah
#45 posted by ijed on 2013/12/21 01:50:32
I quick saved just beforehand, cos I know how Tronyn maps.... Then jumped on the sk pedestal and waited the split second of escape time.
Tronyn, don't follow through on the threat of stopping mapping. They never disappoint.
And Now I Have To Admit...
#46 posted by JPL on 2013/12/21 16:05:14
.. I'll never be able to do such a beautiful map... awesome... it reminds me a little bit of end map of Half Life...
The Horde Of Derper
#47 posted by DaZ on 2013/12/30 20:36:01
Nyarlathotep Video
#48 posted by negke on 2013/12/31 11:06:00
A few nitpicks: I think it's pronounced Nee-ar-la-thoh-tepp by Troh-nin.
The mod all the new Tronyn maps are based on is called Drake - it's just that the latest version is only available through Something Wicked. For BSP2 maps, the new version of QuakeSpasm should be a better (esp. more beginner-friendly) engine recommendation than RMQ. Though not sure the QS website has the download page updated already.
I'm disappointed you stopped after the SK crusher (quicksave??) and didn't even return to the map at a later point. Missed quite a lot of the map, especially the opening of the pyramid which is quite an epic moment. In consequence, this feels like bit of a lazy effort.
I'm surprised how smoothly you got through. But then again, you say that was your fourth or fifth attempt, so it makes sense. Your video makes the initial arena fight in the second map looks so easy... well, I guess it is once you know what you're up against. I think in my first run I approached a few of the fights the wrong way; best example is the mummy/morph fight in the first map where jumping for the Quad damage seems to be the favorable action.
By The Way
#49 posted by negke on 2013/12/31 11:09:32
The camera ride in the intro sequence is very nice, especially how it ends at the Sphinx face in the morph arena. I'd still really love to see a Quake compilation video similar to the one you did for HL2!
Zendar
#50 posted by negke on 2013/12/31 12:55:37
The video is very good. I thought in some earlier videos the game volume was a little bit too low; here, it seems mostly okay.
Nicely played and good commentary. One thing you didn't mention explicitly is that the SK areas can be reached in two ways as well - either by opening the SK doors, or through certain secrets or by climbing over ledges.
There seems to be an issue with the outro links in FF26 which also occured in the Nyarlathotep video and possibly others: the borders for the three link images show up too early, way before the actual outro stuff appears. I think it's related to another issue in FF26 that causes the text cursor to appear in places where it shouldn't, e.g. the forum overview. Maybe there's a way for you to adjust the videos so as to work around it, or maybe it'll change in the next version. Just thought I'd let you know.
#51 posted by Joel B on 2013/12/31 20:40:25
It's not a FF thing, I see the same link behavior in Mac Chrome.
#52 posted by Rick on 2013/12/31 21:46:08
They're probably getting their devs from the same pool of idiots as eBay.
W00tles
#53 posted by DaZ on 2014/01/01 01:31:16
I think the Quakespasm release happened after I had finished the nyar video but yes, I'll be recommending that in future.
You're right, I should have finished the second map of nyar but after a lot of attempts the level had really pissed me off and I didn't want to play it any more :)
About annotations. Not sure if its a yt bug or a browser bug but this happens occasionally. The timings will be perfect in the annotations editor but they get pushed live the timings change :( I've fixed the annotations on Zendar and will keep an eye out for this in future :)
I would like to do a Quake compilation video yes. I need to do some r&d on getting smooth camera movements etc using a floating camera and then select some maps. I might do a "17 years of Quake" video and select one map from each year and do around 20-30 seconds of flythrough for each. That still ends up being longer than i'd like but any shorter and you aren't going to see the levels :)
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