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Doom4
Doom4 has been announced, id are looking for people, if you are that person, and are good at what you do, have a look.

http://www.idsoftware.com/

Doom4, discuss it or not.
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Games Are An Artform 
Like any other, and potentially a superset of all others. Of course, they're huge timesinks in creation and consumption. Probably very self-indulgent also... 
RPS QuakeCon Coverage (sorry, Scar3crow) 
Doom created to be fast, brutal. Not waiting around for health to recharge. Showed quick animatics of enemies getting gibbed. Looks OK.

There will be fast-paced competitive multiplayer. Will run on a new evolution of their tech, Id Tech 6.

Game will be on PC and next-gen consoles.

Demo time. Marine puts on helmet. Walks through corridors I�m big facility. Tons of lava below. Finds a trail of blood. Graphics look nice, but nothing insane. Level design seems very linear.

Demons appear. Super quick movement. Shooting followed by tearing into demons and ripping out organs, all in one quick movement. Just slide forward and finish them, sometimes with a trip that leads into a thunderous slam. Enemies break apart like moldy bread. Literally tearing them in half sometimes. Almost God of War esque in that respect. Hyper violent. Very fast.

Need a hand to use a key scanner. Go rip the arm off a corpse and push it against the scanner. This is ridiculous.

Go upstairs. Surrounded by demons. Shotgun them, stun, and move in for the finish. Crushing heads, chunks flying everywhere.

Lots of walkways and rails. Demon gets shot and falls in half. Demons are pretty basic. Humanoid. Long-range spell attacks and up close clawing.

Finds beam assault rifle. Mowing everything down with it. Lots of explosions now. Leaping on top of crates and rails and slamming down on enemies.

Encounter hologram of someone saying they�ve �lost containment.� That�s an understatement.

Update 669: First demo ends with a demon ripping the player�s arms off and beating him to death with them. Seriously.

Second demo. Walk through quiet, less lava-filled warehouse area. Then demons. Player finds the chainsaw, which peels enemies in half like rotten banana peels. They get all floppy and everything. Ewwwwww.

There�s a radial menu you can pop up to switch weapons. It briefly slows down time.

Bigger demons show up in slightly more open room full of crates. Tough, mobile. Can climb stuff. They are mean, but they explode into sinew confetti like everything else.

Then a big fat demon. Super slow, but has multiple projectile attacks. Kill it by ripping out the pustule in its stomach and shoving it down its own mouth, causing it to explode into a pile of lard and entrails. Somewhere, the concept of pacifism weeps.

Open a door. Cyberdemon towers over player, roars. Then the demo ends.

The game looks� interesting. The emphasis on melee definitely changes the flow of combat, and double-jumping mixed with light parkour antics mean there�s a little verticality to the proceedings. Also it is insanely, ludicrously violent. I liked the part where the man who was beating everyone to death with their own arms got beat to death with his own arms. That�s basically fucking poetry.
 
TLDR. 
Sounds like RIP AND TEAR - The Game. Wonder how much of it was fake and scripted like that Doom3 "alpha footage" video, though. 
 
 
That game sounds neat. Did they show DOOM at all? 
 
I worry that they've now figured out that DOOM wasn't about the graphics, but they've now mistakenly wandered down another alley believing that what DOOM was about was the gore. 
The Fast-gameplay Comments Are Promising 
 
 
This seems to be more based on Brutal Doom than Doom. This isn't good. 
 
Revenants with jetpacks can be fun though. Also I don't believe for one second they'll be able to show hordes of enemies in 1080p with 60 fps, especially on consoles. 
Sure They Can, It's IdTech 666! 
The trailer with the cyberdemon gave me lots of hope but this coverage is crushing it. Willem speaks my mind. 
I Dunno. 
In 1993, Doom 1's level of gore was unprecedented. Would make sense for "id" to raise the bar again.

The bit about ripping a hand off a corpse to use it against a fingerprint scanner is straight from the Doom Bible, too.

Also, it's a nice change of pace after the TEEN rated Quake Live. 
 
Goddamn doomguy said it was good. I will likely listen because he knows his shit 
It Sounds Good 
The gore just grabs people's attention more than it will when actually playing.

The actual parts where gameplay is mentioned:

Doom created to be fast, brutal
Surrounded by demons
fast-paced competitive multiplayer
Super quick movement. Shooting followed by tearing into demons and ripping out organs, all in one quick movement
Tough, mobile. Can climb stuff
The emphasis on melee definitely changes the flow of combat, and double-jumping mixed with light parkour antics mean there�s a little verticality to the proceedings.

Maybe I'm just selecting the bits that I want, but that sounds like a pretty fun game. 
Also 
It's hard to script fast gameplay, which is hopeful. 
Sounds... Good? 
From reading through the pc gamer and doomguy comments it sounds like it should be pretty fast and fun so long as the radial menu weapon switching is console only and pc users can just press the number keys, and the finishing moves don't go into some kind of slow motion mode.

Really want to see how it looks. Will drop by #tf and see if anyone has found leaks :) 
Also 
http://www.doomworld.com/vb/doom-4-general/69416-doom-reveal-first-impressions/

Much better commentary regarding gameplay and comparisons to Doom and frequently mentioned Brutal Doom. 
More 
Eurogamer Says.... 
"This new chapter in the series is a reboot of sorts that gets back to the classic roots of fast-paced action. "Doom is not about taking cover," Stratton said. "It's not about finding a place to hide to let your health regenerate. It's about fast, fluid combat, dodging projectiles, finding that next target and charging forward with nothing in your way of slaughtering that next demon."

"You'll see crazy demons. Unbelievable mechanical demons built through secret and corrupt UAC experiments. Demons like hell knights, the cyber demon, revenant, and many more. Whether these demons are something familiar or something totally new, each of them is designed to create a unique combat experience, regardless of whether you are fighting against it, killing it, or being killed by it."

"We're creating Doom to make you feel like a fast, improvisational, brutal killing machine." 
I'm Optimistic 
Because if I'm not, I have nothing else. The potential of this not being bad, and Killing Floor 2 is what I keep my eyes turned toward.

I don't really trust anything the press says when they can't identify a Revenant or a Mancubus, just calling them "demon" and "big demon". Jehar is there, I'll pick his brain the next time I chat with him to get an actual sense as to its qualities. 
 
Yeah, that irked me a little too ... if you don't even know the names of the creatures, why are you covering a new Doom game? 
 
 
I'm a little happy about some stuff here guys >;D

Though I've/gamers have been betrayed way too many times with BS demos so we will see how the real thing turns out.

It does really seem to be more based on Brtualdoom. I like Brutaldoom as its own thing, so OK, its not pure back to the roots but sounds a fuck ton more like the right kind of stuff than Doom3 was...

I hope Sergeant_Mark_IV will get some credit at least... 
 
<czg> doom 4 fucking owns. everyone's going to hate it though.
<czg> three words: first person platformer 
Cont. 
<Shambler> wait a mo how does czg know this shit?
<czg> Shambler: fabulous secret powers were revealed to me the day I held aloft my magic sword and said "BY THE POWER OF GAYSKULL" 
 
sounds like fun! 
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