#502 posted by JneeraZ on 2014/07/18 12:07:54
That game sounds neat. Did they show DOOM at all?
#503 posted by JneeraZ on 2014/07/18 12:13:01
I worry that they've now figured out that DOOM wasn't about the graphics, but they've now mistakenly wandered down another alley believing that what DOOM was about was the gore.
 The Fast-gameplay Comments Are Promising
#504 posted by RickyT33 on 2014/07/18 12:16:25
#505 posted by skacky on 2014/07/18 13:11:58
This seems to be more based on Brutal Doom than Doom. This isn't good.
#506 posted by skacky on 2014/07/18 13:13:47
Revenants with jetpacks can be fun though. Also I don't believe for one second they'll be able to show hordes of enemies in 1080p with 60 fps, especially on consoles.
 Sure They Can, It's IdTech 666!
#507 posted by Spirit on 2014/07/18 13:18:59
The trailer with the cyberdemon gave me lots of hope but this coverage is crushing it. Willem speaks my mind.
 I Dunno.
In 1993, Doom 1's level of gore was unprecedented. Would make sense for "id" to raise the bar again.
The bit about ripping a hand off a corpse to use it against a fingerprint scanner is straight from the Doom Bible, too.
Also, it's a nice change of pace after the TEEN rated Quake Live.
Goddamn doomguy said it was good. I will likely listen because he knows his shit
 It Sounds Good
#510 posted by ijed on 2014/07/18 15:52:03
The gore just grabs people's attention more than it will when actually playing.
The actual parts where gameplay is mentioned:
Doom created to be fast, brutal
Surrounded by demons
fast-paced competitive multiplayer
Super quick movement. Shooting followed by tearing into demons and ripping out organs, all in one quick movement
Tough, mobile. Can climb stuff
The emphasis on melee definitely changes the flow of combat, and double-jumping mixed with light parkour antics mean there�s a little verticality to the proceedings.
Maybe I'm just selecting the bits that I want, but that sounds like a pretty fun game.
 Also
#511 posted by ijed on 2014/07/18 16:00:41
It's hard to script fast gameplay, which is hopeful.
 Sounds... Good?
#512 posted by than on 2014/07/18 16:42:46
From reading through the pc gamer and doomguy comments it sounds like it should be pretty fast and fun so long as the radial menu weapon switching is console only and pc users can just press the number keys, and the finishing moves don't go into some kind of slow motion mode.
Really want to see how it looks. Will drop by #tf and see if anyone has found leaks :)
 Also
#513 posted by than on 2014/07/18 16:59:52
http://www.doomworld.com/vb/doom-4-general/69416-doom-reveal-first-impressions/
Much better commentary regarding gameplay and comparisons to Doom and frequently mentioned Brutal Doom.
 More
#514 posted by than on 2014/07/18 17:32:23
 Eurogamer Says....
"This new chapter in the series is a reboot of sorts that gets back to the classic roots of fast-paced action. "Doom is not about taking cover," Stratton said. "It's not about finding a place to hide to let your health regenerate. It's about fast, fluid combat, dodging projectiles, finding that next target and charging forward with nothing in your way of slaughtering that next demon."
"You'll see crazy demons. Unbelievable mechanical demons built through secret and corrupt UAC experiments. Demons like hell knights, the cyber demon, revenant, and many more. Whether these demons are something familiar or something totally new, each of them is designed to create a unique combat experience, regardless of whether you are fighting against it, killing it, or being killed by it."
"We're creating Doom to make you feel like a fast, improvisational, brutal killing machine."
 I'm Optimistic
#516 posted by scar3crow on 2014/07/18 23:57:03
Because if I'm not, I have nothing else. The potential of this not being bad, and Killing Floor 2 is what I keep my eyes turned toward.
I don't really trust anything the press says when they can't identify a Revenant or a Mancubus, just calling them "demon" and "big demon". Jehar is there, I'll pick his brain the next time I chat with him to get an actual sense as to its qualities.
#517 posted by JneeraZ on 2014/07/19 00:44:16
Yeah, that irked me a little too ... if you don't even know the names of the creatures, why are you covering a new Doom game?
#518 posted by skacky on 2014/07/19 03:32:04
#519 posted by Killes on 2014/07/21 16:26:53
I'm a little happy about some stuff here guys >;D
Though I've/gamers have been betrayed way too many times with BS demos so we will see how the real thing turns out.
It does really seem to be more based on Brtualdoom. I like Brutaldoom as its own thing, so OK, its not pure back to the roots but sounds a fuck ton more like the right kind of stuff than Doom3 was...
I hope Sergeant_Mark_IV will get some credit at least...
<czg> doom 4 fucking owns. everyone's going to hate it though.
<czg> three words: first person platformer
 Cont.
<Shambler> wait a mo how does czg know this shit?
<czg> Shambler: fabulous secret powers were revealed to me the day I held aloft my magic sword and said "BY THE POWER OF GAYSKULL"
#522 posted by necros on 2014/10/06 20:46:51
sounds like fun!
#523 posted by Spirit on 2014/10/06 23:04:08
First person platformer sounds much more faithful to original doom that if it was a "modern FPS".
#524 posted by Tron on 2014/10/09 16:29:09
Quake definitely has a first person platformer feel when things get crazy, so that sort of feel ain't necessarily a bad thing.
 Yup
Romero's maps definitely did.
Also Honey!
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